• 1

    posted a message on My experience of hearthstone and why I regret even ever getting the game (and other stuff)

    The majority of hearthstone players keep playing because of the sunk cost fallacy i believe, they're sunk so much money and time into this game that they feel compelled to keep playing it and say "Of course i enjoy the game i spent a shit-load of money on it" because of course if you spend a ton of money on something that must mean you enjoy that thing right? That's why everyone loves taxes.

     

     

    Posted in: General Discussion
  • 2

    posted a message on We seriously need to talk about hunter

    I dont like any meta where hunter has infinite value and beats control decks that dont have a way to OTK an opponent.

     

    I remember the good old days where you had 15 health at turn 7 as a control deck against an aggro deck and they just concedes to you because they couldn't win past that point.

     

    But bow every aggro deck has inherent value generation where you need to play an OTK deck to stand a chance. And control is dead.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Skyryser >>
    Quote from clawz161 >>

    These nerfs are fucken garbage, most of the cards that were disgustingly terrible are still playable but people are ignoring that because "Oh level up can't be played in ODD anymore, it's bearable now" yeah nice, meanwhile entire decks aren't playable now, they removed the only reliable source of healing rogue had, in a deck that wasn't even tier one. They removed the entire shudderwock deck as well. Just because so many people were bitching about kingsbane having infinite sustain in a meta where everyone was playing fucken OTK decks. As for the chain gang nerf that nerf is about 6 months too late, it needed to be nerfed in witchwood.

     

    Oh boo hoo druid can't ramp on turn 2 again, guess what fuckos that means they can play keleseth now. When blizzard closes a door, some shitty aggro deck throws a rock through a window, what a shit game.

     

    And hunter goes by unscathed because blizzard won't even think about nerfing deathstalker rexxar or anything near the deathrattle cards they've been abusing all year round.

    Yeah exactly - I stated precisely that; Wild Growth was class identity for druid, and now also makes prince K an auto-include, and Level Up! is now openly available to Even decks. Response: omegaderp responses and instant downvotes. It's insane. I know other decks will be figured out and eventually fill the void, but why the hell do people have to respond like twats to valid statements? Some people need to knock one out and chill (I'd say get laid, but likely all neckbeard trolls/8 year-old nerd ragers).

     Yeah when you post shit like that here in the salt thread those retards lose their main argument of "LOL shouldn't this be in the salt thread"

    Posted in: General Discussion
  • 1

    posted a message on Nerf-proof Shudderwock Combo

    Posted in: Shaman
  • 4

    posted a message on Why are people happy about this nerfs?

    This entire thread summarized:

     

    OP: "Blizzard just deleted entire decks from the game therefore making the decks they were keeping in check uncontested, this is an issue"


    Everyone else: "Who cares, i'll just play [deck] instead, those decks deserved it i don't even care"

    Posted in: General Discussion
  • 9

    posted a message on Green buddies are really alive and well!

    "You'll lose over and over, we call that fun in wild"

    Posted in: Druid
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    These nerfs are fucken garbage, most of the cards that were disgustingly terrible are still playable but people are ignoring that because "Oh level up can't be played in ODD anymore, it's bearable now" yeah nice, meanwhile entire decks aren't playable now, they removed the only reliable source of healing rogue had, in a deck that wasn't even tier one. They removed the entire shudderwock deck as well. Just because so many people were bitching about kingsbane having infinite sustain in a meta where everyone was playing fucken OTK decks. As for the chain gang nerf that nerf is about 6 months too late, it needed to be nerfed in witchwood.

     

    Oh boo hoo druid can't ramp on turn 2 again, guess what fuckos that means they can play keleseth now. When blizzard closes a door, some shitty aggro deck throws a rock through a window, what a shit game.

     

    And hunter goes by unscathed because blizzard won't even think about nerfing deathstalker rexxar or anything near the deathrattle cards they've been abusing all year round.

    Posted in: General Discussion
  • 0

    posted a message on "Stop complaining we/they gave you packs"
    Quote from 1xbenx1 >>
    Quote from clawz161 >>

    So far there's been a lot of letdown about the RR expansion and the rumble run game mode and all bliz and their fanboys have said was this for the most part(i admit there's been people doing the usual:"Oh they can't release good cards because the rotation is coming soon" argument), but this is a terrible excuse. The meta has been rundown and garbage since witchwood and they have done very little to solve it, and even when they attempt to solve it(Ex: the nerfs to quest rogue) it does nothing.

     

    Blizzard has been in a DoWnWaRd SpIrAl for a long time, and i'm honestly tired of people trying to excuse them for it.

     Counter point: I'm honestly tired of all the complaints.

     Cool, thanks, i personally tend to avoid things i don't enjoy myself.

    Posted in: General Discussion
  • 1

    posted a message on "Stop complaining we/they gave you packs"

    I have a firm understanding of the need for the balance to stay the same with the printing of cards for every expansion.

    And i know that blizzard went off the rails with KoFT(from my perspective they wanted to hype up the lich king since he's one of their main properties and they wanted it to be flashy and new to rouse interest in their game again from new and old sources) while firmly deciding to stay off those rails with KnC to keep the ride going.

    But the thing is, and i've said it before, you don't need overpowered cards to change the meta. You don't need a deathstalker rexxar to change the hunter character model. As an example i point to the new card that just released Zul'jin. On it's own this card is not overpowered, it's not complicated, the effect it has isn't long-lasting like deathstalker rexxar, but it's a card you build a deck around. The same goes for other cards that aren't particularly good in a vacuum like Rhok'delar. Everyone thought Rhok'delar wouldn't see play(at least most, and yes you can argue this but it doesn't matter it's just an example) but it created the archetype of spell hunter(along with other newer tools). These new cards change the meta by introducing new deck archetypes that actually work in the current one.

     

    I've said it when boomsday came out and i'll say it again here, it's fine if an expansion comes out with tools for deck archetypes down the road(freeze shaman, treant druid, rush warrior) but it needs cards that are playable now, and the majority need to be the ladder. To avoid people just playing the same old decks from the last expansion without even glancing at the newer cards to even think about changing their decks, and there are people today that are still playing the same unchanged version of the Shudderwock deck from the first week witchwood, because there is no need to change anything in it, there's no need to adapt because there's no change.

     

    When rastakhan's rumble came out there were a lot of people like me, that were just exhausted with the game, they were tired of playing against nothing but 1 mana 1/3 on turn one Keleseth on turn two like clockwork and so on every game no matter what class the other person was playing, and people that were upset by druids changing as much as your brother that sleeps on your couch that just changes their shirt every day, that being, on the outside there was a slight change, but the main body is the same, lazy and uninterested, that main body being, ramp, UI, naturalize, swipe, wrath, spreading plague, DK. Druid is as unchanging mechanically as always and bliz won't do anything about it because they'd have to change EVERYTHING about the class mechanics to do it. To make a druid deck you literally gut it of the win condition and just swap it out with another one, as if you were changing a lightbulb in a light socket. This is not a problem that will go away when the deathknight does.

     

    People are crying about Kingsbane and say that it's the plague of wild, when almost every deck you play against in wild is intended to be as broken as possible, and that has been slowly leaking into standard for the longest time with deck design being: "What cards can i add to my deck to make me live against aggro until i get to the point where i can play my guaranteed win condition OTK"

     

    And yes i see the irony in complaining simultaneously about aggro and combo at the same time. Notice how i don't mention control? Because control is dead in the current meta, if deathstalker rexxar in an aggro deck isn't killing you with infinite value some combo deck is, or some paladin is just playing cards til you simply run out of ways to stop them from doing that. You can't play control and just get to the point where your opponent is out of cards and concedes anymore, because that's not possible anymore. If you want to play control and win you need to play a combo deck, because even if you get the luckiest draws, that aggro deck has some way to outvalue you in the end. 

     

    The problem isn't with OP cards that will just end up rotating out, it's with blizzard not throwing their players a bone with cards that make them want to make new decks, you hear it every time an expansion comes around the corner and the card reviews come out "It's a good card, but why would you play X when you can just play Y, one star" The mentality is corrupted, and i don't see that changing anytime soon, and i don't think a rotation will solve it.

     

    Back to the title, i don't even think bliz should give packs for beating the solo mode, and most people didn't either, they just wanted something to show for it, it just came off as lazy, as least in the other single player modes that weren't full campaigns you only got the reward you got from beating it with every class, but now you don't even get to pick a class, you only have to beat it once, and you need to be insanely lucky to beat it that one time, lucky in the actual game, lucky with the buckets it gives you, lucky with the matchups(which has always been a thing), and lucky with your starting shrines. And hope you never draw the dead cards bliz added to your decks like Forbidden Ancient

    Posted in: General Discussion
  • 0

    posted a message on "Stop complaining we/they gave you packs"

    Although it is 1AM here so no guarantee that i will respond within a reasonable manner

    Posted in: General Discussion
  • 0

    posted a message on "Stop complaining we/they gave you packs"
    Quote from iandakar >>

    long post.

     Ah hell ya, drop a block of text, i'm into that kind of thing

    Posted in: General Discussion
  • 0

    posted a message on Why do you play KIngsbane Rogue?

    Do you think people play decks like odd paladin and odd rogue because they're fun?

    Posted in: Rogue
  • 0

    posted a message on Why do you play KIngsbane Rogue?
    Quote from xGwyneth74x >>

    Players play what is fun to them. Who are you? The fun police?

    Decks that are too strong filter out what is fun to other players. Are you to say that only Kingsbane players' definition of fun matters? I know scores of decks that aren't even viable anymore solely due to that one deck.

     "I'm playing a fun deck and i'm being constantly beaten by a meta deck" - Everyone that's ever played a fun deck

    Posted in: Rogue
  • 0

    posted a message on Rumble Run as Competitive Multiplayer

    If this is the next step for hearthstone it's a step backwards

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    So far in the rumble run i've defeated 30 bosses, which sounds like a lot.

     

    "Wow clawz how many times have you beat the mode? You've beaten 30 bosses, what a triumph"


    Yes well, it's true i've beat 30 bosses, but i haven't beat the mode, because it's always the same with rumble run, you beat the first two bosses because they either kill themselves(warlock) or they just don't play anything at all(everyone else) and then the third boss, that's the boss that's going to shit on you with perfect RNG and draw, it says i'm fighting warmaster voone, but in reality, i'm fighting yugi muto and every draw he is using the heart of the cards.

     

    Every run i ask why certain cards are in my deck like Forbidden Ancient when they give me no ramp. And although the classic bliz bot coding is there in the first two fights where the enemy kills itself by using spells when they only have ten health when every spell costs health, or by not playing anything, in further rounds they intentionally go for the throat by targeting your shrine every time it's alive so you have no hope of taking back the board. Or like i mentioned in another post, if you're fighting warmaster voone there is no point in playing board control because he could just play Deathwing, Dragonlord and you'd be unable to do anything about it, because he always has five plus cards in hand.

    Posted in: General Discussion
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