A really good card imo. A 6 mana 5/5 is already pretty good, the fact it can decrease in cost makes that much better. Only need 2 dudes on the board for him to be good, which isn't that hard.
Every single possible combination and decks I think for pallies for this expansion comes to this question. Does it get countered by Psychic Scream or not? I just hope the last card for pallies saves the day for the class.
Well, Psychic Scream against a hand-buff Paladin would be end of the game, unless you have some buffed chargers left that can finish it. We will learn to love and hate that card. For mid-range Murlocs, not sure, I did not play it that much.
Just my 2 Cent about Dude Paladin (Silver Hand Token Paladin).
Spreading Plague
Psychic Scream (imagine 5 Turns of drawing a 1 mana 1/1...)
Duskbreaker
etc (K&C rly pushing ControlCards so playing lots of small stuff is just too much of a Risk imo) that Lion is strong but having a board full of small things is terrible atm.
it's a shame going wide is gonna be really bad in the new meta. this would be great in wild otherwise. steward of darkshire + stand against darkness/muster + lion is a pretty strong swing turn.
Mana cost reduiction is alwasy strong, but this seems weaker than a Sea Giant for similar effect since it requires dude synergy. Kinda reminds me of the shaman totem synergy card that got +1/+1 for each totem, but ended up being a worse Frostwolf Warlord in most cases.
At first I was going to rate it as "playable" but then I saw that it had divine shield.... My innitial evaluation was that you needed 3 tokens for this card to be good since it would be a 3 mana 5/5 but with the divine shield I think you only need 2. So if you can play lost in the jungle on 5 and play this for 4 it's already great.
This card will really help token pally in wild, 5 stars for sure. U can play stand against drakness on 6 and play a 5/5 divine shield for 1 mana. Or mustar for battle on 3 and if they can't remove any tokens it's a 3 mana 5/5 divine shield on 4. Good stuff meta defining card in token pally.
In standard this is certainly a step towards pussing token pally as an archetype. Maybe this card is so strong it can bring token pally into the meta as a tier two or three deck (doubtful it'll be tier one until some op cheap cards like mustar for battle is printed)
In standard this is certainly a step towards pussing token pally as an archetype. Maybe this card is so strong it can bring token pally into the meta as a tier two or three deck (doubtful it'll be tier one until some op cheap cards like mustar for battle is printed)
sadly, i think drygulch and level up are meant as muster and quartermaster replacements. and they both suck.
lion is a bit of a boost to bolvar, which is nice.
There is something wrong with the rarity, Paladins already have their 3 rares revealed, so maybe this is an epic or common card.
Don't think that Paladin is the only class getting 4 rares and all others don't.
Yeah, I thought at first that the problem was that Unidentified Maul was listed as a rare instead of a common, considering Unidentified Elixir and Unidentified Shield are commons, but then I remembered that Kripp showed a video using this card and we can clearly see there that this weapon has the rare gem on it. But maybe the rarity of this weapon was changed after making the video to match the other "unidentified cards"? I don't know, this is Blizzard after all...
A really good card imo. A 6 mana 5/5 is already pretty good, the fact it can decrease in cost makes that much better. Only need 2 dudes on the board for him to be good, which isn't that hard.
Think First, Then Act.
Just my 2 Cent about Dude Paladin (Silver Hand Token Paladin).
Spreading Plague
Psychic Scream (imagine 5 Turns of drawing a 1 mana 1/1...)
Duskbreaker
etc (K&C rly pushing ControlCards so playing lots of small stuff is just too much of a Risk imo) that Lion is strong but having a board full of small things is terrible atm.
The text is wrong, the correct one is:
"Cost (1) less for each silver hand recruit you summon this game."
:P
Why no beast?
If only Silver Hand decks were a thing....but they aren't.
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Think First, Then Act.
it's a shame going wide is gonna be really bad in the new meta. this would be great in wild otherwise. steward of darkshire + stand against darkness/muster + lion is a pretty strong swing turn.
Mana cost reduiction is alwasy strong, but this seems weaker than a Sea Giant for similar effect since it requires dude synergy. Kinda reminds me of the shaman totem synergy card that got +1/+1 for each totem, but ended up being a worse Frostwolf Warlord in most cases.
I doubt that. Every other secret class got a secret this expansion, so paladin's last Common should be a secret.
Nice card, but why 4 rares, not complaining though.
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At first I was going to rate it as "playable" but then I saw that it had divine shield.... My innitial evaluation was that you needed 3 tokens for this card to be good since it would be a 3 mana 5/5 but with the divine shield I think you only need 2. So if you can play lost in the jungle on 5 and play this for 4 it's already great.
This card will really help token pally in wild, 5 stars for sure. U can play stand against drakness on 6 and play a 5/5 divine shield for 1 mana. Or mustar for battle on 3 and if they can't remove any tokens it's a 3 mana 5/5 divine shield on 4. Good stuff meta defining card in token pally.
In standard this is certainly a step towards pussing token pally as an archetype. Maybe this card is so strong it can bring token pally into the meta as a tier two or three deck (doubtful it'll be tier one until some op cheap cards like mustar for battle is printed)
Carpe Diem - Seize the day
There is something wrong with the rarity, Paladins already have their 3 rares revealed, so maybe this is an epic or common card.
Don't think that Paladin is the only class getting 4 rares and all others don't.
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"The Endgame in Hearthstone is deckbuilding."
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Dust!
Obviously, this card is very strong in Wild as has been said already.
Another card that encourages paladins to flood board and go face.
New idea that is fun and interactive and has no flaws.
Not sure if hyped yet.
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Level up is epic
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"The Endgame in Hearthstone is deckbuilding."
-- Leolph, 2013