Even Priest now can pull off the Divine Spirit + "Inner Fire" combo.
Or really, any Inner Fire deck would love two of these. Can even be used as pseudo-removal sometimes, especially against Flametongue Totem/Mana Tide Totem.
Since it can't hit face, it is fantastic and flexible removal, dealing a large amount of damage to one target or smaller amounts of damage to multiple targets.
It is Cinderstorm with better targetting + Spider Tank rolled into one card and given a mana discount.
The only reasons this might not see play is a) if the meta is almost all non-interactive combo decks, or b) Mech warrior deck fails to exist at all.
Okay seriously though, if combos beautifully with virtually every combo minion ever played. just discounting Malygos or Archmage Antonidas would be brokenly good, but discounting everything?
Aviana wasn't played for her 5/5 body, that's for sure. So for the "downside" of not having a body that can be killed, it costs two less mana?
The only saving grace here is that it doesn't work on minions in your hand and you can have only one copy in your deck, so you might not draw it until no combo pieces are left in your deck... but I think mages have plenty of combos that are nuts with this card and still playable without this card.
This is one of the cards that seem to be better than they really are. Would you really want to play a 3/4 turn 7 or 8 to shuffle more spiders or ungoro packs? Jade Idols and Dead Man's Hand can already go infinite, they don't need this card.
Realistically, perhaps Mill decks could run this card. Because Fatigue will still lose to Jade Idols in Wild, this card won't change anything.
It's a 3/4 for three, you'll play it on curve on turn 3. If they have to work hard to kill it, then it served its purpose. If they don't kill it immediately, it curves perfectly into Fal'dorei Strider (or Dire Frenzy for the memes I suppose)
I'm surprised how many ratings are giving this meta-defining.
It's not a "value" spell, it adds no cards to your hand. The cards it adds to your deck you're drawing instead of the cards you put in your deck. The reason Fal'dorei Strider is so good is because it puts a body into play immediately, and the later minions are truly free, costing no cards, no mana. These will cost both a card and a mana, and puts nothing into play the turn you play it.
This is, paradoxically, a "tempo" card: its primary benefit is that it gives you massive mana discounts (potentially...) on the cards it shuffles in. But it is a tempo card that does nothing the turn its played, you have to wait till later to get the benefit. Not something you usually want on a tempo card.
Sure, it wins you fatigue games, but rogue already have tools to win fatigue games. You want a rogue that can go to fatigue you'll play Kingsbane rogue.
I mean, this card could be insane when played, but probably not.
You need more than one large creature in your hand when you play this. If you only have one large creature in your hand, it's barely better than casting the creature manually. If you top deck it after you've already played a couple of big creatures, it has a high chance of being useless... How often do you have multiple large threats in your hand after you've been at 10 mana a couple of turns?
And unlike with recruit, you're not actually gaining card advantage from this, since you can only summon things you already drew, and are spending a card for the privilege of doing so.
Basically, it's a tempo card that sacrifices card advantage and requires a bunch of expensive cards in your hand that haven't been played, all costed at 9 mana. I don't think so.
This into Malygos is the real use of this, a difference of having 4 mana after playing Malygos vs only having 1 mana after playing Malygos is huge.
Good thing Shaman doesn't have a 0-mana face damage spell, or this + Malgos + Prince Taldaram would just be stupid. As is, without coin, you can only do a max of 13 damage like that (26 with coin).
I expect a competitive deck built around this will see play at some point, even if only in Wild.
It's a 1 mana 1/3 mech with slight upside as a warrior class minion. That's not new, Warbot already existed, and was rarely played.
This is stronger than warbot against aggro... but aggro isn't the deck to beat in the current meta... 1 mana 1/3 minions truly shine in devoted aggro decks, but Warrior currently doesn't have the tools to go full aggro...
Unless the new expansion causes aggro to become the deck to beat or gives Warrior the tools to go full aggro, the only use for this is as a cheap target for magnetic minions.
We just don't have the info to figure out if this is any good yet.
Unfortunate it costs an even amount of mana, since it looks like the only good things to draw are odd mana costs. Maybe there'll be some good targets yet to be revealed.
Seems like it has potential though if control paladin becomes a thing again.
1 mana discover mech or 1 mana add 3 random non hunter or paladin mechs to your hand. Great value if mech warrior is a thing this will be the backbone of the deck.
A bit better than that even, since the draw 3 is based on discover, it is weighted to give class minions four times as often as non-class minions, so more Beryllium Nullifiers, less Unpowered Steambots
0
If a dragon deck exists at all, this will be an auto-include.
0
Can't wait to see my hunter opponent get this from Jeweled Macaw
3
If this works like I think it does, Corruption on this will be hilarious.
1
The only redeeming value in this card is that it lets you play random demons for things like Bloodreaver Gul'dan without getting in the way of Possessed Lackey's fetching of Doomguards and Voidlords.
Still won't see play though.
1
Even Priest now can pull off the Divine Spirit + "Inner Fire" combo.
Or really, any Inner Fire deck would love two of these. Can even be used as pseudo-removal sometimes, especially against Flametongue Totem/Mana Tide Totem.
0
I think people are underestimating this effect.
Since it can't hit face, it is fantastic and flexible removal, dealing a large amount of damage to one target or smaller amounts of damage to multiple targets.
It is Cinderstorm with better targetting + Spider Tank rolled into one card and given a mana discount.
The only reasons this might not see play is a) if the meta is almost all non-interactive combo decks, or b) Mech warrior deck fails to exist at all.
0
Combos beautifully with Star Aligner.
Hahahaha...
Okay seriously though, if combos beautifully with virtually every combo minion ever played. just discounting Malygos or Archmage Antonidas would be brokenly good, but discounting everything?
Aviana wasn't played for her 5/5 body, that's for sure. So for the "downside" of not having a body that can be killed, it costs two less mana?
The only saving grace here is that it doesn't work on minions in your hand and you can have only one copy in your deck, so you might not draw it until no combo pieces are left in your deck... but I think mages have plenty of combos that are nuts with this card and still playable without this card.
0
Wow, rogue sure has a lot of Deathrattle synergy cards.
Now if only they had deathrattle minions worth building around.
0
Quote from Ilfirinor >>
It's a 3/4 for three, you'll play it on curve on turn 3. If they have to work hard to kill it, then it served its purpose. If they don't kill it immediately, it curves perfectly into Fal'dorei Strider (or Dire Frenzy for the memes I suppose)
3
I'm surprised how many ratings are giving this meta-defining.
It's not a "value" spell, it adds no cards to your hand. The cards it adds to your deck you're drawing instead of the cards you put in your deck. The reason Fal'dorei Strider is so good is because it puts a body into play immediately, and the later minions are truly free, costing no cards, no mana. These will cost both a card and a mana, and puts nothing into play the turn you play it.
This is, paradoxically, a "tempo" card: its primary benefit is that it gives you massive mana discounts (potentially...) on the cards it shuffles in. But it is a tempo card that does nothing the turn its played, you have to wait till later to get the benefit. Not something you usually want on a tempo card.
Sure, it wins you fatigue games, but rogue already have tools to win fatigue games. You want a rogue that can go to fatigue you'll play Kingsbane rogue.
We can dream of 1 mana Ultimate Infestations, sure, but the reality is that 1 mana Innervate is just as likely.
This might be a fun card, but I think it is a weak card.
0
I mean, this card could be insane when played, but probably not.
You need more than one large creature in your hand when you play this. If you only have one large creature in your hand, it's barely better than casting the creature manually. If you top deck it after you've already played a couple of big creatures, it has a high chance of being useless... How often do you have multiple large threats in your hand after you've been at 10 mana a couple of turns?
And unlike with recruit, you're not actually gaining card advantage from this, since you can only summon things you already drew, and are spending a card for the privilege of doing so.
Basically, it's a tempo card that sacrifices card advantage and requires a bunch of expensive cards in your hand that haven't been played, all costed at 9 mana. I don't think so.
0
This into Malygos is the real use of this, a difference of having 4 mana after playing Malygos vs only having 1 mana after playing Malygos is huge.
Good thing Shaman doesn't have a 0-mana face damage spell, or this + Malgos + Prince Taldaram would just be stupid. As is, without coin, you can only do a max of 13 damage like that (26 with coin).
I expect a competitive deck built around this will see play at some point, even if only in Wild.
0
It entirely depends on the meta.
It's a 1 mana 1/3 mech with slight upside as a warrior class minion. That's not new, Warbot already existed, and was rarely played.
This is stronger than warbot against aggro... but aggro isn't the deck to beat in the current meta... 1 mana 1/3 minions truly shine in devoted aggro decks, but Warrior currently doesn't have the tools to go full aggro...
Unless the new expansion causes aggro to become the deck to beat or gives Warrior the tools to go full aggro, the only use for this is as a cheap target for magnetic minions.
We just don't have the info to figure out if this is any good yet.
0
So what can this find that's any good?
Stonehill Defender, Tar Creeper, Lynessa Sunsorrow, Acolyte of Pain, maybe Righteous Protector?
Unfortunate it costs an even amount of mana, since it looks like the only good things to draw are odd mana costs. Maybe there'll be some good targets yet to be revealed.
Seems like it has potential though if control paladin becomes a thing again.
0
A bit better than that even, since the draw 3 is based on discover, it is weighted to give class minions four times as often as non-class minions, so more Beryllium Nullifiers, less Unpowered Steambots