Thought the bats had Rush for a second. Seems underwhelming but pretty good in arena. It’s cool to see more cards belonging to the Teams outside of their respective classes. I kind of wished we saw more of that in Boomsday because a lot of the Lab themes felt super underplayed in that expansion. It’s kind of similar to what Gadgetzan did. Say what you will about Gadgetzan. It’s card balance probably made it the worst, most destructive set to ever be added to the game but the class theming and flavor were on point completely and a big part of it was the number of cards in the set corresponding to each gang, including outside of their classes.
Best comparison is to Grim Necromancer since if you’re triggering the Overkill you need to his something with 2 or less Health which basically makes this a 2/4 on the turn it has Rush. So initially you’re paying 1 mana (and a condition for the 1/1s) in exchange for Rush. After the first turn however this becomes a lot better than Grim Necromancer. For one, you can summon more 1/1s and for another it actually has 3 attack on its center body instead of 2. None of this is good enough for constructed but in Arena I think you would be very happy to pick this up.
Pretty decent tempo 5-drop if you can get the overkill consistently. It really wants a stat buff, even if it's just a +1/+1 from Prince Keleseth. Probably worth including in a deck that can consistently do that.
Anyone getting TGT/Inspire vibes from a lot of the overkill cards?
I could be wrong but I feel like I'm seeing the same problem here as there was back then, things are either understatted or overcosted because the effect itself is overvalued. I've seen a lot of good cards this set but I feel like a lot of the overkill ones are gonna be some of the least played. Maybe blizz will pull some crazy support for it at the end but for now I'll remain sceptical.