The best example is the Miracle Rogue deck. Whether its (mostly creatureless) Gagetzan builds, Malygos, or even Tinker Oil, Rogue has consistently put together a list that can stall the early game (1-4) and then dig/craft a OTK to close in the midgame (5-8).
Miracle Rogue isn't OTK. The "best examples" would be Anyfin Paladin, Freeze Mage, etc.
There's a good solution for all of this: Stop spending money on the game until they start printing better cards for us.
Blizzard wants classes to fluctuate in power level over time, which is fine, but my spending patterns will fluctuate to match.
I want to give Blizzard the benefit of the doubt, but it's really hard to get past some of the bullshit in these patch notes. Blizzard: When you say you are anti-OTK, and you nerf one OTK deck (Worgen) but leave another as-is (Anyfin), it's hard to take anything you say seriously.
I wasn't referring to the Combo mechanic that is specific to Hearthstone, I'm talking about deck style. It's a combo style deck, in contrast to aggro/control decks.
It's a combo deck and it's been around a while. It synergizes well because they rush face early game, forcing you to clear board, which arms the Anyfin combo.
Even if you're victorious because of Xaril, Poisoned Mind giving conceal, shadowstep (+1 mana), damage or card draw, I just think that those effects could be replaced with their corresponding cards (Conceal, Shadowstep, Sinister Strike, Shiv) with far greater consistency.
That's the whole point to Xaril. You want him in your deck so that you can remove some of those cheap spells.
The problem with pre-WoG miracle was that the large number of cheap spells made the deck prone to dead hands and poor consistency. Xaril improves the consistency. Now instead of running 2 conceals and 2 shadowsteps and hoping you don't get a dead hand, you can run one of each spell + Xaril instead.
He's awesome in combo decks. All of the toxins are adaptable to many situations, and serve as combo starters. The 3/2 body is also a nice bonus to help clear out the board or do a little extra damage.
He's probably a bad choice for tempo builds though.
I've stopped running Flurry now. Flurry was already a pain in the ass with the soft combo requirement (it's a dead card without poison or a weapon), and now at 4 mana it just sucks.
I think Blizz fully intended to kill this card. Fine, we'll adapt.
Eviscerate is a great card, but this one doesn't require a combo to do > 2 damage. That is huge. Rogue has always had so many -1 card advantage problems and this card really helps a lot.
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Miracle Rogue isn't OTK. The "best examples" would be Anyfin Paladin, Freeze Mage, etc.
4
There's a good solution for all of this: Stop spending money on the game until they start printing better cards for us.
Blizzard wants classes to fluctuate in power level over time, which is fine, but my spending patterns will fluctuate to match.
I want to give Blizzard the benefit of the doubt, but it's really hard to get past some of the bullshit in these patch notes. Blizzard: When you say you are anti-OTK, and you nerf one OTK deck (Worgen) but leave another as-is (Anyfin), it's hard to take anything you say seriously.
1
No. Anyfin Paladin is a combo deck.
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I wasn't referring to the Combo mechanic that is specific to Hearthstone, I'm talking about deck style. It's a combo style deck, in contrast to aggro/control decks.
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It's a combo deck and it's been around a while. It synergizes well because they rush face early game, forcing you to clear board, which arms the Anyfin combo.
4
Murloc Paladin, Turn 1: "If you don't kill my Murlocs quickly, I'll snowball you in 6 turns".
Murloc Paladin, Turn 10: "Oh yeah, killing my Murlocs also arms my Anyfin. GG".
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Agreed, I love how Rogue can play C'Thun without running tons of buffers. Very cool design.
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That's the whole point to Xaril. You want him in your deck so that you can remove some of those cheap spells.
The problem with pre-WoG miracle was that the large number of cheap spells made the deck prone to dead hands and poor consistency. Xaril improves the consistency. Now instead of running 2 conceals and 2 shadowsteps and hoping you don't get a dead hand, you can run one of each spell + Xaril instead.
1
He's awesome in combo decks. All of the toxins are adaptable to many situations, and serve as combo starters. The 3/2 body is also a nice bonus to help clear out the board or do a little extra damage.
He's probably a bad choice for tempo builds though.
0
It's a fun time to play Rogue right now, the Blade Flurry nerf might have killed our AoE but the new cards in WoG open up a lot of new strategies.
I crafted Xaril, not sure if it's a "must-craft" but the Toxins do a lot of work in Miracle.
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Tauntstone: Whisper of the Old Taunts
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Blade of C'Thun on your opponent's Cthun is the dream.
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Xaril is not a tempo card, he's a combo setup card with a bonus 3/2 body.
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I've stopped running Flurry now. Flurry was already a pain in the ass with the soft combo requirement (it's a dead card without poison or a weapon), and now at 4 mana it just sucks.
I think Blizz fully intended to kill this card. Fine, we'll adapt.
2
So far I'm liking this one.
Eviscerate is a great card, but this one doesn't require a combo to do > 2 damage. That is huge. Rogue has always had so many -1 card advantage problems and this card really helps a lot.