What are you thinking with this card? It's shit, just Dust it. Shuffleling cards in your deck is bad, really bad, and you have to play even bad cards to make this card work? This is the worst weapon printed this expansion. 100% Dust.
Seeing that oil rogue is a thing in wild it will 100% at least see play in oil rogue. Weather or not its good enough to see play in standard running it and 2 deadly poison i think is enough to make it possible to see play in standard you may see some people also try to run it with south sea squid face and maybe 1 copy of leeching poison. Weather or not its good enough to be tier 1 in standard or stay in a tier 1 deck in standard im not going to say myself. But in wild it will make it into oil rogue which is competative.
It seems to me that some people are seeing this card as a buff for Prince Keleseth Rogue as in "Now I can smack the opponents face from T1 on and finish him soon with an incredibly buffed weapon." Sorry, but I don't think this will turn Rogue into the next Pirate Warrior. And you don't want to fill your deck with buffs hoping that you draw the weapon before.
As for weapon-based Tempo Rogue, it's still my favorite archetype for the class and as such I despise the ordinary, minion-heavy Midrange bullsh*t driven by a single legendary and Bonemare that it turned into. But it's missing Blade Flurry in a less gimped form (maybe pre-nerf without the face damage?) plus a powerful buff like Tinker's Sharpsword Oil was back then. Deadly Poison alone is not enough to make this sub-archetype viable again and Doomerang or Runeforge Haunter just failed miserably.
I knew they'd give Rogue the best legendary weapon. To be honest, I don't play Rogue, but this makes me happy for some reason.
LOL, how the hell do you know? We still haven't seen the warrior and hunter legendary weapons. And it doesn't matter if in the end the rogue weapon is actually the best one, your comment makes no sense right now.
I am voting ‘Bad’ but the card could become better over time. I believe Pirates can use it now but it won’t be insanely good. However new cards revealed from this expansion or the next could make this weapon really good.
I knew they'd give Rogue the best legendary weapon. To be honest, I don't play Rogue, but this makes me happy for some reason.
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card. Late game, if you draw it unbuffed you basically lose since you just drew a worse Light's Justice. It has no synergy with the Death Knight or regular hero power.
The only time it's good is when you draw it in your opener or early, along with buff spells, get value off of it, and then draw it again later on and it has to be enough. If you draw it even as a 3/3 or 6/3 late game, it might not even matter any more than drawing an Assassin's Blade at that point.
I knew they'd give Rogue the best legendary weapon. To be honest, I don't play Rogue, but this makes me happy for some reason.
LOL, how the hell do you know? We still haven't seen the warrior and hunter legendary weapons. And it doesn't matter if in the end the rogue weapon is actually the best one, your comment makes no sense right now.
*Trying to roast someone's unoffensive, innocent comment, and "LOL" is the best line I can come up with.* (slow clap)
I knew they'd give Rogue the best legendary weapon. To be honest, I don't play Rogue, but this makes me happy for some reason.
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card. Late game, if you draw it unbuffed you basically lose since you just drew a worse Light's Justice. It has no synergy with the Death Knight or regular hero power.
The only time it's good is when you draw it in your opener or early, along with buff spells, get value off of it, and then draw it again later on and it has to be enough. If you draw it even as a 3/3 or 6/3 late game, it might not even matter any more than drawing an Assassin's Blade at that point.
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Oh I guess Keleseth is a really shit card then.
Don't bother trying to come up with an excuse :) you're just bad at evaluating cards and now you know it.
Difference is, Keleseth has such a huge upside if you draw him by turn two that he's amazing. He still has a major downside late game obviously.
Let's put it this way, if you draw Keleseth early, the rest of the game you're literally playing a super buffed deck. If you draw this early, you still need to draw the weapon buffs, then you need to use it up, then you need to redraw it, etc. Realistically, even if you draw this turn one with a poison and use it up quickly, there's a chance you never even get anything out of it because you don't draw it again. If you draw Keleseth turn one and use him, the next card you draw probably already has his buff. That's the difference.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card.
A 3/3 for 2 mana is much better than a 3/2 for 3 mana. WTF are you talking about?
Pretend it read 3/3 for 2 Battlecry: Discard a card. Remember, that 3/2 only costs 1 card, while the 3/3 for 2 costs 2 cards. Additionally you need to draw both cards specifically or you're holding a 1/3 for 1, and we have a 1/4 for 1 already that sees no play.
You do understand the text on this card is literally blank until you draw it a second time, right?
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Oh I guess Keleseth is a really shit card then.
Don't bother trying to come up with an excuse :) you're just bad at evaluating cards and now you know it.
Difference is, Keleseth has such a huge upside if you draw him by turn two that he's amazing. He still has a major downside late game obviously.
Let's put it this way, if you draw Keleseth early, the rest of the game you're literally playing a super buffed deck. If you draw this early, you still need to draw the weapon buffs, then you need to use it up, then you need to redraw it, etc. Realistically, even if you draw this turn one with a poison and use it up quickly, there's a chance you never even get anything out of it because you don't draw it again. If you draw Keleseth turn one and use him, the next card you draw probably already has his buff. That's the difference.
No you don't NEED to draw it early, you don't NEED to buff it and you don't NEED to redraw it. That's pure non sense and that just tells me you have never played a Hearthstone game. This card is not a win condition lol, it's just a great one drop.
It's literally a bad Light's Justice until you buff it and then draw it a second time...
Such an amazing weapon! Finally a cheap weapon to use buffs on. Amazing target for Doomerang, Blade Flurry, all sorts of things!
Pretty sure it can't work with Doomerang since it returns the weapon to your hand (and all the enchantments are removed as well). Blade Flurry will work just fine imo.
Has been confirmed that it does work with Doomerang. The keeping enchantment clause is part of the card and now a deathrattle trigger.
Right now I think the only poison worth using is deadly poison even with this weapon in existence, if it was a epic card then maybe leeching could be used, because you have a much higher chance of opening with it. But the poisons added to deck have to be viable on the hero power weapon as well, and leeching is terrible on standard hero weapon, maybe envenom sees play but I still doubt it. I'm reserving judgement until I see another decent poison.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card.
A 3/3 for 2 mana is much better than a 3/2 for 3 mana. WTF are you talking about?
Pretend it read 3/3 for 2 Battlecry: Discard a card. Remember, that 3/2 only costs 1 card, while the 3/3 for 2 costs 2 cards. Additionally you need to draw both cards specifically or you're holding a 1/3 for 1, and we have a 1/4 for 1 already that sees no play.
You do understand the text on this card is literally blank until you draw it a second time, right?
This is a really good way to put it. Right to the point disclosing the biggest flaw of this weapon in tempo and aggressive decks.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card.
A 3/3 for 2 mana is much better than a 3/2 for 3 mana. WTF are you talking about?
Pretend it read 3/3 for 2 Battlecry: Discard a card. Remember, that 3/2 only costs 1 card, while the 3/3 for 2 costs 2 cards. Additionally you need to draw both cards specifically or you're holding a 1/3 for 1, and we have a 1/4 for 1 already that sees no play.
You do understand the text on this card is literally blank until you draw it a second time, right?
You realise that drawing cards is very easy for rogue, don't you?
Such an amazing weapon! Finally a cheap weapon to use buffs on. Amazing target for Doomerang, Blade Flurry, all sorts of things!
Pretty sure it can't work with Doomerang since it returns the weapon to your hand (and all the enchantments are removed as well). Blade Flurry will work just fine imo.
Has been confirmed that it does work with Doomerang. The keeping enchantment clause is part of the card and now a deathrattle trigger.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card.
A 3/3 for 2 mana is much better than a 3/2 for 3 mana. WTF are you talking about?
Pretend it read 3/3 for 2 Battlecry: Discard a card. Remember, that 3/2 only costs 1 card, while the 3/3 for 2 costs 2 cards. Additionally you need to draw both cards specifically or you're holding a 1/3 for 1, and we have a 1/4 for 1 already that sees no play.
You do understand the text on this card is literally blank until you draw it a second time, right?
You realise that drawing cards is very easy for rogue, don't you?
Enlighten us.
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I knew they'd give Rogue the best legendary weapon. To be honest, I don't play Rogue, but this makes me happy for some reason.
It seems to me that some people are seeing this card as a buff for Prince Keleseth Rogue as in "Now I can smack the opponents face from T1 on and finish him soon with an incredibly buffed weapon." Sorry, but I don't think this will turn Rogue into the next Pirate Warrior. And you don't want to fill your deck with buffs hoping that you draw the weapon before.
As for weapon-based Tempo Rogue, it's still my favorite archetype for the class and as such I despise the ordinary, minion-heavy Midrange bullsh*t driven by a single legendary and Bonemare that it turned into. But it's missing Blade Flurry in a less gimped form (maybe pre-nerf without the face damage?) plus a powerful buff like Tinker's Sharpsword Oil was back then. Deadly Poison alone is not enough to make this sub-archetype viable again and Doomerang or Runeforge Haunter just failed miserably.
I am voting ‘Bad’ but the card could become better over time. I believe Pirates can use it now but it won’t be insanely good. However new cards revealed from this expansion or the next could make this weapon really good.
I did a theorycraft deck guys, help me to do it better...
http://www.hearthpwn.com/decks/976952-jade-rogue-kac-theory-craft
http://www.hearthpwn.com/decks/976947-pirate-rogue-kac-theory-craft
Right now I think the only poison worth using is deadly poison even with this weapon in existence, if it was a epic card then maybe leeching could be used, because you have a much higher chance of opening with it. But the poisons added to deck have to be viable on the hero power weapon as well, and leeching is terrible on standard hero weapon, maybe envenom sees play but I still doubt it. I'm reserving judgement until I see another decent poison.