You have 7 board spaces for minions. You need 1 for Glinda, 1 for a charger mech and 1 for playing a magnetic mech. This means you can only have 4 Mechwarpers for the combo. Right now the cheapest magnetic card that warlock can access costs 5.
If we wont have a cheaper neutral/warlock magnetic, its not infinite damage.
Who was talking about charger mech?
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All cards are balanced, but some cards are more balanced than others.
You have 7 board spaces for minions. You need 1 for Glinda, 1 for a charger mech and 1 for playing a magnetic mech. This means you can only have 4 Mechwarpers for the combo. Right now the cheapest magnetic card that warlock can access costs 5.
If we wont have a cheaper neutral/warlock magnetic, its not infinite damage.
You don't need charger mech, infinite stats + full heal + 5 infinite damage attacks to clear the board isn't enough for you?
I really hope sillyax (pun intended) doesn't echo if used as magnetic it would be a simple solution.. glinda is really a big problem with all those magnetic minions
You have 7 board spaces for minions. You need 1 for Glinda, 1 for a charger mech and 1 for playing a magnetic mech. This means you can only have 4 Mechwarpers for the combo. Right now the cheapest magnetic card that warlock can access costs 5.
If we wont have a cheaper neutral/warlock magnetic, its not infinite damage.
You don't need charger mech, infinite stats + full heal + 5 infinite damage attacks to clear the board isn't enough for you?
I really hope sillyax (pun intended) doesn't echo if used as magnetic it would be a simple solution.. glinda is really a big problem with all those magnetic minions
If its my win condition, its not enough.
It's won't be the main win condition of the deck but it would be just insane board swing that no other class/deck can make.It would instantly turn the tides of any game and be as obnoxious as giant spam. you will play it in reno or cubelock in wild and after all the other boards you can make you put this in.. warlock have no problem having dead draws since draw isn't a problem in warlock.
You can't pull off your "charger" idea (first of all... there are no mechs with charge) and second you can't spam zilliax if you don't have space on board.
There are plenty of other huge boardswings in Wild that do not require 2 specific legendaries and both copies of a specific minion. I honestly don't think that combo will be a problem at all, it is pretty slow and difficult to set up. Control, mill and combo decks all run plenty of powerful full-clears, and faster decks can easily kill before turn 9.
There are plenty of other huge boardswings in Wild that do not require 2 specific legendaries and both copies of a specific minion. I honestly don't think that combo will be a problem at all, it is pretty slow and difficult to set up. Control, mill and combo decks all run plenty of powerful full-clears, and faster decks can easily kill before turn 9.
it's a 3 card combo you don't need both copies of mechwarper (As it would get echo)
It doesn't do much against kingbane does it..huh..
You just need a Summoning Portal and you can save a board space. You play it before Glinda, two spaces 8 mana, mechwarper costs (1) for 9 mana and three spaces. Then you play the second mechwarper which costs (0) (that's how it worked post WW, I did this to beat Lich King with infinite scorp-o-matic) for a total of four board spaces, 9 mana spent and a total discount of 4 on mechs, you can add a mechwarper and you're at five board spaces and a discount of 5. Then you have your infinite stats on just every mech that you succeeded to keep alive for a turn.
Glinda (1)+mechwarpers (5) + one empty space for infinite 0 mana Zilliax means you will be able to heal for full health (play Zilliax with rush and lifesteal) then you can remove enemy board, your minions will lose divine shield, but you can just replay Zilliax to refresh it. The stats you can pull out is limited just by turn timer.
So, you get health, remove enemy board and build your own board. For 9 mana man 3 cards. (Reminds me of patron which worked)
This could be played in Reno Warlock. Which already has N'zoth and Gul'dan. Third heal+removal+board builder in this deck might be a problem.
Yeah, it's hard to pull this out with 3 cards, but it's not win condition, so there's no hurry to get this combo asap.
This is much stronger version of Glinda+Molten.
Yeah and it's class specified.
I wish this combo won't work. If it does, we'll see the power of wild.
In wild you could play wrathguard treachery, then play glinda 5 mechwarpers and play Ziliax on one of the mechwarpers till it has 30 attack, all you need is to have the cards reduced by emperor
I'm not sure about this combination breaking wild, there are many other, more consistent decks and gameplans that don't involve this much cheese.
I will say, however, now that all of the cards have been revealed, that there's this one combo I'm keen to try out:
1. Thaurissan ticks once on Summoning Portal, and Glinda Crowskin.
2. At 10 mana, play Portal for 3 mana, Glinda for 3 mana, Knife Juggler + Echoed copies for 3 mana, and Mechwarper for 1 mana (10 mana total and only six board space).
3. Play Skaterbot and buff your mechwarper while dealing infinite damage to your opponent with three knife jugglers.
As the OP stated, however, the only thing that might stand in the way of this combo is if the minion played as a Magnetic minion counts as a buff rather than a minion, resulting in the Knife Juggler not triggering.
Again, I don't believe this would break Wild if this were possible, and I'd sure as hell like to have a bit of fun with a deck like this.
Nonono my friend this is not how Team 5 balances Wild. They are nerfing poor meme cards like Dreadsteed and Shadowboxer before even expansion hits, but such cards like Naga Sea Witch are untouched for months ^^. Mechwarper doesn't belong into the meme cards at all so....
Step 3: Play Skaterbot unlimited amount of times on the mech from step 1.
Step 4: Win the game with your 30 damage from hand.
Based on how easy that is to pull off, we can assume that mechs which get magnetized will not return to your hand when play with Glinda.
You know what, I didn't actually think about this. Yep, I take it back, Wild would be completely broken if this combo were to exist. It's a shame, because I wanted to try out the Knife Juggler combo (which, as it turns out, is just a lot clunkier than doing this easy 2 turn setup), but it's for the better if Magnetic doesn't interact with Echo in that way.
We have 4 mana 4-4, you can just play your full combo (only 4 cards) and buff it for unlimited monster. and if your enemy can t clear full board plus remove really big stealth minion and play some taunts too. it's gg.
Where is everyone getting this '5 mechwarpers' nonsense from? The way I see it, the Glinda combo works best like this. Play tons of sticky mech minions, and at any point after turn 8 where you have a mech on the board and Glinda, Mechwarper, and Skaterbot in hand, you win. You can magnetize infinite Skaterbots and hit face for exact lethal. Does your opponent have taunts in the way? You can use the Rush of the Skaterbots to take down 3 or so taunts. Yeah it's a 2 turn OTK, but that's even better. Your opponent will think you're a strange mech-zoo lock and not an OTK deck and will underestimate you, and that's how you win!
Hey guys, as you may heard of this combo, this should broke wild so hard. But there is a simple solution, which I think Blizzard will use.
Solution: when you play mech with magnetic, it won't get echo if it's played on another mech. So it will stop infinite loop.
Theoretically mech with magnetic played as a buff, wouldn't count as a minion. (But it will mean, that Knife Juggler won't throw a knife.)
If you have any ideas or opinions let me know :)
I left hearthstone
Who was talking about charger mech?
All cards are balanced, but some cards are more balanced than others.
Imo, it is hard to explain magnetized minions as Spells (that Glinda cannot echo).
Currently you can combo Glinda and Warper*5 for (9) and unlock infinite Ziliax.
It is not an OTK Exodia, but it is quite easy to pull out, and it can only be countered by a hard board clear.
Indeed, since they didn't nerf Warper, Magnetized Spells could be their fix, but it is weird.
You don't need charger mech, infinite stats + full heal + 5 infinite damage attacks to clear the board isn't enough for you?
I really hope sillyax (pun intended) doesn't echo if used as magnetic it would be a simple solution.. glinda is really a big problem with all those magnetic minions
It's won't be the main win condition of the deck but it would be just insane board swing that no other class/deck can make.It would instantly turn the tides of any game and be as obnoxious as giant spam. you will play it in reno or cubelock in wild and after all the other boards you can make you put this in.. warlock have no problem having dead draws since draw isn't a problem in warlock.
You can't pull off your "charger" idea (first of all... there are no mechs with charge) and second you can't spam zilliax if you don't have space on board.
There are plenty of other huge boardswings in Wild that do not require 2 specific legendaries and both copies of a specific minion. I honestly don't think that combo will be a problem at all, it is pretty slow and difficult to set up. Control, mill and combo decks all run plenty of powerful full-clears, and faster decks can easily kill before turn 9.
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it's a 3 card combo you don't need both copies of mechwarper (As it would get echo)
It doesn't do much against kingbane does it..huh..
You just need a Summoning Portal and you can save a board space. You play it before Glinda, two spaces 8 mana, mechwarper costs (1) for 9 mana and three spaces. Then you play the second mechwarper which costs (0) (that's how it worked post WW, I did this to beat Lich King with infinite scorp-o-matic) for a total of four board spaces, 9 mana spent and a total discount of 4 on mechs, you can add a mechwarper and you're at five board spaces and a discount of 5. Then you have your infinite stats on just every mech that you succeeded to keep alive for a turn.
If the combo works, the problem is this:
Glinda (1)+mechwarpers (5) + one empty space for infinite 0 mana Zilliax means you will be able to heal for full health (play Zilliax with rush and lifesteal) then you can remove enemy board, your minions will lose divine shield, but you can just replay Zilliax to refresh it. The stats you can pull out is limited just by turn timer.
So, you get health, remove enemy board and build your own board. For 9 mana man 3 cards. (Reminds me of patron which worked)
This could be played in Reno Warlock. Which already has N'zoth and Gul'dan. Third heal+removal+board builder in this deck might be a problem.
Yeah, it's hard to pull this out with 3 cards, but it's not win condition, so there's no hurry to get this combo asap.
This is much stronger version of Glinda+Molten.
Yeah and it's class specified.
I wish this combo won't work. If it does, we'll see the power of wild.
I left hearthstone
In wild you could play wrathguard treachery, then play glinda 5 mechwarpers and play Ziliax on one of the mechwarpers till it has 30 attack, all you need is to have the cards reduced by emperor
I'm not sure about this combination breaking wild, there are many other, more consistent decks and gameplans that don't involve this much cheese.
I will say, however, now that all of the cards have been revealed, that there's this one combo I'm keen to try out:
1. Thaurissan ticks once on Summoning Portal, and Glinda Crowskin.
2. At 10 mana, play Portal for 3 mana, Glinda for 3 mana, Knife Juggler + Echoed copies for 3 mana, and Mechwarper for 1 mana (10 mana total and only six board space).
3. Play Skaterbot and buff your mechwarper while dealing infinite damage to your opponent with three knife jugglers.
As the OP stated, however, the only thing that might stand in the way of this combo is if the minion played as a Magnetic minion counts as a buff rather than a minion, resulting in the Knife Juggler not triggering.
Again, I don't believe this would break Wild if this were possible, and I'd sure as hell like to have a bit of fun with a deck like this.
He just smiled and gave me a Vegemite sandwich!
Give them 2 weeks and they will change Mechwarper to read like Summoning Portal.
Nonono my friend this is not how Team 5 balances Wild. They are nerfing poor meme cards like Dreadsteed and Shadowboxer before even expansion hits, but such cards like Naga Sea Witch are untouched for months ^^. Mechwarper doesn't belong into the meme cards at all so....
Moving into https://outof.cards/members/firepaladinhs/decks
You do realize that if the mech that gets magnetized does come back to your hand, you can get infinite damage on turn 8 if you get a mech to stick.
Step 1: Get a mech to stay on the board.
Step 2: Play Glinda Crowskin and Mechwarper.
Step 3: Play Skaterbot unlimited amount of times on the mech from step 1.
Step 4: Win the game with your 30 damage from hand.
Based on how easy that is to pull off, we can assume that mechs which get magnetized will not return to your hand when play with Glinda.
You know what, I didn't actually think about this. Yep, I take it back, Wild would be completely broken if this combo were to exist. It's a shame, because I wanted to try out the Knife Juggler combo (which, as it turns out, is just a lot clunkier than doing this easy 2 turn setup), but it's for the better if Magnetic doesn't interact with Echo in that way.
He just smiled and gave me a Vegemite sandwich!
We have 4 mana 4-4, you can just play your full combo (only 4 cards) and buff it for unlimited monster. and if your enemy can t clear full board plus remove really big stealth minion and play some taunts too. it's gg.
Dude there is nothing wrong with those cards.
The combo is super hard to set up so it's not a problem.
The whole combo is hamstrung by the timer. You can only summon at most 20 Skaterbots before the timer runs out.
The echo animation is way too slow.
Blizzard should increment the timer by 2 seconds each time the active player performs an action so this doesn't happen.
Bad players whine.
Good players adapt.
Where is everyone getting this '5 mechwarpers' nonsense from? The way I see it, the Glinda combo works best like this. Play tons of sticky mech minions, and at any point after turn 8 where you have a mech on the board and Glinda, Mechwarper, and Skaterbot in hand, you win. You can magnetize infinite Skaterbots and hit face for exact lethal. Does your opponent have taunts in the way? You can use the Rush of the Skaterbots to take down 3 or so taunts. Yeah it's a 2 turn OTK, but that's even better. Your opponent will think you're a strange mech-zoo lock and not an OTK deck and will underestimate you, and that's how you win!
Have you seen the animation/cast times though? Far from infinite damage; it's even hard to manage more than 20 buffs.