Yep, definitely needs 1 more health to be at all viable. 3/1 stats would be risky on a 1 drop (if it had no abilities). Random ability is random but you still pay full price for the new card. I don't think it's as bad as it looks on first glance, though. Positive deathrattle cards prefer high attack at the cost of health. In a way, the activation of the power keeps the minion alive.
But this ability is slow and the stats are bad. This card would only find a home in an aggro deathrattle deck. I *think* you would play it over Wolfrider, but it's close.
Everyone saying its trash. Then I think to myself WAIT A MINUTE!!! This thing can actually get every single class a tirion or a savannah highmane and if you are playing in wild than holy cow that is a lot of insane deathrattle cards you can get from this guy. You know what I am going to call it. This is going to be a stonehill defender or a caverns below card. A card that is written off by everyone as trash and ends up being rage inducing.
Never ever underestimate how stupid random effects can be. Its got 1 health, well that is the point because it is suppose to die and if it takes something out with the 3 attack than that is a bonus. And if it gives you something like a tirion, a highmane, if you are a control deck than playing around potentially every single class having a highmane or tirion is fun right? Or if you are playing in wild you can get a sylvanas, sludge belcher, deathlord, Piloted Shredder.... in wild this card is going to be stupid. In standard it will make someone rage quit by giving someone a random powerful deathrattle.
I know somebody will probably start giving percentages of the odds of this card getting you an insane deathrattle and even though percentage wise it may be low, it is really hard to play around random effects. I don't usually say this or normally even like saying this, but this card could end up being really cancerous.
Eggnapper is not even a comparison. Eggnapper spawns 2 1/1 raptors, this can give every single class a tirion and in wild the options are even more wide range. After the disaster of players reviews of Journey to Ungoro in particular with cards like Stonehill defender, I am NEVER EVER going to underestimate cards with random effects.
Museum curator can only usually give you priest cards or neutral cards and cannot usually kill something because it only has 1 attack. Do not say I didn't warn you when this card cheeses a win by getting a stupid deathrattle.
I think this is already going to go the way of Journey to ungoro, most cards are going to be judged garbage until it proves to be insane and the most overhyped cards end up being bad because they have cool effects but end up being too slow.
Any card that RNG pukes out a card without any interaction is cancer to this game, they really need to stop printing cards like this it brings the game down. This card could have been much more interactive since she's a grave robber it could have been picking one of the loots she digs up. It actually could have been pretty fun and RNG done the right way like having one of the items be a Zombie Arm, a worm, etc...
Great card for quest priest, that is already a great deck in wild and needs few more deathrattles in standard.
In standard quest priest you run a lot of cheap deathrattles, so especially in Kazakus versions this will see play. Also this gives you 2 procs for your quest, and is not restricted to neutral and priest cards.
This card isn't that good on it's own, but it can be a great support card for card generation/deathrattle decks.
Great card for quest priest, that is already a great deck in wild and needs few more deathrattles in standard.
In standard quest priest you run a lot of cheap deathrattles, so especially in Kazakus versions this will see play. Also this gives you 2 procs for your quest, and is not restricted to neutral and priest cards.
This card isn't that good on it's own, but it can be a great support card for card generation/deathrattle decks.
Not really quest priest is a control type of deck and this is not sticky enough seriously I prefer to play Loot Hoarder
Easily gets pinged off by many classes for a tempo loss of 1 mana. There are a ton of bad Deathrattle minions, but you might get a Tirion. This card is certainly no Stonehill Defender.
The card is not meant to be sticky. It is suppose to die so it can get its effect off. Go ahead and underestimate it but don't complain if it ends up giving your opponent a tirion or a highmane and ends up making you rage quit. And I remember trump giving a ton of ungoro cards 1 star and look what happened there. Seems like nobody has learnt from the last expansion how stupid random effects can be.
I can see this card as very polarizing, its either going to be bad or rage inducing because of its randomness. Not really much middle ground here.
I don't think this card will be played, unless there will be a lotmore good deathrattle cards. Museum Curator saw play although not very often. Nevertheless, it is a decent card. 2 mana and discover a deathrattle card. This one costs 1 mana more, is killed by everything that causes damage and gives you a random dr-minion. Only if the Ratio of good deathrattles to mediocre deathrattles is high enough, People will play it competetively.
For Paladin some People already stated that you will get Tirion Fordring. He's a class card, so you can expect to get him more often than neutral deathrattles. But other class Cards are Selfless Hero , Primalfin Champion and Meanstreet Marshal. At present you will only get 1 out of 4 times a tirion and 3 out of 4 times a nearly useless 1 drop in case you get a class card.
And priest have some acceptable Cards with Shifting Shade , Tortollan Shellraiser and Crystalline Oracle, but with the tempo loss shallow gravedigger provides, you start to fall seriously behind and these cards do not gain it back.
Nah, in view pf the present card pool, even hunter would not play this (who at least could take some Advantage of teh aggressive stats and alwas can use carddraw.
+1 reason to not play around anything anymore.
Depressed hunter player that has given up. Good riddance.
Yep, definitely needs 1 more health to be at all viable. 3/1 stats would be risky on a 1 drop (if it had no abilities). Random ability is random but you still pay full price for the new card. I don't think it's as bad as it looks on first glance, though. Positive deathrattle cards prefer high attack at the cost of health. In a way, the activation of the power keeps the minion alive.
But this ability is slow and the stats are bad. This card would only find a home in an aggro deathrattle deck. I *think* you would play it over Wolfrider, but it's close.
1 health on a 3-drop = trash. There are tons of better options for value that doesn't mean basically passing turn 3.
Bad card.....for now. Wait to see if any good death rattles will be released
Everyone saying its trash. Then I think to myself WAIT A MINUTE!!! This thing can actually get every single class a tirion or a savannah highmane and if you are playing in wild than holy cow that is a lot of insane deathrattle cards you can get from this guy. You know what I am going to call it. This is going to be a stonehill defender or a caverns below card. A card that is written off by everyone as trash and ends up being rage inducing.
Never ever underestimate how stupid random effects can be. Its got 1 health, well that is the point because it is suppose to die and if it takes something out with the 3 attack than that is a bonus. And if it gives you something like a tirion, a highmane, if you are a control deck than playing around potentially every single class having a highmane or tirion is fun right? Or if you are playing in wild you can get a sylvanas, sludge belcher, deathlord, Piloted Shredder.... in wild this card is going to be stupid. In standard it will make someone rage quit by giving someone a random powerful deathrattle.
I know somebody will probably start giving percentages of the odds of this card getting you an insane deathrattle and even though percentage wise it may be low, it is really hard to play around random effects. I don't usually say this or normally even like saying this, but this card could end up being really cancerous.
I mean, how many classes would rather just rather run Egg-napper?
They should have make it with 2 health seriously Why would I play with this card?
Okay specific card draws are always good but seriously this is not a battlecry minion but a deathrattle you can easily make it with 2 health
Eggnapper is not even a comparison. Eggnapper spawns 2 1/1 raptors, this can give every single class a tirion and in wild the options are even more wide range. After the disaster of players reviews of Journey to Ungoro in particular with cards like Stonehill defender, I am NEVER EVER going to underestimate cards with random effects.
Is just a worse museum curator
Museum curator can only usually give you priest cards or neutral cards and cannot usually kill something because it only has 1 attack. Do not say I didn't warn you when this card cheeses a win by getting a stupid deathrattle.
I think this is already going to go the way of Journey to ungoro, most cards are going to be judged garbage until it proves to be insane and the most overhyped cards end up being bad because they have cool effects but end up being too slow.
Any card that RNG pukes out a card without any interaction is cancer to this game, they really need to stop printing cards like this it brings the game down. This card could have been much more interactive since she's a grave robber it could have been picking one of the loots she digs up. It actually could have been pretty fun and RNG done the right way like having one of the items be a Zombie Arm, a worm, etc...
Great card for quest priest, that is already a great deck in wild and needs few more deathrattles in standard.
In standard quest priest you run a lot of cheap deathrattles, so especially in Kazakus versions this will see play. Also this gives you 2 procs for your quest, and is not restricted to neutral and priest cards.
This card isn't that good on it's own, but it can be a great support card for card generation/deathrattle decks.
1 out of 5 stars.
Easily gets pinged off by many classes for a tempo loss of 1 mana. There are a ton of bad Deathrattle minions, but you might get a Tirion. This card is certainly no Stonehill Defender.
I love card advantage cards, but this is so fragile and slow. Plus there's a lot of terrible deathrattles like Anomalus, Weasel Tunneler, Leper Gnome, plus other cards that would require a deck built around them to be useful, like Primalfin Champion, Cruel Dinomancer, Jade Swarmer, Meanstreet Marshal, and various one-drop deathrattles that are a lot less useful when you're getting them on turn 4, like Possessed Villager, Raptor Hatchling, Selfless Hero...
Yeah, you might get Tirion, but more than likely you're just getting something awful.
The card is not meant to be sticky. It is suppose to die so it can get its effect off. Go ahead and underestimate it but don't complain if it ends up giving your opponent a tirion or a highmane and ends up making you rage quit. And I remember trump giving a ton of ungoro cards 1 star and look what happened there. Seems like nobody has learnt from the last expansion how stupid random effects can be.
I can see this card as very polarizing, its either going to be bad or rage inducing because of its randomness. Not really much middle ground here.
Just wait and see, this card will get a LOT of play in constructed too. Like the 1/4 Discover taunt from Un'goro. "So bad, will never see play".
what happened? IT got a LOT of plays.
this card will also see play, I will play it.
I don't think this card will be played, unless there will be a lot more good deathrattle cards. Museum Curator saw play although not very often. Nevertheless, it is a decent card. 2 mana and discover a deathrattle card. This one costs 1 mana more, is killed by everything that causes damage and gives you a random dr-minion. Only if the Ratio of good deathrattles to mediocre deathrattles is high enough, People will play it competetively.
For Paladin some People already stated that you will get Tirion Fordring. He's a class card, so you can expect to get him more often than neutral deathrattles. But other class Cards are Selfless Hero , Primalfin Champion and Meanstreet Marshal. At present you will only get 1 out of 4 times a tirion and 3 out of 4 times a nearly useless 1 drop in case you get a class card.
And priest have some acceptable Cards with Shifting Shade , Tortollan Shellraiser and Crystalline Oracle, but with the tempo loss shallow gravedigger provides, you start to fall seriously behind and these cards do not gain it back.
Nah, in view pf the present card pool, even hunter would not play this (who at least could take some Advantage of teh aggressive stats and alwas can use carddraw.
In comparison to Stonehill Defender this is really weak. Not only the body is worse, and a deathrattle instead of a battlecry, you also get Backstreet Leper and Zealous Initiate Instead of picking Tirion Fordring or Sunkeeper Tarim/