"New ROUGE card" ... Come on now, I expect better from a mod.
With that being said, that card is actually pretty good. Not amazing, but pretty good. My main problem are the bad stats. One more HP and it would have been better.
I think people are being a bit ambitious when describing combos. What they fail to realize is that this card is excellent with SI:7, Edwin, great battle cry cards. Sylvanas, Brann, the list goes on forever. People will find ways to abuse this card.
+ Shadowstep :D If you have C'thun already on the board it's a one turn combo: This on C'thun, shadowstep, repeat, play two c'thuns at once :)
HOW can there be so many people in this thread and none of them seem to understand how C'Thun (or this card for that matter) will work?
It's a 1/1 copy. That's it. So you get a 1/1 Battlecry deal 1 damage. There isn't some invisible buff that will stack in the background for your C'Thun copies. The C'Thun cards apply the buff ONTO the card (hence the "where ever" language on all of them).
This card is interesting, but certainly not metagame defining. And definitely not in every rogue deck.
1. You need a minion on board to make it not a crappy 4/4 for 5. Which means you need to have board control (something rogue has certainly never been able to rely on), or, more likely, you need to play it on the same turn as the minion you want to copy. Which makes it rather slow.
2. It is directly comparable to azure drake. They both provide card advantage. The difference is, azure drake works whenever you play it, and gives you spell power, which makes the body much more threatening.
For this card to work, you need a very specific deck. I certainly like the design, but most people here seem to be vastly overestimating its power.
Dude. This card will be metadefining. You just have to consider what's gonna leave standart and what's gonna stay. It's not a stretch... the sheer amount of powerfull cards this one synergises with... you'd have to be blind not to see the meta shifting under the influence of shadowcaster. I'm no expert but in this case, you don't have to be.
Please... will people stop spelling standard with a 't' at the end. It doesn't make any sense.
And what powerful synergies? What card costs 5 or less mana that is game ending to have a 1/1 copy of? There are lots of things it is good with, sure. But you have to draw both cards. A 5 mana 4/4 that draws you a 1/1 is bad, a 5 mana 4/4 is awful.
And let's consider cards leaving standard. We lose antique healbot, a great target. We lose nerubian egg, a great target. And have we seen anything to suggest that minions are going to be better at staying on the board in standard? Nope, quite the opposite. The only board clear spell leaving is lightbomb. Meanwhile, we're losing all of the sticky minions from naxx.
I've analysed standard extensively, and I do not see how this card is going to possibly be metagame defining. But if you want to provide some more specific examples of where you think it will be powerful, feel free.
5 Mana or under in standard that would be awesome target not even talking about wild
In order to even consider playing shadowcaster, the copy it gives you has to be better than a card you can put in your deck. And none of the cards you listed seem strong enough to be worth holding for a turn 10 combo. Shadowcaster might fit in a deck where you put in a lot of the good targets naturally. But I don't expect it to be the defining part of that deck. More likely a solid flex choice.
At worst, this is a variant of shadowstep. Which is a pretty good card.
Also, this synergizes with Brannn, and allows two aura effects, unlike Shadowstep. But costs more now, 1 later (shadowstep costs 0 now, minion cost -2 later).
Yes, combos with this card are clunkier than with Shadowstep
But it "seals the package". Raptor for Deathrattles, Shadowstep for charge / battlecry. This for deathrattles / aura.
Okay so this card, whilst it seems cool and like it may it some potential, there are just better options for rogue which enable it to reuse an effect or get a minion to stick on the board, like shadow step or conceal
So, you have Brann out, and this card already out. You use your second version on this version, and then you just keep spamming that card to get a ton of 1/1 little guys like this?
Under 5 mana minions on rogues are pretty good targets. Rogues rarely include vanilla minions. Most of their minions have abilities that affect the board or give additional resources(draw/coin). This is essentially 6 mana4/4 plus a utility 1/1 Bcry, Deathrattle, other minion abilites and combo enabler. Targetting Malygos is a a stretch. You drop Maly to burst for lethal or burst him low enough to kill him next turn. Dropping Maly and copying it next turn is pretty much a greedy and bad play.
It does help you replicate battlecries and deathrattles. At the cost of having to play a 4/4 for 5. The effect is powerful. The body it is stuck on just makes it much more awkward to use.
And yes, in hearthstone, minions don't tend to stick around for long. That isn't this meta. That is the game. With direct minion attacks being a game mechanic, you are much better off when you dictate how minions trade. In every metagame since hearthstone has released, minions have not tended to stick on board unless you are ahead.
The consequences of getting shadowcaster off on most targets aren't even "dire". Most cards that would be devastating to get shadowcaster off on are pretty devastating by themselves. You don't need to shadowcaster emperor or malygos, for instance, they do their jobs pretty well on their own.
I don't think the card will necessarily be bad. It could fit somewhere. But that hardly makes it meta-defining. If you want to see a potentially meta-defining card from this set, look at thing from below.
I wasn't talking about emperor or malygos. You won't get a shadowcaster off them. You don't need to. If that's what you call "extensively analyzing the meta...". I'm talking about pretty much any minion with battlecry,deathrattle or static effect with mana cost ranging from 1 to 4. I don't know how you play heartstone, but do you build your deck plan under the assumption that all your minions die when they hit the board? What is it that you play exactly?
What does it have anything to do with "thing from below"? It's a shaman card. It can't be meta defining for rogue.
Your range of targets isn't nearly as wide as you think. You need to use it on cards that are better as 1/1s for 1. Otherwise you should just play azure drake and draw a card.
And I definitely do not play hearthstone relying on specific cards to stick to the board. You have decks like zoo that rely on playing a whole bunch of proactive cards, and hoping something sticks to the board. You have control decks, which pretty much intend to never have the board until their opponent is out of cards. And you have combo decks, which just never need the board.
Shadowcaster will in fact often work to solidify a board position you are already winning. And that's fine. But it's also not defining the meta. And it does provide you so much advantage that you are nearly guaranteed a win off the back of it. A 1 mana azure drake or defender of argus (two of the better targets) aren't game-winning, they just provide an incremental advantage. But once again, you need to be in a specific situation like that to even make this card playable. Sometimes, you will be behind and you have to consider the worst case, where you are quite sad about playing a 4/4 for 5 with no upside. Meanwhile, a card like thing from below is pretty much at worst a 5/5 taunt for 5, which is still a solid card.
One of the most disgusting synergies you can have with this card which I'm surprised not many other people have mentioned is Dark Iron Skulker. Of course getting a 1/1 Azure Drake or mostly any combo/battlecry minion like Antique Healbot or Edwin VanCleef will also be really good.
I'm curious how this works with Anub'arak. When the mini-Anub'arak goes back to your hand will it go back as a 1/1 or an 8/4?
One of the most disgusting synergies you can have with this card which I'm surprised not many other people have mentioned is Dark Iron Skulker. Of course getting a 1/1 Azure Drake or mostly any combo/battlecry minion like Antique Healbot or Edwin VanCleef will also be really good.
I'm curious how this works with Anub'arak. When the mini-Anub'arak goes back to your hand will it go back as a 1/1 or an 8/4?
I assume the former. It will be a 1/1 with a copy of the card text. That said, a 1/1 for 1 mana with "deathrattle: return this to your hand and summon a 4/4" is pretty damned awesome.
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In order to even consider playing shadowcaster, the copy it gives you has to be better than a card you can put in your deck. And none of the cards you listed seem strong enough to be worth holding for a turn 10 combo. Shadowcaster might fit in a deck where you put in a lot of the good targets naturally. But I don't expect it to be the defining part of that deck. More likely a solid flex choice.
This is actually where you are mistaken. The copy is better than a card you can put in your deck because A: you need to draw that card B: You now have 31 cards in your deck. I would personally never hold on to a 10 mana combo with that card, but rather play it on curve or turn 6 (which is on curve if you want to play the 1/1)
You can easily create a deck where you have a lot of good targets.
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If you Hex a Murloc... it really isn't much of a change, is it?
I think people are being a bit ambitious when describing combos. What they fail to realize is that this card is excellent with SI:7, Edwin, great battle cry cards. Sylvanas, Brann, the list goes on forever. People will find ways to abuse this card.
Priests are angry.
Mill rogue buff. As if dealing with 8 Coldlight Oracles wasn't cringe inducing enough, how about 10, and 2 of them at 1/3 the mana cost.
At least none of these cards are getting dust voted. :P
People keep talking about using this on Maly or C'Thun but how realistic is that in a live game?
It's basically 6 mana for a 5/5, so to get value you must combo/battlecry the 1/1. SI:7, Edwin, and Xaril would all satisfy this requirement.
At worst, this is a variant of shadowstep. Which is a pretty good card.
Also, this synergizes with Brannn, and allows two aura effects, unlike Shadowstep. But costs more now, 1 later (shadowstep costs 0 now, minion cost -2 later).
Yes, combos with this card are clunkier than with Shadowstep
But it "seals the package". Raptor for Deathrattles, Shadowstep for charge / battlecry. This for deathrattles / aura.
turn 10 malygos conceal, next turn brann bronze beard then shadowcaster malygos lay them all down prep eviscerate for 19 Kreygasm
So... Two Shadowcasters and Shadowstep make infinite 1/1 Shadowcasters. Sounds fun! :)
"Infinite" doen't mean "big" - it can be small and have no end.
Okay so this card, whilst it seems cool and like it may it some potential, there are just better options for rogue which enable it to reuse an effect or get a minion to stick on the board, like shadow step or conceal
So, you have Brann out, and this card already out. You use your second version on this version, and then you just keep spamming that card to get a ton of 1/1 little guys like this?
C'mon, guys, the combo is obvious.
Brann - Shadowcast Brann - Shadowstep SC. End turn.
1/1 Brann - Shadowcaster - Shadowcast SC - 1/1 Shadowcast SC. End turn.
Do whatever the fuck you want with a 1/1 Brann and 3 1/1 Shadowcasters.
Under 5 mana minions on rogues are pretty good targets. Rogues rarely include vanilla minions. Most of their minions have abilities that affect the board or give additional resources(draw/coin). This is essentially 6 mana4/4 plus a utility 1/1 Bcry, Deathrattle, other minion abilites and combo enabler. Targetting Malygos is a a stretch. You drop Maly to burst for lethal or burst him low enough to kill him next turn. Dropping Maly and copying it next turn is pretty much a greedy and bad play.
One of the most disgusting synergies you can have with this card which I'm surprised not many other people have mentioned is Dark Iron Skulker. Of course getting a 1/1 Azure Drake or mostly any combo/battlecry minion like Antique Healbot or Edwin VanCleef will also be really good.
I'm curious how this works with Anub'arak. When the mini-Anub'arak goes back to your hand will it go back as a 1/1 or an 8/4?
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If you Hex a Murloc... it really isn't much of a change, is it?
Shadowcaster does not cast Shadowform 0/10 worst card