This opens up the door for others changes, ie minions that's argued beast or demons or anything else that make sense, but was not given the tag at their release.
Wouldn't it be better to just double the gold for rank play, so you have to earn a higher reward. But you still get the same amount for casual, so they can still build new collection.
I use one cube, using control Warlock, so would you call me cubelock or just control Warlock. I took lackeys out and replaced with a heal and a taunt. This deck has dominated most decks I have come up against. Just have to know your opponent and manage your resources to fit which deck your facing.
If you have gone undefeated rank 8 to 5, do you stick with same deck, or do you switch from deck for a change once you broke through ceiling. ? Not sure if I should push forward or relax and have fun with experimental decks. What do you do?
I have been destroying taunt druid with my control Warlock with Rin. Even had times when I let him respawn his taunts over and over, buffed up. Used up all his resources and then move in for the kill. Total Control..... Total domination, very satisfying way to win.
Standard because it’s a more true ladder as everything is based off the best players in the region. And that trickles all the way down.
That's bullshit. The ladder system is the same in Wild and Standard.
The ladder system is the same but the quality of the players is massively different. The best players only play Standard. And that causes a trickle down effect where every rank is based off those best players.
This is wrong, just a myth. I see our favorite streamers go to wild occasionally. Yeah not every season, and not all them. But just because people are more relaxed and dont take it as seriously and make more misplay mistakes, don't mean they are not the same legend players in standard.
This is just what standard only players say to justify only playing standard.
The funny thing is when players say wild is worst quality players, they usually prove themselves wrong with their statement. For example saying that they been to legend on both, and wild faster to achieve.
So you just proven that standard legend players do play wild.
The thing about reaching legend faster is more to do with the number of players playing each mode, then skill. In time this may change too.
All in all wild is more fun, because people are not only about winning, do make mistakes, because they're more relaxed and more experimental.
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I only do quests, and on here all the time. Specially while waiting for things, ie. Doctor office. Nice to see not just me.
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I hope so, just because I have Golden Maly, I can recraft Maly and a free legendary...lol.
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This opens up the door for others changes, ie minions that's argued beast or demons or anything else that make sense, but was not given the tag at their release.
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Wouldn't it be better to just double the gold for rank play, so you have to earn a higher reward. But you still get the same amount for casual, so they can still build new collection.
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Maybe the best way to fix is to make all the resurrection cards bring the cards back the way they died,, ie 1/1
Put your spoiler here.
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Just because people have a near full collection, don't mean they were good enough to rank down, or want to.
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The never ending combo, not amination not the issue, the endless playing of the 2. IT may kill the combo, but cards still playable.
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Most people don't really have a problem with the actual card just the ridiculous amount of time for it and ongoing of it.
Unlike other combo decks, it's just anollying how long it takes.
First the card is cool indesign, unique.
Don't nerf Shudderwock, just nerf Grumbles battlecry to return the minions back to your hand, without the decreased mana cost.
This allows for more interaction and reactions.
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My control lock minus lackeys, instead put in a
heal and taunt and it is dominating. Undefeated from rank 8 to 5. Burn mage is a bit harder to beat, but still doable.
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I use one cube, using control Warlock, so would you call me cubelock or just control Warlock. I took lackeys out and replaced with a heal and a taunt. This deck has dominated most decks I have come up against. Just have to know your opponent and manage your resources to fit which deck your facing.
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So I received the quest beat 3 matches in a row, but none went towards quest completion.
So my question is this, is it a bug or does the quest means 3 final bosses?
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I played a control Warlock and totally dominated it, use up all their resources.
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If you have gone undefeated rank 8 to 5, do you stick with same deck, or do you switch from deck for a change once you broke through ceiling. ? Not sure if I should push forward or relax and have fun with experimental decks. What do you do?
0
I have been destroying taunt druid with my control Warlock with Rin. Even had times when I let him respawn his taunts over and over, buffed up. Used up all his resources and then move in for the kill. Total Control..... Total domination, very satisfying way to win.
1