6 damage for 2 mana is still very strong, that's not what they had in mind with that nerf. The possibility to deal 3 damage with just 1 mana (without overload) was just too much tempo. Coin + totem golem into removing your drop with rockbiter was just stupid.
.... how was that different from coin golem into lightning bolt?? there are plenty of openers alot more stupid than sole totem golem on the board at the start of t3...
Each pack gives you an average of more than 100 dust. Including epics, legendaries, and double rares etc...
And btw: if they were really don't want give players dust, they would move yogg to wild. With the nerf - which did't changed the text - they give 1600 / 3200 dust to all players...
No, average pack is 40 dust as you usually get 4 commons 1 rare
The minimum pack value is 40 dust. Average, by definition, must be above the minimum.
Not completely true, as this only true provided that you have same distribution and statistics for all tiers, and as you can see, 40 dust is the most common pack, I don't know the exact statistics, but it is sure above 50%. While it is true that it is a minimum, if you take into average all pack outcomes, what you are left is roughly 40 dust.
In math, the most common value represented in a sample is called the mode, not the average. It is statistically impossible for the minimum value to be the average in a sample if more than one value exists. So what I said is completely true, and I don't think we will have a constructive argument if we take this any further. Have a good day.
What I was trying to say is that if you take all pack values and divide it by number of packs opened, what you get is a number very close to 40, but since the second least value from pack is 55, you get that average pack is worth 40 dust. I agree that there might be misunderstanding of terminology. And also, there is one special case where average is equal to least number in a sample, that is when all elements in a sample are the same (obviously this is not the case with packs)
Remember how they did the first ever legendary nerf with Yogg, and how its worth 1600 dust? Also rockbitter is sometimes used with al'akir.
that's not right. Leeroy was the first after beta in Patch 1.2.0.6485 (2014-09-22). During Alpha and Beta many many more were changed including Sylvanus, Edwin, Tinkmaster, Lorewalker, Nat Pagle, the beast.
Doomhammer is an epic which is obviously OP. Dusting it after nerf would equate to 400 dust gained.
Each pack you open gives you 40 dust.
That's 10 packs.
Nerfing Rockbiter weapon yield us no dust.
Pretty much everyone has at least 1 Doomhammer so the nerf to Rockbiter instead of Doomhammer basically saved Blizzard ~1000 gold per player which is around 10 bucks based on if you go through Amazon or not.
What do you guys think?
I had 5 copies total waiting for the nerf and I felt much the same as you after the announcement.
Tbh it's not possible to get 40 dust every 10 packs since theres an epic pitty timer(which always triggers for me #neverlucky) at 10 packs and a legendary pity timer at 40 packs(also almost always triggers for me)
I think you are wrong.. doomhammer wasn't on every shaman list rockbitter weapon is a 2-of in every shaman deck since LOE (let's be honest, before LOE shaman dodn't had decks..) So to cut power from the shaman CLASS you nerf the most used card.. probably in blizzard data rockbiter weapon is picked in 70%+ of the shaman decks..
They did this to prevent Kripp from reaching full golden card collection, with all the doomhammers Kripp has he would click the button and servers would shutdown forever :^)
Each pack gives you an average of more than 100 dust. Including epics, legendaries, and double rares etc...
And btw: if they were really don't want give players dust, they would move yogg to wild. With the nerf - which did't changed the text - they give 1600 / 3200 dust to all players...
No, average pack is 40 dust as you usually get 4 commons 1 rare
The minimum pack value is 40 dust. Average, by definition, must be above the minimum.
Not completely true, as this only true provided that you have same distribution and statistics for all tiers, and as you can see, 40 dust is the most common pack, I don't know the exact statistics, but it is sure above 50%. While it is true that it is a minimum, if you take into average all pack outcomes, what you are left is roughly 40 dust.
In math, the most common value represented in a sample is called the mode, not the average. It is statistically impossible for the minimum value to be the average in a sample if more than one value exists. So what I said is completely true, and I don't think we will have a constructive argument if we take this any further. Have a good day.
What I was trying to say is that if you take all pack values and divide it by number of packs opened, what you get is a number very close to 40, but since the second least value from pack is 55, you get that average pack is worth 40 dust. I agree that there might be misunderstanding of terminology. And also, there is one special case where average is equal to least number in a sample, that is when all elements in a sample are the same (obviously this is not the case with packs)
"Arimthmetic mean" = what is meant with average.
The thing you are talking about is more or less the "median"
Just google those 2 words and you will understand what the other people are talking about..
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Doomhammer is an epic which is obviously OP. Dusting it after nerf would equate to 400 dust gained.
Each pack you open gives you 40 dust.
That's 10 packs.
Nerfing Rockbiter weapon yield us no dust.
Pretty much everyone has at least 1 Doomhammer so the nerf to Rockbiter instead of Doomhammer basically saved Blizzard ~1000 gold per player which is around 10 bucks based on if you go through Amazon or not.
What do you guys think?
If there does end up being a conspiracy it will be a card in Mean streets that had too much synergy with Rockbiter. Blizzard is not out to get you...
With the cross-class stuff incoming, maybe they thought Rogue and Dudu would benefit too much from Rockbiter (along with the reasons they actually stated for the nerf). Imagine Rogue with Leeroy+Cold Blood+Rockbiter+Windfury = 26 damage, yikes! Or even something as minor as Druid of the Claw in Charge mode with Rockbiter could be a really good play for an aggressive Beast list or as a finishing move.
I agree that DH should have gotten some sort of nerf, even if it was just -2 durability or -1 attack or something minor that wouldn't make a difference most of the time anyway. I like that Shamans have an identity with Windfury, but it seems like Blizzard dug themselves into a hole when they decided to implement the effect. Now they will always have to be careful when designing cards because of the fact. I'm ok with it, but I question if that was a healthy fundamental implementation on their part.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
call of the wild is nto strong because it puts so much on board, it is so strong because it puts a bunch on board and is a mini bloodlust, if you clear call of the wild with a board clear, you did not counter it, you dealt with it, imagine thinking you will take 4 damage next turn from 4 hounds, then the enemy plays call of the wild you suddenly are taking 13 damage instead, 8 mana 9 damage split however you want pretty much plus a 3 minions, that is if you have four minions on board, if you have five it is often better for damage and that is not super unlikely, basically if you have something on board call of the wild was insane burst, plus you could use it and hero power encouraging it for burst plays.
doomhammer was not nerfed because it takes many turns to deal its damage, and it is really bad against harrison, weak to ooze and weak against taunts, those actually counter it because doomhammer has a setback to its low cost, and unless it is used on the turn for lethal or you have n counters to it it can be kinda weak, that is why rockbiter was nerfed, they disliked that it could be used at any stage and that you could easily get huge burst without even using all your mana in a turn.
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Just fill your deck with one drops, that is creative deck design, right?
Each pack gives you an average of more than 100 dust. Including epics, legendaries, and double rares etc...
And btw: if they were really don't want give players dust, they would move yogg to wild. With the nerf - which did't changed the text - they give 1600 / 3200 dust to all players...
No, average pack is 40 dust as you usually get 4 commons 1 rare
The minimum pack value is 40 dust. Average, by definition, must be above the minimum.
Not trying to be mean but or if the minimum is the maximum then the average is the same as the minimum and the maximum.
Rollback Post to RevisionRollBack
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Each pack gives you an average of more than 100 dust. Including epics, legendaries, and double rares etc...
And btw: if they were really don't want give players dust, they would move yogg to wild. With the nerf - which did't changed the text - they give 1600 / 3200 dust to all players...
No, average pack is 40 dust as you usually get 4 commons 1 rare
The minimum pack value is 40 dust. Average, by definition, must be above the minimum.
Not trying to be mean but or if the minimum is the maximum then the average is the same as the minimum and the maximum.
Each pack gives you an average of more than 100 dust. Including epics, legendaries, and double rares etc...
And btw: if they were really don't want give players dust, they would move yogg to wild. With the nerf - which did't changed the text - they give 1600 / 3200 dust to all players...
No, average pack is 40 dust as you usually get 4 commons 1 rare
The minimum pack value is 40 dust. Average, by definition, must be above the minimum.
Not trying to be mean but or if the minimum is the maximum then the average is the same as the minimum and the maximum.
Congrats on making the most useless comment on the internet and not understanding the context of what you commented on at all. Well played.
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Tbh it's not possible to get 40 dust every 10 packs since theres an epic pitty timer(which always triggers for me #neverlucky) at 10 packs and a legendary pity timer at 40 packs(also almost always triggers for me)
I think you are wrong.. doomhammer wasn't on every shaman list rockbitter weapon is a 2-of in every shaman deck since LOE (let's be honest, before LOE shaman dodn't had decks..) So to cut power from the shaman CLASS you nerf the most used card.. probably in blizzard data rockbiter weapon is picked in 70%+ of the shaman decks..
They did this to prevent Kripp from reaching full golden card collection, with all the doomhammers Kripp has he would click the button and servers would shutdown forever :^)
The thing you are talking about is more or less the "median"
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
With the cross-class stuff incoming, maybe they thought Rogue and Dudu would benefit too much from Rockbiter (along with the reasons they actually stated for the nerf). Imagine Rogue with Leeroy+Cold Blood+Rockbiter+Windfury = 26 damage, yikes! Or even something as minor as Druid of the Claw in Charge mode with Rockbiter could be a really good play for an aggressive Beast list or as a finishing move.
I agree that DH should have gotten some sort of nerf, even if it was just -2 durability or -1 attack or something minor that wouldn't make a difference most of the time anyway. I like that Shamans have an identity with Windfury, but it seems like Blizzard dug themselves into a hole when they decided to implement the effect. Now they will always have to be careful when designing cards because of the fact. I'm ok with it, but I question if that was a healthy fundamental implementation on their part.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Soooo in 10 packs its 100% you get 100 dust from an epic so its not 10 bucks...
call of the wild is nto strong because it puts so much on board, it is so strong because it puts a bunch on board and is a mini bloodlust, if you clear call of the wild with a board clear, you did not counter it, you dealt with it, imagine thinking you will take 4 damage next turn from 4 hounds, then the enemy plays call of the wild you suddenly are taking 13 damage instead, 8 mana 9 damage split however you want pretty much plus a 3 minions, that is if you have four minions on board, if you have five it is often better for damage and that is not super unlikely, basically if you have something on board call of the wild was insane burst, plus you could use it and hero power encouraging it for burst plays.
doomhammer was not nerfed because it takes many turns to deal its damage, and it is really bad against harrison, weak to ooze and weak against taunts, those actually counter it because doomhammer has a setback to its low cost, and unless it is used on the turn for lethal or you have n counters to it it can be kinda weak, that is why rockbiter was nerfed, they disliked that it could be used at any stage and that you could easily get huge burst without even using all your mana in a turn.
Just fill your deck with one drops, that is creative deck design, right?
Or maybe it's just because Rockbiter was used in both Midrange and Aggro where as Doomhammer was only used in Aggro?
YEAH! That freely given and imaginary currency! Better hoard it. Mind if I roll need?
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.