Just putting that out there : Worst case scenario, it's a targetted Bomb Lobber + ping. Which is already decent in arena for a T7. And that's only for the worst statted 5 drops.
I think this is like a better Bane of Doom: It does 3 more damage, doesn't have a fiddly "must kill" criteria, and is guaranteed to summon a minion that is at least 4/2 or 3/3 (with a small chance of getting a 0/6 summoning stone, which in a mage deck is GOLD).
You can evaluate this as a slightly weaker fireball (5 damage for 4), plus a 3/4 mana minion (with chillwind representing the average case). It passes Vanilla, gives card advantage, and has some good best case scenarios. Doomguard, Earth Elemental, Venture Co. Mercenary are in the mix? Yes Please.
So, i did a bit of math on this card: In the current state of the game there is 43 five mana minions. (not counting the new ones that will come with the adventure) :D
There is 7 VERY GOOD five mana minions: Earth Elemental, Doomguard, Leeroy, Nexus Champ Sarad, Strangletorn Tiger, Venture Co. Mercenary and Summoning Stone.
Then there is 7 above average five mana minions: Princes Huhuran, Twilight Darkmender, Hallazeal the Ascended, Usher of souls, Corrupted healbot, Spiteful smith, Pit fighter.
And there is 20 average five mana minions: Ethereal Conjurer, Servant of Yogg, Tuskar Jouster, Darkshire alc, Shado-Pan rider, Thunder bluff valiant, Anubisath sentinel, Abomination, Clockwork knight, Crazed Workshipper, Cap Greenskin, Djinni of zephyrs, Fen creeper, Harrsion Jones, Darkspeaker, Kvaldir Raider, naga sea which, Psych-o-tron, Recruiter and Validated Doomsayer.
And then there is 9 BAD five mana minions: Druid of the claw, Ram wrangler, Shadowcaster, Azure drake, Big game hunter, Faceless Manipulator, Grim Patron, Silver Hand knight and Mukla's Champion.
This means that you have a: 16% chance of getting something great. 16% chance to get something above average. 47% chance of something average. 21% chance of something bad/bellow average.
You have a bigger chance of getting something good than bad. The average minion you will get will have a total of 9 stats (for example a 4/5 or a 6/3) In the worst case it's a 7 mana 3/3 deal 5 damage, so basicly a bomb lobber that you control that can hit face.
What's up with Blizzard making all those crazy cards for Arena?
A common? Deals direct damage? Summons potentially a game-winning minion?
Oh my, Mages are going to have some delicious decisions to make when they draft the 7 mana slot. Do I want board clear? Do I want single target removal + 1 minion?
Both cards give extreme "card advantage".
Can't get Mage or Paladin in Arena? Start anew...
This card should've been a rare.
Meanwhile, Warrior and other classes will have their "decent" cards as Rare and Epic.
This card is not as crazy in arena as you might think imo. Yes, it is top tier and yes it would be game changing in Priest or Warlock in arena, but i dont think it actually makes the already good mage that much better. Already Mage has a ton of great late game cards, namely Faceless Summoner and Flamestrike. The best neutral arena commons are mostly high cost in addition, such as North Sea Kraken and Bog Creeper. So yes, we will see this a lot in arena, but it likely wont be instead of crappy early game, it will be instead of these strong cards since you cant have to many expensive cards.
For whatever reason 5 damage spells haven't really ruled constructed.
Starfire Starfall Dart Trap Explosive Shot Mind Blast Holy Fire
The exception to the rule is if the 5 damage spell only costs 3 mana.
Kill Command Shadow Strike Lava Burst
So, I think for this card to be good, the 5 damage needs to be costed at 3. That leaves 4 mana for a random 5cc minion. That's probably about right. So, this cards seems to be perfectly balanced to me. Being good, not great, yet still playable IMHO. I don't think it'll rock the constructed world, but, I do expect it to see some play. Not godly, not trash, just right on the power curve IMHO.
We will soon see! Yeah, it could be a go to drop for one archetype, but, that's kinda what I was saying, will be played, won't be OP and an auto-include for every mage deck.
Problem with these kind of cards is that they're kind of like Red Mages of first Final Fantasy.
At a point you have enough mana to cast this card, it's already a bit lackluster in terms of damage but a resulting minion should likely make up for it.
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Auto include in my Drunk Jaina deck
Time to 2-for-1 everyone in Arena with this. Also emergency fireball to the face potential!
Pretty good arena card, bad in constructed, you just can play when ahead, doesn't have a good impact if you're behind that justify the cost.
My magic will tear you apart!
This could drop a Leeroy, An Azure Drake, an Earth Elemental and tons of other cards. That's insanely strong
Blizzard logic: 5 Manas minion + 5 damage (3 mana). Make it 7 manas instead of 8 manas to be interressant.
Player logic: 5 damages for 7 manas ??? With a rng minion ??? Arena ok, ladder f*** you.
Love the tribes.
unstable portal replacement Kappa
Just putting that out there : Worst case scenario, it's a targetted Bomb Lobber + ping. Which is already decent in arena for a T7. And that's only for the worst statted 5 drops.
I think this is like a better Bane of Doom: It does 3 more damage, doesn't have a fiddly "must kill" criteria, and is guaranteed to summon a minion that is at least 4/2 or 3/3 (with a small chance of getting a 0/6 summoning stone, which in a mage deck is GOLD).
You can evaluate this as a slightly weaker fireball (5 damage for 4), plus a 3/4 mana minion (with chillwind representing the average case). It passes Vanilla, gives card advantage, and has some good best case scenarios. Doomguard, Earth Elemental, Venture Co. Mercenary are in the mix? Yes Please.
So, i did a bit of math on this card:
In the current state of the game there is 43 five mana minions. (not counting the new ones that will come with the adventure) :D
There is 7 VERY GOOD five mana minions: Earth Elemental, Doomguard, Leeroy, Nexus Champ Sarad, Strangletorn Tiger, Venture Co. Mercenary and Summoning Stone.
Then there is 7 above average five mana minions: Princes Huhuran, Twilight Darkmender, Hallazeal the Ascended, Usher of souls, Corrupted healbot, Spiteful smith, Pit fighter.
And there is 20 average five mana minions: Ethereal Conjurer, Servant of Yogg, Tuskar Jouster, Darkshire alc, Shado-Pan rider, Thunder bluff valiant, Anubisath sentinel, Abomination, Clockwork knight, Crazed Workshipper, Cap Greenskin, Djinni of zephyrs, Fen creeper, Harrsion Jones, Darkspeaker, Kvaldir Raider, naga sea which, Psych-o-tron, Recruiter and Validated Doomsayer.
And then there is 9 BAD five mana minions: Druid of the claw, Ram wrangler, Shadowcaster, Azure drake, Big game hunter, Faceless Manipulator, Grim Patron, Silver Hand knight and Mukla's Champion.
This means that you have a:
16% chance of getting something great.
16% chance to get something above average.
47% chance of something average.
21% chance of something bad/bellow average.
You have a bigger chance of getting something good than bad.
The average minion you will get will have a total of 9 stats (for example a 4/5 or a 6/3)
In the worst case it's a 7 mana 3/3 deal 5 damage, so basicly a bomb lobber that you control that can hit face.
What's up with Blizzard making all those crazy cards for Arena?
A common?
Deals direct damage?
Summons potentially a game-winning minion?
Oh my, Mages are going to have some delicious decisions to make when they draft the 7 mana slot. Do I want board clear? Do I want single target removal + 1 minion?
Both cards give extreme "card advantage".
Can't get Mage or Paladin in Arena? Start anew...
This card should've been a rare.
Meanwhile, Warrior and other classes will have their "decent" cards as Rare and Epic.
Fivelands Portal
This card is not as crazy in arena as you might think imo. Yes, it is top tier and yes it would be game changing in Priest or Warlock in arena, but i dont think it actually makes the already good mage that much better. Already Mage has a ton of great late game cards, namely Faceless Summoner and Flamestrike. The best neutral arena commons are mostly high cost in addition, such as North Sea Kraken and Bog Creeper. So yes, we will see this a lot in arena, but it likely wont be instead of crappy early game, it will be instead of these strong cards since you cant have to many expensive cards.
For whatever reason 5 damage spells haven't really ruled constructed.
Starfire
Starfall
Dart Trap
Explosive Shot
Mind Blast
Holy Fire
The exception to the rule is if the 5 damage spell only costs 3 mana.
Kill Command
Shadow Strike
Lava Burst
So, I think for this card to be good, the 5 damage needs to be costed at 3. That leaves 4 mana for a random 5cc minion. That's probably about right. So, this cards seems to be perfectly balanced to me. Being good, not great, yet still playable IMHO. I don't think it'll rock the constructed world, but, I do expect it to see some play. Not godly, not trash, just right on the power curve IMHO.
Galavant Animation
We will soon see! Yeah, it could be a go to drop for one archetype, but, that's kinda what I was saying, will be played, won't be OP and an auto-include for every mage deck.
I think Blizz got this one just right.
Galavant Animation
Quoting from Hearthstone Players
GO the mage. Getting very OP
I can already see the five damage face plus Leeroy Jenkins lethals.
I used to be a control player like you, then I took a quick shot to the knee.
Insane card wonder why it is common ? should be epic imo
Problem with these kind of cards is that they're kind of like Red Mages of first Final Fantasy.
At a point you have enough mana to cast this card, it's already a bit lackluster in terms of damage but a resulting minion should likely make up for it.