Definitely a potential tool for Bomb Fatigue Warriors, depending on how much support they print for it. Late game win conditions are what Warrior needs, and Bombs may provide it.
Contrary to what some have pointed out, I believe this weapon is too slow to function in a tempo/aggro deck. The turn you play this, you're essentially playing a Fiery War Axe for +1 mana. Regarding the Bombs, you're relying on RNG in order for the damage to get tacked on. Sure, there's an increased cost to your opponent for drawing, but the increase is minimal. Perhaps if you shuffle a buttload of bombs into your opponent's deck, then sure, it's a little more feasible, but an RNG-reliant win condition seems unstable to me. Additionally, considering that the cards revealed to us so far (which are few, but hear me out) have worse-than-vanilla statlines and do nothing impactful on the turn they're played already equates to a tempo loss and is not ideal for aggressive decks.
If enough bomb cards are printed, I imagine this as being support for a Control/Fatigue Warrior deck. This may give Warrior the late-game punch it needs to kill its opponents, something that Warrior has been lacking for a while now.
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Glinda Crowskin
Capable of shenanigans.
0
Bwonsamdi, the Dead
Related to death.
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Former Champ
5-mana for 12 stats.
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Silverback Patriarch
Gorilla on the card.
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Waggle Pick
Returns a minion to hand.
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Infested Wolf
Deathrattle.
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Shifter Zerus
Card transforms in hand every turn.
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Kezan Mystic
4-mana card.
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Spider Tank
An old Mech Mage staple.
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Pilfer
"Thief" style card.
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Ursatron
Draws a specific type of card from your deck.
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Loatheb
Disruption tech.
1
Definitely a potential tool for Bomb Fatigue Warriors, depending on how much support they print for it. Late game win conditions are what Warrior needs, and Bombs may provide it.
Contrary to what some have pointed out, I believe this weapon is too slow to function in a tempo/aggro deck. The turn you play this, you're essentially playing a Fiery War Axe for +1 mana. Regarding the Bombs, you're relying on RNG in order for the damage to get tacked on. Sure, there's an increased cost to your opponent for drawing, but the increase is minimal. Perhaps if you shuffle a buttload of bombs into your opponent's deck, then sure, it's a little more feasible, but an RNG-reliant win condition seems unstable to me. Additionally, considering that the cards revealed to us so far (which are few, but hear me out) have worse-than-vanilla statlines and do nothing impactful on the turn they're played already equates to a tempo loss and is not ideal for aggressive decks.
0
If enough bomb cards are printed, I imagine this as being support for a Control/Fatigue Warrior deck. This may give Warrior the late-game punch it needs to kill its opponents, something that Warrior has been lacking for a while now.
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Flash of Light
Just what slower Paladin archetypes needed.