That Turn 1 OTK thing is disgusting.
Really, this is shit design.
No it is not. What is relevant is the win/rate. Druid's win rate is fine.
I disliked the expansion in the first 2 days. Now I personally like it. It was a lot of time that I didn't enjoy Hearthstone so much.
Same here, I love playing rogue, feels powerful, but my decisions actually matter. Been streaking with it. Beter than 50/50 matchup vs paladin and druid.
Ahaha Same here, I love this expansion now thanks to rogue.
Stealth rogue has around 57% win rate like now, far below the top tiers decks. Libram Pala: 64%/68% win rate. Guardian Druid: 55%/60% win rate. Aggro Demon Hunter: around 60% win/rate. Highlander Hunter: around 60% win rate. No minion mage: around 58% win/rate
According to this user, Secret Passage is the best designed card in the last expansions: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/244242-secret-passage-is-the-best-designed-card-in-the
Who should I believe? I guess to none of you. :P
I am the user, It seems that people agree by the way.
I like mana cheating. It helps the game to be more dynamic. I don't think that mana cheating is wrong, it also make the feeling tricky and I like it. It needs to be nerfed only when the win/rate of the deck is too high.
Card draw is totally not imbalance. Card draw, is mainly related to class mobility in Warcraft. If you see, the better card draws are owned by Demon Hunter, Rogue and Druid (see feral). These are indeed the best 3 classes in Warcraft for mobility. Sometimes card draw is also totally referred to this, Sprint for example. So the developers wanted to add a flavour in the game remembering class mobility. When you are drawing cards, it seems like when you are boosting your speed. The worst card draw are owned by classes that are indeed stones in class mobility, see priest, paladin and shaman.
So, card draw is not imbalance is part of class identity. Like classes have not singol target removal, heal, taunts or mass removals, others have no card draw. Class identity man, I don't think that this will change. Priest, Pala and Shaman will always have the worst card draws.
Hunter by the way, is good in class mobility but not so good in card draw, so I think that in time he will receive more card draws, I am pretty sure that one day he will receive a card called "disengage" in order to draw. Mage probably will receive one day "Blink" in order to draw. It is part of these classes flavour.
winning on turn 1 is healthy for the game :) gratz!
I personally don't see the issue in winning in turn 1. it is irrelevant if you win on turn 1, 2 or 12, the issue is when the deck win too much. It is an aggro deck, if you have the hand of the God, it is fine. What matter is the win/rate when it is too high, this deck has not a too high win/rate. 53,5% , so it is perfectly fine.
Now that I've been playing aggro rogue, Secret Passage is indeed a fun card to play. The effect is well designed, yes. The mana cost though....... Completely different story lol.
As someone said, it could be 3 mana and still see play. Hell it would "force" aggro rogues into using more Preparations in their deck which would ultimately make the deck more consistent anyways (you heard it here first =P). Guaranteed it's hit in the first wave of nerfs, but it will be at least more balanced at 2 or 3 mana.
At 3 mana is hard to play it.
I make this thread because I like this card. Who cares if I am the first, the second or the third. You don't need to be always polemic.
Wait a second.
Has anyone tested what would happen if you play Secret Passage followed by a second one (assuming the second is drawn)?
Does that give you a "Draw 4 cards" for basically 2 mana? o.O
There's nothing skilled about it. The only decision you need to make is - does my hand have anything useful that I want to cast?
Yes - don't cast; No - cast. It really is that simple.
It's very simply an undercosted draw card with a quirk. I'm not saying it's stupidly OP or needs a nerf, just that it's not as clever as you think it is. It does make tracking look a bit pish tho...
How many skilled cards you know in Hearthstone? Every card is cast or not cast, this is not the point.
After Defile, Secret Passage is probably the most skilled card that we saw in Hearthstone. The right use can make you win or have you hand stuck and lose. But Secret Passage can also be used to push face and to be aggro when your hand is empty and, in this case, I agree with you that is not a skilled card. But when it is used to make a better turn, the right decision when it should be used is very skill based.