While I love big Effect cards and control decks, I’m not sure if Master Oakheart is really what I want to see in hearthstone. A card that is capable of swinging a game in one turn with a 5/5, 1/5, 2/4, 4/12, and 4/12 (16/38) with virtually no counterplay doesn’t seem like we have progressed much past the frustration of spiteful summoner’s strategy of throwing up stats on a board far beyond what an opponent can feasibly handle. a class like Druid shouldn’t be able to largely ignore the game and still out tempo opponents on one turn to win the game- that gameplan is reserved for quest rogue :^)
While I don’t think the card is necessarily “OP” or in need of a nerf, the design just doesn’t seem to lend to good gameplay as it requires no set up, similar to many of the recruit cards. Thoughts?
Just curious how you get the last 4/12 on the board. i know the 2/4 is dragon hatcher that gives you the first 4/12 after your turn, but where's the second 4/12 come from
edit: oh you mean the 1/5 is the end of turn effects happen twice card? I personally haven't seen that played outside of when she first came out in meme decks.
Yeah this card is busted when you draw it and don't draw the other cards required to make it busted. So yeah, this would fall under the same category as Prince Keleseth where it's a super swingy card in the right situation.
He puts the drakkari enchanter in his deck. The 1/5, who makes your end of turn effekts trigger twice, which is pretty awful to be honest. You dont have a play until turn 9.
The main thing is that it's the slowest recruit card you can play. 9 mana for a pile of stats, and it tends to be less stats than Dragoncaller Alanna, which is not a very popular card. what makes the card problematic is its ability to pull out hadronox, which can be naturalized on the same turn. There's a reason it's only played in Druid.
I agree that it's premium BS when the combo works, but it's pretty RNG-dependent. I've played dozens of games against Hadronox Druid but can only think of a handful of times where Oakheart was a winning play, so it doesn't bother me too much. But yeah, it doesn't feel good to lose to.
A card that mostly requires you to play him on curve while you pray you don't draw any of your combo pieces. Sure, broken stuff. It seems strong because you lost a single game to the combo.
He puts the drakkari enchanter in his deck. The 1/5, who makes your end of turn effekts trigger twice, which is pretty awful to be honest. You dont have a play until turn 9.
disagree drakkari is a good lock/priest card (played it before a handbuff pal deck as well, hilarious!)
Lady In White makes it a 5/5 as well
People just dont play combos that arent braindead.
Oakheart is exactly what I want to see in a legendary card. If I'm spending 9 mana (effectively 10) to play something I can only have one of in my deck, it damned well better do something big and exciting when I play it.
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Life before death. Strength before weakness. Journey before destination.
Oakheart is exactly what I want to see in a legendary card. If I'm spending 9 mana (effectively 10) to play something I can only have one of in my deck, it damned well better do something big and exciting when I play it.
Oakheart is exactly what I want to see in a legendary card. If I'm spending 9 mana (effectively 10) to play something I can only have one of in my deck, it damned well better do something big and exciting when I play it.
His music is better than he is. Him and Elise the Trailmaker have best intro imo.
I have this card and have never had it fit in a deck, for it to not screw you over you need to have all your 1,2,3 attack minions either deathrattle, end of turn effect or taunt which just takes away too many options for me..... but I'm a noob
Oakheart is exactly what I want to see in a legendary card. If I'm spending 9 mana (effectively 10) to play something I can only have one of in my deck, it damned well better do something big and exciting when I play it.
His music is better than he is. Him and Elise the Trailmaker have best intro imo.
His entrance line (Onward friends! To adventure!) gets me excited like I'm going on a real adventure. :)
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Life before death. Strength before weakness. Journey before destination.
Bruh then clear the board tf. That's like omg he played Guldan or Nzoth on 10 with no counter play. Yah no shit its a legendary card it should have a strong effect. Plus it also thins your deck and is pretty rng dependant.
I played a lot of Taunt Druid last season. Oakheart often ends up as a dead card, simply because you draw him too late and he just can't pull anything. I agree, he can totally swing the board state, if he draws the "full combo".
But thats what a 9 Mana legendary card is supposed to do in my opionion.
The card is ok as power level, very high risky but great reward if pulled out at the right moment (and in the right way). Anyway the Recruit mechanic is not so good from a game design point of view: untill K&C rotates out, each time they will print a big minion they should think twice if it may be "exploitable" by any of the cards with Recruit - so it's potentially limiting desing space.
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For what profit is it to a man, if he gains the world and loses his own soul?
What do you mean no counter play? Paladin has equality consecration, warlock twisting nether, mage freeze doomsayer, priest psychic scream, quite a few counter plays.
The only deck I ever made him work in was a late game dragon warrior and that was only because of dead mans hand - I don't like cards that only work half the time - that is also why I don't like tech cards that much.
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While I love big Effect cards and control decks, I’m not sure if Master Oakheart is really what I want to see in hearthstone. A card that is capable of swinging a game in one turn with a 5/5, 1/5, 2/4, 4/12, and 4/12 (16/38) with virtually no counterplay doesn’t seem like we have progressed much past the frustration of spiteful summoner’s strategy of throwing up stats on a board far beyond what an opponent can feasibly handle. a class like Druid shouldn’t be able to largely ignore the game and still out tempo opponents on one turn to win the game- that gameplan is reserved for quest rogue :^)
While I don’t think the card is necessarily “OP” or in need of a nerf, the design just doesn’t seem to lend to good gameplay as it requires no set up, similar to many of the recruit cards. Thoughts?
Just curious how you get the last 4/12 on the board. i know the 2/4 is dragon hatcher that gives you the first 4/12 after your turn, but where's the second 4/12 come from
edit: oh you mean the 1/5 is the end of turn effects happen twice card? I personally haven't seen that played outside of when she first came out in meme decks.
Yeah this card is busted when you draw it and don't draw the other cards required to make it busted. So yeah, this would fall under the same category as Prince Keleseth where it's a super swingy card in the right situation.
He puts the drakkari enchanter in his deck. The 1/5, who makes your end of turn effekts trigger twice, which is pretty awful to be honest. You dont have a play until turn 9.
I assumed he meant Witchwood Grizzly as the 3/12.
The main thing is that it's the slowest recruit card you can play. 9 mana for a pile of stats, and it tends to be less stats than Dragoncaller Alanna, which is not a very popular card. what makes the card problematic is its ability to pull out hadronox, which can be naturalized on the same turn. There's a reason it's only played in Druid.
I agree that it's premium BS when the combo works, but it's pretty RNG-dependent. I've played dozens of games against Hadronox Druid but can only think of a handful of times where Oakheart was a winning play, so it doesn't bother me too much. But yeah, it doesn't feel good to lose to.
A card that mostly requires you to play him on curve while you pray you don't draw any of your combo pieces. Sure, broken stuff. It seems strong because you lost a single game to the combo.
disagree drakkari is a good lock/priest card (played it before a handbuff pal deck as well, hilarious!)
Lady In White makes it a 5/5 as well
People just dont play combos that arent braindead.
Fun > Meta
Oakheart is exactly what I want to see in a legendary card. If I'm spending 9 mana (effectively 10) to play something I can only have one of in my deck, it damned well better do something big and exciting when I play it.
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You mean...in the same way that there isn't counterplay to any battlecry minion in HS.
His music is better than he is. Him and Elise the Trailmaker have best intro imo.
Fun > Meta
I have this card and have never had it fit in a deck, for it to not screw you over you need to have all your 1,2,3 attack minions either deathrattle, end of turn effect or taunt which just takes away too many options for me..... but I'm a noob
His entrance line (Onward friends! To adventure!) gets me excited like I'm going on a real adventure. :)
Kaladin's RoS Set Review
Join me at Out of Cards!
I think it is fine
Bruh then clear the board tf. That's like omg he played Guldan or Nzoth on 10 with no counter play. Yah no shit its a legendary card it should have a strong effect. Plus it also thins your deck and is pretty rng dependant.
It's a high risk/high reward card.
I played a lot of Taunt Druid last season. Oakheart often ends up as a dead card, simply because you draw him too late and he just can't pull anything. I agree, he can totally swing the board state, if he draws the "full combo".
But thats what a 9 Mana legendary card is supposed to do in my opionion.
Nope.
The card is ok as power level, very high risky but great reward if pulled out at the right moment (and in the right way). Anyway the Recruit mechanic is not so good from a game design point of view: untill K&C rotates out, each time they will print a big minion they should think twice if it may be "exploitable" by any of the cards with Recruit - so it's potentially limiting desing space.
For what profit is it to a man, if he gains the world and loses his own soul?
What do you mean no counter play? Paladin has equality consecration, warlock twisting nether, mage freeze doomsayer, priest psychic scream, quite a few counter plays.
The only deck I ever made him work in was a late game dragon warrior and that was only because of dead mans hand - I don't like cards that only work half the time - that is also why I don't like tech cards that much.