All this things are really good. But there is one big problem there is the need to find the weapon. Otherwise [card]Doomerang[/card] and all the poisons are death cards. So, for me like now it is a bad card. I hope to see a card that will allow to draw a weapon in the remaining cards.
Explain to me how deadly poison could EVER be a dead card in rogue? And 2 shadowblades + Kingsbane are more than enough to have very consistent Doomerangs, you would know it if you had any experience with rogue, I only have 200 rogue ranked wins and I play rogue better than you lol, are you a new player?
You do know Kingsbane actually makes Deadly Poison a dead card in hand, right?
The reason for this is if you use the Deadly Poison or whatever on your Shadowblades or hero power, instead of the Kingsbane you literally end up with a bad Light's Justice in your deck that keeps shuffling in, making it a possible thing you draw when you really hope you don't. So essentially if you're running poisons and Kingsbane in your deck, you have to be very conservative with those poisons.
Miracle and MIll have enough tools to draw their whole deck every game, they can be even more reckless about it now that rogue can become immune to fatigue, so tutored search for this weapon isnt needed.
So maybe this is an argument for Mill Rogue, but Mill Rogue already has things like Shadowblade for the turn it intends to kill the opponents in order to prevent its own death. On the other hand this is bad for Miracle as Miracle decks way before the opponent so if you're at the point of having to stave off fatigue using this, you're probably just buying time until they finish you off anyway.
All this things are really good. But there is one big problem there is the need to find the weapon. Otherwise [card]Doomerang[/card] and all the poisons are death cards. So, for me like now it is a bad card. I hope to see a card that will allow to draw a weapon in the remaining cards.
Yea, I think they really should have added one more line to it saying it either starts in your hand like a quest, or it starts as an additional card in your hand when the game begins which would be insane value and make this thing one of the best cards. As is, it's rather bad :(
So, with rogue dk you could play this, play a 2nd copy and then the first goes to your deck which i think is something a lot of people are missing.
Also, we have plenty of draw in rogue and elven minstrel can help deck thin + patches and such ignoring any other support cards that rogue gets
Why would you ever play a second copy of an unbuffed Kingsbane ? A 1/3 weapon is worse than Light's Justice .
I think the goal is to creat multiple copies of already buffed Kingsbane when we are talking about a turn 9+ play since it requires the death knight. Still seems unreliable and not that great, just not as bad as you are making it out to be.
So the plan would be to buff Kingsblade, kill it off, then draw it and then play it twice. Yeah, that would also not be a play I would like to do. But I will see whether I am wrong in a few weeks.
Maybe if you make it a 5/3 or higher with life steal and then plan to go to fatigue by simply killing a minion each turn and gaining life. Maybe it could be some cute Kibler brew, but if you assemble that Voltron and aren't already dead you'd probably have won already. Even then it's a sketchy plan since you're basically saying you hope that you can answer every threat with a 5/3 weapon and sustain off of gaining 5 life each turn until you run them out of cards.
So, with rogue dk you could play this, play a 2nd copy and then the first goes to your deck which i think is something a lot of people are missing.
Also, we have plenty of draw in rogue and elven minstrel can help deck thin + patches and such ignoring any other support cards that rogue gets
Why would you ever play a second copy of an unbuffed Kingsbane ? A 1/3 weapon is worse than Light's Justice .
Even if the copy is buffed, shuffling more of them into your deck isn't a good idea since it increases the likelihood you draw a card that has no real interaction with your DK hero power. I guess if you're trying really hard to battle fatigue but I feel like by that point you're either already winning or losing. Probably losing because you're playing this weapon and the DK which is very clunky.
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Oh I guess Keleseth is a really shit card then.
Don't bother trying to come up with an excuse :) you're just bad at evaluating cards and now you know it.
Difference is, Keleseth has such a huge upside if you draw him by turn two that he's amazing. He still has a major downside late game obviously.
Let's put it this way, if you draw Keleseth early, the rest of the game you're literally playing a super buffed deck. If you draw this early, you still need to draw the weapon buffs, then you need to use it up, then you need to redraw it, etc. Realistically, even if you draw this turn one with a poison and use it up quickly, there's a chance you never even get anything out of it because you don't draw it again. If you draw Keleseth turn one and use him, the next card you draw probably already has his buff. That's the difference.
No you don't NEED to draw it early, you don't NEED to buff it and you don't NEED to redraw it. That's pure non sense and that just tells me you have never played a Hearthstone game. This card is not a win condition lol, it's just a great one drop.
It's literally a bad Light's Justice until you buff it and then draw it a second time...
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card.
A 3/3 for 2 mana is much better than a 3/2 for 3 mana. WTF are you talking about?
Pretend it read 3/3 for 2 Battlecry: Discard a card. Remember, that 3/2 only costs 1 card, while the 3/3 for 2 costs 2 cards. Additionally you need to draw both cards specifically or you're holding a 1/3 for 1, and we have a 1/4 for 1 already that sees no play.
You do understand the text on this card is literally blank until you draw it a second time, right?
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Oh I guess Keleseth is a really shit card then.
Don't bother trying to come up with an excuse :) you're just bad at evaluating cards and now you know it.
Difference is, Keleseth has such a huge upside if you draw him by turn two that he's amazing. He still has a major downside late game obviously.
Let's put it this way, if you draw Keleseth early, the rest of the game you're literally playing a super buffed deck. If you draw this early, you still need to draw the weapon buffs, then you need to use it up, then you need to redraw it, etc. Realistically, even if you draw this turn one with a poison and use it up quickly, there's a chance you never even get anything out of it because you don't draw it again. If you draw Keleseth turn one and use him, the next card you draw probably already has his buff. That's the difference.
I knew they'd give Rogue the best legendary weapon. To be honest, I don't play Rogue, but this makes me happy for some reason.
It's actually the worst legendary. It's been explained already, that without starting in your hand, this card is just bad. It requires a ton of commitment, takes up a deck slot, and then requires you to redraw it.
Let's put it this way, early game it's not much better than Deadly Poison + Hero power, and requires you to use an extra card. Late game, if you draw it unbuffed you basically lose since you just drew a worse Light's Justice. It has no synergy with the Death Knight or regular hero power.
The only time it's good is when you draw it in your opener or early, along with buff spells, get value off of it, and then draw it again later on and it has to be enough. If you draw it even as a 3/3 or 6/3 late game, it might not even matter any more than drawing an Assassin's Blade at that point.
Garbage tier, it's a worse Light's Justice late game.
Light's Justice is still a 1/4 late game, while this card could be a 5/3 with Lifesteal & Poisonous (or more)
Yea, if you draw it, buff, it and destroy it... If you don't draw it early, as we all know Raza lives in the bottom of out decks, it's a 1/3 for 1 which is worse than Light's Justice.
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No quest for me today :(
Plus, when I got to My Collection, the search bar is completely bugged visually.
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Summon an animal companion or two, whatever, you know man!
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"Summon an animal companion or two, you know, whatever."
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Let me show you a Light's Justice.
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It's ok, we just got a legendary Light's Justice basically D: