I totally get the Possessed Lackey hate but it's NOT the problem in Warlock. It just isn't. There are actually two issues in Warlock that I believe NEED to be addressed. I don't mind the healing (actually kinda like this direction for the class), Voidlord, Bloodreaver Gul'dan, Possessed Lackey, or Dark Pact; what I really really really really DON'T like is Carnivorous Cube.
The Cube is a serious design issue all around. It enables ton's of stupidly broken strategies in any deck that can reliably kill it on the same turn it's played. Voidlord would end up not being a problem if Carnivorous Cube wasn't a thing.
The second Warlock problem is Doomguard. I've been playing the game since it came out and I've ALWAYS hated this card. Personally I think the charge needs moved to the battlecry, make the minion a rush minion, and reduce it's cost. That way it's still useful to any discard deck (please stop with this Blizzard) but it can't go face for 5-20 damage based on whatever deck it's used in.
These are just my thoughts on all this. Would love to know what you all think.
Lackey with no demons in your deck, already drawned, is a very weak card for its stats. For this reason it will never be Nerf. Call to arms, should of been a neutral card, then would of been more fair. Spiteful is a problem with not enough bad high-end cards in standard.
The reason for no nerfs for Warlock is the cards by themselves are not Op. Combos take like 3 or 4 cards. Which is reasonable demand for any combo requirements in the game. Mage can do the same, so can priest, druid, and maybe the others. How come people don't see that. Simple Warlock is seen more.
Lackey isn't the problem with Lock Dark Pact is. The massive healing of 8 plus being able to cube either doomguards or voidlords and bring back two PLUS heal for 8 OR have the option to heal for 8 and summon 1 randomly off of Lackey is broken. Not lackey.
Spiteful Summoner is fine. Often they sit in your hand as useless 4/4 6 cost minions because you drew your UI's in your mulligan even AFTER throwing them back!
Call to arms isn't even that big of a deal anymore. Odd and even paladin are played just as much as the other so it's being played in only 1/2 the time there. I don't see as many murloc paladins as pre expansion so it's there also but it has drawbacks in murloc because many buffs get lost.
I think Cubelock is nerfworthy. Even Paladin and Spiteful Summoner, however, aren't. The dominant Paladin decks are significantly different from previous Tier One decks, as is Spiteful Druid; however, Cubelock is barely different and positioned for another year of dominance.
I'd nerf Cubelock by increasing the cost of Dark Pact to 2.
Hmmmm... nerf 3 cards that empower 4-5 different decks. Nah, no need, just tech against them... thats what silence, removal, aoe is for.
Ignoring that part of the design philosophy of the game is that having a handful of essential inclusions, is a bad thing.
This expansion has been terrible with problem cards. Carnivorous Cube for example, is an abysmal buff on Moat Lurker. A card which was already at a perfect power level when it was printed.
The Caverns Below needs to be euthanized once and for all! Non interactive gameplay that just lets the control decks sit and watch the rape incoming at turn 6. While i do agree that Spiteful Summoner goes to a power creep level never seen before (except for turn 5 naga dropping all the giants), there is a huge drawback with the spell limitation on the deck.
It's crazy how everyone is constantly blaming Cubelock for being too OP but not seeing the actual reason of inbalance - Dire Mole!
I totally get the Possessed Lackey hate but it's NOT the problem in Warlock. It just isn't. There are actually two issues in Warlock that I believe NEED to be addressed. I don't mind the healing (actually kinda like this direction for the class), Voidlord, Bloodreaver Gul'dan, Possessed Lackey, or Dark Pact; what I really really really really DON'T like is Carnivorous Cube.
The Cube is a serious design issue all around. It enables ton's of stupidly broken strategies in any deck that can reliably kill it on the same turn it's played. Voidlord would end up not being a problem if Carnivorous Cube wasn't a thing.
The second Warlock problem is Doomguard. I've been playing the game since it came out and I've ALWAYS hated this card. Personally I think the charge needs moved to the battlecry, make the minion a rush minion, and reduce it's cost. That way it's still useful to any discard deck (please stop with this Blizzard) but it can't go face for 5-20 damage based on whatever deck it's used in.
These are just my thoughts on all this. Would love to know what you all think.
Summoner's issue isn't the card itself, but rather the lack of 10 drops that are in standard. There's only 5 in standard, which is an issue
Lackey with no demons in your deck, already drawned, is a very weak card for its stats. For this reason it will never be Nerf. Call to arms, should of been a neutral card, then would of been more fair. Spiteful is a problem with not enough bad high-end cards in standard.
The reason for no nerfs for Warlock is the cards by themselves are not Op. Combos take like 3 or 4 cards. Which is reasonable demand for any combo requirements in the game. Mage can do the same, so can priest, druid, and maybe the others. How come people don't see that. Simple Warlock is seen more.
I disagree with ALL of your points OP.
Lackey isn't the problem with Lock Dark Pact is. The massive healing of 8 plus being able to cube either doomguards or voidlords and bring back two PLUS heal for 8 OR have the option to heal for 8 and summon 1 randomly off of Lackey is broken. Not lackey.
Spiteful Summoner is fine. Often they sit in your hand as useless 4/4 6 cost minions because you drew your UI's in your mulligan even AFTER throwing them back!
Call to arms isn't even that big of a deal anymore. Odd and even paladin are played just as much as the other so it's being played in only 1/2 the time there. I don't see as many murloc paladins as pre expansion so it's there also but it has drawbacks in murloc because many buffs get lost.
Shudderwock still animation suck!
Call to arms make it recruit 3 one drop minions.
naga sea witch should make everything cost 5 including giants without the discount
doomguard: battlecry gain charge discard two cards
I think Cubelock is nerfworthy. Even Paladin and Spiteful Summoner, however, aren't. The dominant Paladin decks are significantly different from previous Tier One decks, as is Spiteful Druid; however, Cubelock is barely different and positioned for another year of dominance.
I'd nerf Cubelock by increasing the cost of Dark Pact to 2.
The other Call To Arms nerf that would be reasonable is to make it pull only 2 minions.
The Caverns Below needs to be euthanized once and for all! Non interactive gameplay that just lets the control decks sit and watch the rape incoming at turn 6. While i do agree that Spiteful Summoner goes to a power creep level never seen before (except for turn 5 naga dropping all the giants), there is a huge drawback with the spell limitation on the deck.
I suck at Hearthstone.