Thanks for the input! I did check out that video, but I wasn’t sure if Descent of Dragons was a bigger deal, since the last set released in a year always seems to end up the most busted lol.
I’ve been out of the game for about a year and a half and I know nothing of the new expansions. Which of the last 3 expansions are the best packs to buy? I already own all of classic and most the important cards that will be rotating out next year.
I’d definitely say this card is significantly worse card design than jade idol. Jade idol was brutal for control, but at least you could interact with jade druid, and they even printed a card (skulking geist) to directly counter jade idol going infinite, which turned out to be surprisingly flexible and is used today in multiple top tier decks even without jade idol in standard.
The thing that makes Caverns Below so bad to play against is that you don’t interact with the deck at all. They play their game of solitaire and then either you out aggro them while they ignored everything you did, or they beat you down with boar combos from hand and/or infinite Zola/Valeera/Sonya value.
This is a classic case of the card itself is good but the treant archetype will probably be bad unless some other very strong incentives to play a bunch of 2/2s are released. Hard to justify building a deck around a souped up firelands portal.
While I love big Effect cards and control decks, I’m not sure if Master Oakheart is really what I want to see in hearthstone. A card that is capable of swinging a game in one turn with a 5/5, 1/5, 2/4, 4/12, and 4/12 (16/38) with virtually no counterplay doesn’t seem like we have progressed much past the frustration of spiteful summoner’s strategy of throwing up stats on a board far beyond what an opponent can feasibly handle. a class like Druid shouldn’t be able to largely ignore the game and still out tempo opponents on one turn to win the game- that gameplan is reserved for quest rogue :^)
While I don’t think the card is necessarily “OP” or in need of a nerf, the design just doesn’t seem to lend to good gameplay as it requires no set up, similar to many of the recruit cards. Thoughts?
This is not a nerf, this is a quality of life change. You will not be getting dust. If you are complaining about dust, learn from your mistake and don’t craft on release day.
0
Thanks for the input! I did check out that video, but I wasn’t sure if Descent of Dragons was a bigger deal, since the last set released in a year always seems to end up the most busted lol.
0
For standard play please. Anyway, I already own most of GvG as well lol
0
I’ve been out of the game for about a year and a half and I know nothing of the new expansions. Which of the last 3 expansions are the best packs to buy? I already own all of classic and most the important cards that will be rotating out next year.
0
Well yes I understand it has nothing to do with stormatcher. See the edit on this being the worst worded card printed lol.
1
Stormwatcher ain’t too good boys. Even with dinosaur clothes.
Edit: this is the worst wording I’ve ever seen on a card. It went from being terrible, to probably the worst card of the set.
1
Shaman.
1
*deals 30 damage with vicious fledgling.*
0
I’d definitely say this card is significantly worse card design than jade idol. Jade idol was brutal for control, but at least you could interact with jade druid, and they even printed a card (skulking geist) to directly counter jade idol going infinite, which turned out to be surprisingly flexible and is used today in multiple top tier decks even without jade idol in standard.
The thing that makes Caverns Below so bad to play against is that you don’t interact with the deck at all. They play their game of solitaire and then either you out aggro them while they ignored everything you did, or they beat you down with boar combos from hand and/or infinite Zola/Valeera/Sonya value.
-1
My Jaws that bite, my claws that catch!
0
The card is great value but it seems a little overkill to play cards like force of nature to discover a random spell.
1
I wish they would revert force of nature and send it to wild. I miss old school Midrange Druid.
0
This is a classic case of the card itself is good but the treant archetype will probably be bad unless some other very strong incentives to play a bunch of 2/2s are released. Hard to justify building a deck around a souped up firelands portal.
1
While I love big Effect cards and control decks, I’m not sure if Master Oakheart is really what I want to see in hearthstone. A card that is capable of swinging a game in one turn with a 5/5, 1/5, 2/4, 4/12, and 4/12 (16/38) with virtually no counterplay doesn’t seem like we have progressed much past the frustration of spiteful summoner’s strategy of throwing up stats on a board far beyond what an opponent can feasibly handle. a class like Druid shouldn’t be able to largely ignore the game and still out tempo opponents on one turn to win the game- that gameplan is reserved for quest rogue :^)
While I don’t think the card is necessarily “OP” or in need of a nerf, the design just doesn’t seem to lend to good gameplay as it requires no set up, similar to many of the recruit cards. Thoughts?
9
This is not a nerf, this is a quality of life change. You will not be getting dust. If you are complaining about dust, learn from your mistake and don’t craft on release day.
0
there is no such thing as a safe dust. you just never know what is going to happen in the future lol