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    posted a message on New Neutral Minion - Firetree Witchdoctor

    If a dragon deck exists at all, this will be an auto-include.

    Posted in: Card Discussion
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    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk

    Can't wait to see my hunter opponent get this from Jeweled Macaw

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Immortal Prelate

    If this works like I think it does, Corruption on this will be hilarious.

    Posted in: Card Discussion
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    posted a message on New Classic Warlock Spell - Call of the Void

    The only redeeming value in this card is that it lets you play random demons for things like Bloodreaver Gul'dan without getting in the way of Possessed Lackey's fetching of Doomguards and Voidlords.

    Still won't see play though.

    Posted in: Card Discussion
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    posted a message on New Priest Spell - Topsy Turvy

    Even Priest now can pull off the Divine Spirit + "Inner Fire" combo.

    Or really, any Inner Fire deck would love two of these. Can even be used as pseudo-removal sometimes, especially against Flametongue Totem/Mana Tide Totem.

    Posted in: Card Discussion
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    posted a message on New Warrior Card - Dyn-o-matic

    I think people are underestimating this effect.

    Since it can't hit face, it is fantastic and flexible removal, dealing a large amount of damage to one target or smaller amounts of damage to multiple targets.

    It is Cinderstorm with better targetting + Spider Tank rolled into one card and given a mana discount.

    The only reasons this might not see play is a) if the meta is almost all non-interactive combo decks, or b) Mech warrior deck fails to exist at all.

    Posted in: Card Discussion
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    posted a message on New Legendary Mage Spell - Luna's Pocket Galaxy

    Combos beautifully with Star Aligner.

    Hahahaha...

    Okay seriously though, if combos beautifully with virtually every combo minion ever played. just discounting Malygos or Archmage Antonidas would be brokenly good, but discounting everything?

    Aviana wasn't played for her 5/5 body, that's for sure. So for the "downside" of not having a body that can be killed, it costs two less mana?

    The only saving grace here is that it doesn't work on minions in your hand and you can have only one copy in your deck, so you might not draw it until no combo pieces are left in your deck... but I think mages have plenty of combos that are nuts with this card and still playable without this card.

    Posted in: Card Discussion
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    posted a message on New Rogue Spell - Necrium Vial

    Wow, rogue sure has a lot of Deathrattle synergy cards.

    Now if only they had deathrattle minions worth building around.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Augmented Elekk

    Quote from Ilfirinor >>

    This is one of the cards that seem to be better than they really are. Would you really want to play a 3/4 turn 7 or 8 to shuffle more spiders or ungoro packs? Jade Idols and Dead Man's Hand can already go infinite, they don't need this card.

    Realistically, perhaps Mill decks could run this card. Because Fatigue will still lose to Jade Idols in Wild, this card won't change anything.

     It's a 3/4 for three, you'll play it on curve on turn 3. If they have to work hard to kill it, then it served its purpose. If they don't kill it immediately, it curves perfectly into Fal'dorei Strider (or Dire Frenzy for the memes I suppose)

    Posted in: Card Discussion
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    posted a message on New Rogue Spell - Academic Espionage

    I'm surprised how many ratings are giving this meta-defining.

    It's not a "value" spell, it adds no cards to your hand. The cards it adds to your deck you're drawing instead of the cards you put in your deck.  The reason Fal'dorei Strider is so good is because it puts a body into play immediately, and the later minions are truly free, costing no cards, no mana. These will cost both a card and a mana, and puts nothing into play the turn you play it.

    This is, paradoxically, a "tempo" card: its primary benefit is that it gives you massive mana discounts (potentially...) on the cards it shuffles in. But it is a tempo card that does nothing the turn its played, you have to wait till later to get the benefit. Not something you usually want on a tempo card.

    Sure, it wins you fatigue games, but rogue already have tools to win fatigue games. You want a rogue that can go to fatigue you'll play Kingsbane rogue.

    We can dream of 1 mana Ultimate Infestations, sure, but the reality is that 1 mana Innervate is just as likely.

    This might be a fun card, but I think it is a weak card.

    Posted in: Card Discussion
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    posted a message on New Legendary Warrior Spell - The Boomship

    I mean, this card could be insane when played, but probably not.

    You need more than one large creature in your hand when you play this. If you only have one large creature in your hand, it's barely better than casting the creature manually. If you top deck it after you've already played a couple of big creatures, it has a high chance of being useless... How often do you have multiple large threats in your hand after you've been at 10 mana a couple of turns?

    And unlike with recruit, you're not actually gaining card advantage from this, since you can only summon things you already drew, and are spending a card for the privilege of doing so.

    Basically, it's a tempo card that sacrifices card advantage and requires a bunch of expensive cards in your hand that haven't been played, all costed at 9 mana. I don't think so.

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Eureka

    This into Malygos is the real use of this, a difference of having 4 mana after playing Malygos vs only having 1 mana after playing Malygos is huge. 

    Good thing Shaman doesn't have a 0-mana face damage spell, or this + Malgos + Prince Taldaram would just be stupid. As is, without coin, you can only do a max of 13 damage like that (26 with coin). 

    I expect a competitive deck built around this will see play at some point, even if only in Wild.

    Posted in: Card Discussion
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    posted a message on New Warrior Minion - Eternium Rover

    It entirely depends on the meta.

    It's a 1 mana 1/3 mech with slight upside as a warrior class minion. That's not new, Warbot already existed, and was rarely played.

    This is stronger than warbot against aggro... but aggro isn't the deck to beat in the current meta... 1 mana 1/3 minions truly shine in devoted aggro decks, but Warrior currently doesn't have the tools to go full aggro...

    Unless the new expansion causes aggro to become the deck to beat or gives Warrior the tools to go full aggro, the only use for this is as a cheap target for magnetic minions.

    We just don't have the info to figure out if this is any good yet.

    Posted in: Card Discussion
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    posted a message on New Paladin Spell - Crystology

    So what can this find that's any good?

    Stonehill Defender, Tar CreeperLynessa Sunsorrow, Acolyte of Pain, maybe Righteous Protector?

    Unfortunate it costs an even amount of mana, since it looks like the only good things to draw are odd mana costs. Maybe there'll be some good targets yet to be revealed.

    Seems like it has potential though if control paladin becomes a thing again.

    Posted in: Card Discussion
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    posted a message on New Warrior Spell - Omega Assembly
    Quote from RexxDraconem >>

    1 mana discover mech or 1 mana add 3 random non hunter or paladin mechs to your hand. Great value if mech warrior is a thing this will be the backbone of the deck.

     A bit better than that even, since the draw 3 is based on discover, it is weighted to give class minions four times as often as non-class minions, so more Beryllium Nullifiers, less Unpowered Steambots

    Posted in: Card Discussion
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