Thanks for the feedback. I understand that after only 4 games that might have been unfortunate or weren't piloted right you can feel that way. I'm surprised though that you think the deck doesn't have enough removal or card draw. There's 17 cards (not counting Hero or Rune since they are unpredictable, even though they often draw/generate cards) that either draw cards or create cards in hand (which can potentially again draw cards or create more cards in hand). I rarely feel like I don't have enough removal options to deal with the opponents board, since the deck has so many low mana cost minions, removal spells and abilities to stall the board to develop into even better clearing options.
But thank you for actually giving the list a try, I appreciate that. Sad that your numbers didn't turn out like my numbers do, though admittedly with the long duration of games a loss streak feels really bad with this deck.
May I ask in what ranking range you tested the deck and if you had all the cards or made any changes to the list?
Years ago I regularily used add friend to compliment other players on their plays, but lately all friend requests for recent opponents get denied and last time I accepted one I was flamed for defeating the opponent, so I also denied all following requests.
I don't think Blizzard will act at all for pure toxicity unless banned words are used. Harrassement is against the rules, but flaming without specific words is probably not enough for Blizzard to act upon (and potentially banning someone who spends money on the game). I have no experience with Hearthstone customer support though.
Anyone has a good deck to do Sindragosa quest? Or even better: A deck that doesn't necessarily win the game but gets the sindragosa quest done (by drawing is quickly etc.).
Looks fun, but also looks like one of the decks that have no clear strategy, decks that people love playing then come to the forums crying about denathrius shadowstepped by rogues, or losing to any other deck qith a gameplan or strategy. Reno alone is not good enough to justify running a highlander deck. Especially that your odds to draw him are way lower than when you have 30 cards. Sure, you can draw a nice curve and win off the powerful cards, but all other mage lists that have a way more concise list and more proactive plan are better than this. Diluting your deck by removing duplicates then diluting it again to add 10 cards doesn't make much sense. I don't need to play the deck to know it's bad. Also, what's the sample size and rank for your >50% wr?
Fair, I understand that criticism/feedback. Thanks for posting.
The deck truely has no clear strategy from the start but instead gives you multiple tools to outlast your opponent, disrupt your opponent and to adjust your game plan with multiple discover cards to counter the deck you are currently facing.
I've probably played ~100 games to develop the deck and to come to it's final v1.10 revision. For the current revision I'll provide a screenshot for full transparency:
Clearly the intention of this decklist is not to provide the highest winrate deck with short games to climb the ladder with. The decklist is designed for someone who is looking for a functioning very off-meta deck that doesn't just lose all games.
Edit: Oh, I forgot to mention: I've created this decklist upon reaching legend in EU a few weeks ago and have been playing it between ranks 3k-13k. The whole reason that I created it was that I wanted to play something off-meta and not any of the try-hard decks. Oh, and also I built it just from the cards that I own - I sadly don't really have any other decks then Mage to play due to card restrictions - that's why I'm running the list without Theotar and Mutanus, even though they'd surely increase the winrate given their insane disruptive potential.
Not seeing how you'd consider that "off-meta" 2-4 cards swapped out isn't new.
Uhm, apparently we don't share the same definition of meta. In my definition meta decks are the decks that are most played and define the meta. The decks that you encounter frequently are the meta decks. Decks that are played by less then 1% of the players would be considered very off meta in my understanding. So this deck, that afaik is only played by me and that I have never encountered before would be the prime example of an off-meta deck in my definition.
Also, I have not swapped out any cards, I've built this deck from scratch without seeing any other examples of Reno Mage.
I've been working on this Reno Mage list for a while now and have finally in the 10th revision reached a stable >50-60% winrate so that I feel confident enough to share it here.
Had the longest game of my life today, 36 minutes...and it wasn't control decks...I played Whizbang and ended up having that shitty Shudderwock-Hagatha-no-Synergies deck against a Acadamic Espionage Rogue. I smorced him down fast, but then I struggled to keep up the pressure and he healed back up...and then it was the other way around until it was the other way around again...freaking fun game...
Those changes were unexpected for me, but are really great news. Seems like blizzard is starting to worry about the community all of a sudden. I myself haven't been playing much lately and much less compared to the times when I was going for legend, but when they acutally balance some unbalanced stuff, it's great news. But it's worth mentioning, that some of these changes are late by a couple of years...but I guess better late then never..
0
How can this still be bugged...
1
Thanks for the feedback. I understand that after only 4 games that might have been unfortunate or weren't piloted right you can feel that way. I'm surprised though that you think the deck doesn't have enough removal or card draw. There's 17 cards (not counting Hero or Rune since they are unpredictable, even though they often draw/generate cards) that either draw cards or create cards in hand (which can potentially again draw cards or create more cards in hand). I rarely feel like I don't have enough removal options to deal with the opponents board, since the deck has so many low mana cost minions, removal spells and abilities to stall the board to develop into even better clearing options.
But thank you for actually giving the list a try, I appreciate that. Sad that your numbers didn't turn out like my numbers do, though admittedly with the long duration of games a loss streak feels really bad with this deck.
May I ask in what ranking range you tested the deck and if you had all the cards or made any changes to the list?
1
2
4th Quest in the main Lich King chain (not the daily).
0
Years ago I regularily used add friend to compliment other players on their plays, but lately all friend requests for recent opponents get denied and last time I accepted one I was flamed for defeating the opponent, so I also denied all following requests.
I don't think Blizzard will act at all for pure toxicity unless banned words are used. Harrassement is against the rules, but flaming without specific words is probably not enough for Blizzard to act upon (and potentially banning someone who spends money on the game). I have no experience with Hearthstone customer support though.
0
Sorry to hear that, worked fine for me on first try (in casual).
1
I've used this deck for that exact purpose:
0
Fair, I understand that criticism/feedback. Thanks for posting.
The deck truely has no clear strategy from the start but instead gives you multiple tools to outlast your opponent, disrupt your opponent and to adjust your game plan with multiple discover cards to counter the deck you are currently facing.
I've probably played ~100 games to develop the deck and to come to it's final v1.10 revision. For the current revision I'll provide a screenshot for full transparency:
Clearly the intention of this decklist is not to provide the highest winrate deck with short games to climb the ladder with. The decklist is designed for someone who is looking for a functioning very off-meta deck that doesn't just lose all games.
Edit: Oh, I forgot to mention: I've created this decklist upon reaching legend in EU a few weeks ago and have been playing it between ranks 3k-13k. The whole reason that I created it was that I wanted to play something off-meta and not any of the try-hard decks. Oh, and also I built it just from the cards that I own - I sadly don't really have any other decks then Mage to play due to card restrictions - that's why I'm running the list without Theotar and Mutanus, even though they'd surely increase the winrate given their insane disruptive potential.
0
Uhm, apparently we don't share the same definition of meta. In my definition meta decks are the decks that are most played and define the meta. The decks that you encounter frequently are the meta decks. Decks that are played by less then 1% of the players would be considered very off meta in my understanding. So this deck, that afaik is only played by me and that I have never encountered before would be the prime example of an off-meta deck in my definition.
Also, I have not swapped out any cards, I've built this deck from scratch without seeing any other examples of Reno Mage.
0
I've been working on this Reno Mage list for a while now and have finally in the 10th revision reached a stable >50-60% winrate so that I feel confident enough to share it here.
I'd be happy to hear some feedback, especially if you've played it, but also in general.
Have a nice day!
0
This deck is insane, thanks for the code! Only downside is, that you face only mirrors at 5+ wins! xD
0
Had the longest game of my life today, 36 minutes...and it wasn't control decks...I played Whizbang and ended up having that shitty Shudderwock-Hagatha-no-Synergies deck against a Acadamic Espionage Rogue. I smorced him down fast, but then I struggled to keep up the pressure and he healed back up...and then it was the other way around until it was the other way around again...freaking fun game...
Here is the replay:
https://hsreplay.net/replay/exDMFzeM5nKBkLBUfSioQ2
1
Those changes were unexpected for me, but are really great news. Seems like blizzard is starting to worry about the community all of a sudden. I myself haven't been playing much lately and much less compared to the times when I was going for legend, but when they acutally balance some unbalanced stuff, it's great news. But it's worth mentioning, that some of these changes are late by a couple of years...but I guess better late then never..
0
May I ask what this means:
I mean...how would this impact twitch at all, why is a connection to Twitch even mentioned? I'm confused.
Edit:
Oh lul...now I just read Flux saying:
So HearthPwn is owned by Twitch?
0
I have 1 million hours of HS playtime and I'd like to write more, but I need to go play HS again!