As a huge Hearthstone fan since the beta, I would like to describe how my favoured turn based game is supposed to go.
My opponent does something, I react to that move, he responds and I try to do the math and counter that response. Etc etc etc.. until the end of the game, where is decided that the best player has won the match. Or you had bad RNG because you did not get to draw your needed counter, and this I can definitely live with. So keep this in the back of your mind for a minute…
In the past we had the arch type of Quest mage, this would stall your game, freeze your minions until it had his lethal requirements in the hand. From that point there was nothing you could do except spectate, until it played out, yes some turns you were allowed to play something on the board.. but it wouldn’t take long for a frost nova and doomsayer..
So don’t get me wrong, I’m not saying these decks are not fun to play, or don’t require any skills to play, because they do, but I do say it’s absolutely NO fun to play against. I don’t get to play my full potential, because half of the game I can’t make any choices to counter anything. You basicly feel helpless..
With Ice block out of the way I thought to myself, thank god that is out of the way. we won’t see this deck or gameplay on standard anymore. And Oooh boooy was I wrong.
Lately new architypes have arrived, and they do exactly the same as Quest mage did in the past.
Now we have Shudderwock Shaman and Taunt Druid with Hadronix what gets resummend by . If you thought it was annoying to play against Big Resurrect priest, try playing against a wall of taunts that get summoned back multiple times, just way too often.
You might say, Shudderwock is nothing like Quest Mage, well there I think you are wrong. It’s exactly the same, instead of frost nova they clear boards with Lightning Storm or Volcano! Until they reach their lethal requirement and play Shudderwock, again you can spectate your game and do nothing.
There is no counter if your deck is also playing the slow game!
So this forces people to no other option then playing brainless decks like Facehunter or other super aggressive decks, like Tempo Face Rogue or Agro Paladin. Because the only way to win from these annoying decks it to kill them before turn 6! So if you want to play control your shit out of luck when you run in to the decks I mentioned earlier.
And I get it now, this does create a sense of gameplay, that looks like rock-paper-scissors!
So why am I making this post and saying enough is enough blizzard. We have to draw a line somewhere. Every mechanic should have a counter, basically charge vs taunt. Or deathrattle vs silence. The options are endless. And thank god most mechanics have.
But we should never be merely spectators to our match and have no control on the outcome. For me this happens in the most decks I mentioned earlier, and it also describes why face(brainless)hunter for me falls in the same category. But at least Face hunter can be dealt with. I know I’m oversimplifying things, and it isn’t hard to read this and start nit-picking on little things. But overall, in the broader sense you should be able to get the picture of what I’m trying to get across here.
I am curious, what do you guys think, in your opinion, is this something Blizzard should address now or in the near future? And if so feel free to post any suggestions on how to do this. Please leave your vote and comment below to elaborate on your vote.
Lets keep the discussion healthy and constructive. Thanks guys
Frosty out!
ATTACHMENTS
Rock-paper-scissors.svg
Rollback Post to RevisionRollBack
" In the beginning, there was nothing, which exploded."
Way to to construct a false dichotomy for your poll, there.
To address your actual point, I think it's kind of nonsense. You're clearly trying to weaken combo decks, but you also call out Hadronox, which is a control tool. But strangely, you called out two incredibly weak decks. At the moment, aggro is the name of the game with aggressive paladin decks dominating, and you're trying to eliminate non-combo decks instead of the real problem.
Taunt Druid can be countered hard... It's a strong deck, but has quite a few polarizing matchups... If you can't figure out how to counter it then I'm afraid that's your problem, not the design of the game (hint - there's at least one NEUTRAL card that hard counters the entire gameplan)... Also shudderwock shaman gets wrecked by aggro... so... yes.. that deck also can be countered
Taunt Druid can be countered hard... It's a strong deck, but has quite a few polarizing matchups... If you can't figure out how to counter it then I'm afraid that's your problem, not the design of the game (hint - there's at least one NEUTRAL card that hard counters the entire gameplan)... Also shudderwock shaman gets wrecked by aggro... so... yes.. that deck also can be countered
My mind when with Cornered Sentry, what card are you talking about?
I get the feeling that you just championing your preferred play-style and disregarding others. Well, actually, you're belittling aggro decks by calling them brainless, but setting your personal standard as the value others ought to match is unjust.
The meta is like water anyway. It will find the path the least resistance and flow in that direction. You can be a rock in the stream and it will flow past you. You can be a leaf and flow with it. Or, you can try to divert the movement of the meta by finding an exploitative deck that shifts the stream. You are part of the greater game; instead of making a case for God (Blizz) to come move the river for you, why not accept your part in it?
And, honestly, the meta is less than a week old right now. Patience will bear out changes.
I get where you are coming from. That feeling of hopelessness as your opponent has answer after answer, or pulls off a combo that is so grossly overpowered it feels like or literally is the case that is nothing you can do.
But that is just inherent with a good card game. Those crazy things attract a certain player that would not play otherwise. People who don't play Magic compare HS to Magic a lot unfavorably. Let me say Magic has some stuff that is WAY grosser and more unfair than HS. There Legacy mode includes many turn 2 leathals. lol The standard almost always at least one unbeatable combo. I feel like HS is doing a pretty good job at having that but it not overtaking the game.
I actually really like the meta so far...I am beating Pally and Cubelock well enough with my own decks. Cubelock seems a bit overpowered for sure, that could prolly use a nerf. I can beat it like 50% ish with most the decks I have, but I don't have anything that is favored I always just edge it out sometimes.
I have a deck that absolutely FARMS Odd Pally
There are a lot of ways to play around Taunt Druid. That deck is DESTROYED by silences, right? Unless it can Naturalize its own minion...and give you 2 cards, then lose horribly. lol. I think that deck is pretty fair. It is a reasonable amount of minions and minion combat.
Shudderwock. I was able to be aggressive enough on a Control Warrior that made to beat it. It does run the Rush Package but it is still very much not an aggro deck. Shudderwock is pretty weak.
The only legitimate way to play this game is for both players to honorably pass each turn until turn 10 when I can drop Sindragosa + ping one of the 0/1s
Other than that, if you want this game to solely be only about players playing minions and opponents interacting until one wins because they had either better minions or better ways to interact, either you need to look for a new game, or if they do make a change for that, I'll be the one looking for a new game. (I'm not going to play a Card Game where the only strategy available is bland Midrange and Combo is absent.)
first off, thanks for responding. But to clarify! I dont say remove battlecry, combos or deathrattle or any other cool interactions. And only play with minions, who wants this??? I sure dont!
Just to get it clear, I said to make sure that these interactions have a decent answers and move away from being merely a spectator to your game while the other has all the moves and answers. There comes a power creep with these kind of mechanics.
For people who are saying, these decks are not a porblem, just by looking at the winrate, and the expansion has only just begun. Exactly that, the expansion has only just begon. Big chance you will see this problem increase the power creeping up when more cards come out later this year...
Also I dont think agro is brainless, just facehunter! :P And Im actually glad there are agro decks, or the problems would be huge, you woudnt be able to counter shudderwock for instance.
Cutting down in animation time is also a good addition to remove less spectator time :D
I get where you are coming from. That feeling of hopelessness as your opponent has answer after answer, or pulls off a combo that is so grossly overpowered it feels like or literally is the case that is nothing you can do.
Thank god atleast somone understands where I am coming from :D
What i think, Infinite combos or cycling degenerate the game. Jade idol, Rin, OTK ... I know you can silence Rin, but with Dark Pact in the game its berely possible. 4 Hadronox also feels like something that can brake the game. But those cards itself are not always a problem. Its just the little pieces here and little pieces there. Cube, Dark pact, Rin, Shudderwock that can be played more than once, 4 doomguards without any discard... thats the problem. I also think that if you erase those decks from meta, aggro decks will be less popular. Losing against cube locks feels like they cheated and losing against combo feels helpess without tool to defend.
I get it, game needs to evolve. But testers should do a better job discovering those interactions that feels wrong.
And maybe, its all just an infinite argue between players who want to enjoy the game, watch their tribal decks and maybe laddering sometimes and those, who just minmax every single deck, depending on percentage winrates and counters. There should be two hearthstones for those two types of players. (jk) :D
What i think, Infinite combos or cycling degenerate the game. Jade idol, Rin, OTK ... I know you can silence Rin, but with Dark Pact in the game its berely possible. 4 Hadronox also feels like something that can brake the game. But those cards itself are not always a problem. Its just the little pieces here and little pieces there. Cube, Dark pact, Rin, Shudderwock that can be played more than once, 4 doomguards without any discard... thats the problem. I also think that if you erase those decks from meta, aggro decks will be less popular. Losing against cube locks feels like they cheated and losing against combo feels helpess without tool to defend.
I get it, game needs to evolve. But testers should do a better job discovering those interactions that feels wrong.
And maybe, its all just an infinite argue between players who want to enjoy the game, watch their tribal decks and maybe laddering sometimes and those, who just minmax every single deck, depending on percentage winrates and counters. There should be two hearthstones for those two types of players. (jk) :D
THANK YOU!! :D
Rollback Post to RevisionRollBack
" In the beginning, there was nothing, which exploded."
Taunt Druid can be countered hard... It's a strong deck, but has quite a few polarizing matchups... If you can't figure out how to counter it then I'm afraid that's your problem, not the design of the game (hint - there's at least one NEUTRAL card that hard counters the entire gameplan)... Also shudderwock shaman gets wrecked by aggro... so... yes.. that deck also can be countered
My mind when with Cornered Sentry, what card are you talking about?
Yeah I'm stuck on this one too... Tinkmaster Overspark obviously works if Hadronox is the only other minion on the board, but that rarely happens... Silence cards don't quite work either, as the druid can always just Carnivorous Cube to get back an un-silenced Hadronox. Or kill the silenced one and then Witching Hour it back. My mind initially went to Furbolg Mossbinder, but that only targets friendly minions...
The best counter is actually Hex as it gets rid of the Hadronox deathrattle AND breaks Witching Hour, but who wants to play shaman right now?!
Anyway, point is that regarding Taunt Druid right now, I can see why people would be annoyed playing against it. I personally don't think it's as bad as cubelock (especially pre-rotation with N'Zoth, the Corruptor), but I can see the point.
Taunt Druid can be countered hard... It's a strong deck, but has quite a few polarizing matchups... If you can't figure out how to counter it then I'm afraid that's your problem, not the design of the game (hint - there's at least one NEUTRAL card that hard counters the entire gameplan)... Also shudderwock shaman gets wrecked by aggro... so... yes.. that deck also can be countered
My mind when with Cornered Sentry, what card are you talking about?
Yeah I'm stuck on this one too... Tinkmaster Overspark obviously works if Hadronox is the only other minion on the board, but that rarely happens... Silence cards don't quite work either, as the druid can always just Carnivorous Cube to get back an un-silenced Hadronox. Or kill the silenced one and then Witching Hour it back. My mind initially went to Furbolg Mossbinder, but that only targets friendly minions...
The best counter is actually Hex as it gets rid of the Hadronox deathrattle AND breaks Witching Hour, but who wants to play shaman right now?!
Anyway, point is that regarding Taunt Druid right now, I can see why people would be annoyed playing against it. I personally don't think it's as bad as cubelock (especially pre-rotation with N'Zoth, the Corruptor), but I can see the point.
I like the ‘who plays shaman now’ when the OP is complaining about shamans. Also polymorph. Also running 2x silence is huge in the current meta as it counters a lot of decks.
To me, loosing to combo and control are a lot more satisfying than loosing to aggro, and I still don't whine about removing aggro, because you NEED different type of decks.
Taunt Druid can be countered hard... It's a strong deck, but has quite a few polarizing matchups... If you can't figure out how to counter it then I'm afraid that's your problem, not the design of the game (hint - there's at least one NEUTRAL card that hard counters the entire gameplan)... Also shudderwock shaman gets wrecked by aggro... so... yes.. that deck also can be countered
My mind when with Cornered Sentry, what card are you talking about?
Well, to get max value they need to Naturalize their own Spider on 10.
Skulking Geist is stil our boy. On a bonus side, it also screws:
As a huge Hearthstone fan since the beta, I would like to describe how my favoured turn based game is supposed to go.
My opponent does something, I react to that move, he responds and I try to do the math and counter that response. Etc etc etc.. until the end of the game, where is decided that the best player has won the match. Or you had bad RNG because you did not get to draw your needed counter, and this I can definitely live with. So keep this in the back of your mind for a minute…
In the past we had the arch type of Quest mage, this would stall your game, freeze your minions until it had his lethal requirements in the hand. From that point there was nothing you could do except spectate, until it played out, yes some turns you were allowed to play something on the board.. but it wouldn’t take long for a frost nova and doomsayer..
So don’t get me wrong, I’m not saying these decks are not fun to play, or don’t require any skills to play, because they do, but I do say it’s absolutely NO fun to play against. I don’t get to play my full potential, because half of the game I can’t make any choices to counter anything. You basicly feel helpless..
With Ice block out of the way I thought to myself, thank god that is out of the way. we won’t see this deck or gameplay on standard anymore. And Oooh boooy was I wrong.
Lately new architypes have arrived, and they do exactly the same as Quest mage did in the past.
Now we have Shudderwock Shaman and Taunt Druid with Hadronix what gets resummend by . If you thought it was annoying to play against Big Resurrect priest, try playing against a wall of taunts that get summoned back multiple times, just way too often.
You might say, Shudderwock is nothing like Quest Mage, well there I think you are wrong. It’s exactly the same, instead of frost nova they clear boards with Lightning Storm or Volcano! Until they reach their lethal requirement and play Shudderwock, again you can spectate your game and do nothing.
There is no counter if your deck is also playing the slow game!
So this forces people to no other option then playing brainless decks like Facehunter or other super aggressive decks, like Tempo Face Rogue or Agro Paladin. Because the only way to win from these annoying decks it to kill them before turn 6! So if you want to play control your shit out of luck when you run in to the decks I mentioned earlier.
And I get it now, this does create a sense of gameplay, that looks like rock-paper-scissors!
So why am I making this post and saying enough is enough blizzard. We have to draw a line somewhere. Every mechanic should have a counter, basically charge vs taunt. Or deathrattle vs silence. The options are endless. And thank god most mechanics have.
But we should never be merely spectators to our match and have no control on the outcome. For me this happens in the most decks I mentioned earlier, and it also describes why face(brainless)hunter for me falls in the same category. But at least Face hunter can be dealt with. I know I’m oversimplifying things, and it isn’t hard to read this and start nit-picking on little things. But overall, in the broader sense you should be able to get the picture of what I’m trying to get across here.
I am curious, what do you guys think, in your opinion, is this something Blizzard should address now or in the near future? And if so feel free to post any suggestions on how to do this. Please leave your vote and comment below to elaborate on your vote.
Lets keep the discussion healthy and constructive. Thanks guys
Frosty out!
No.
For the same reasons that Freeze Mage was a very powerful but very easily beaten deck. Not to mention that the king of slow decks actually beat the ever living crap out of Freeze Mage because well... they couldn't kill you when you had 20+ armour as a Warrior.
The Shudderwock-combo doesn't actually beat that many decks on the ladder (with folks reporting negative winrates against the deck its supposed to be good against Cubelock)
It's a slow buildup that you can very easily see happening, this means that if you are playing a slow deck then you have to speed up your gameplan rather than sit back and do nothing (the old argument why Jade Idol was actually good for the game - folks had to build proactive decks rather than reactive fatigue decks)
The combo itself actually doesn't do much if anything that we have seen before, the only difference is that now it's shaman and not priest not to mention the annoying animation timers. You didn't list the Prophet Velen-combo deck that came with Whispers of the Old Gods so I presume you are just making this poll because... reasons?
If you don't like combo decks ruining you, then play faster decks. If you don't like that, well the game has to be balanced and your enjoyment from playing hour long games of fatigue warrior in the past... well, let's just say that those days are thankfully LONG gone... and this is coming from someone who actually enjoyed those games.
Quick Edit: You might want to make your polls at least slightly less biased because I know what you are talking about it's just that you are wrong in most cases. You can have your opinion, just doesn't make it objectively right that it would be beneficial or the like for the game.
Hi guys,
As a huge Hearthstone fan since the beta, I would like to describe how my favoured turn based game is supposed to go.
My opponent does something, I react to that move, he responds and I try to do the math and counter that response. Etc etc etc.. until the end of the game, where is decided that the best player has won the match. Or you had bad RNG because you did not get to draw your needed counter, and this I can definitely live with. So keep this in the back of your mind for a minute…
In the past we had the arch type of Quest mage, this would stall your game, freeze your minions until it had his lethal requirements in the hand. From that point there was nothing you could do except spectate, until it played out, yes some turns you were allowed to play something on the board.. but it wouldn’t take long for a frost nova and doomsayer..
So don’t get me wrong, I’m not saying these decks are not fun to play, or don’t require any skills to play, because they do, but I do say it’s absolutely NO fun to play against. I don’t get to play my full potential, because half of the game I can’t make any choices to counter anything. You basicly feel helpless..
With Ice block out of the way I thought to myself, thank god that is out of the way. we won’t see this deck or gameplay on standard anymore. And Oooh boooy was I wrong.
Lately new architypes have arrived, and they do exactly the same as Quest mage did in the past.
Now we have Shudderwock Shaman and Taunt Druid with Hadronix what gets resummend by . If you thought it was annoying to play against Big Resurrect priest, try playing against a wall of taunts that get summoned back multiple times, just way too often.
You might say, Shudderwock is nothing like Quest Mage, well there I think you are wrong. It’s exactly the same, instead of frost nova they clear boards with Lightning Storm or Volcano! Until they reach their lethal requirement and play Shudderwock, again you can spectate your game and do nothing.
There is no counter if your deck is also playing the slow game!
So this forces people to no other option then playing brainless decks like Facehunter or other super aggressive decks, like Tempo Face Rogue or Agro Paladin. Because the only way to win from these annoying decks it to kill them before turn 6! So if you want to play control your shit out of luck when you run in to the decks I mentioned earlier.
And I get it now, this does create a sense of gameplay, that looks like rock-paper-scissors!
So why am I making this post and saying enough is enough blizzard. We have to draw a line somewhere. Every mechanic should have a counter, basically charge vs taunt. Or deathrattle vs silence. The options are endless. And thank god most mechanics have.
But we should never be merely spectators to our match and have no control on the outcome. For me this happens in the most decks I mentioned earlier, and it also describes why face(brainless)hunter for me falls in the same category. But at least Face hunter can be dealt with. I know I’m oversimplifying things, and it isn’t hard to read this and start nit-picking on little things. But overall, in the broader sense you should be able to get the picture of what I’m trying to get across here.
I am curious, what do you guys think, in your opinion, is this something Blizzard should address now or in the near future?
And if so feel free to post any suggestions on how to do this. Please leave your vote and comment below to elaborate on your vote.
Lets keep the discussion healthy and constructive. Thanks guys
Frosty out!
" In the beginning, there was nothing, which exploded."
yeah, upgrade the game already!
Way to to construct a false dichotomy for your poll, there.
To address your actual point, I think it's kind of nonsense. You're clearly trying to weaken combo decks, but you also call out Hadronox, which is a control tool. But strangely, you called out two incredibly weak decks. At the moment, aggro is the name of the game with aggressive paladin decks dominating, and you're trying to eliminate non-combo decks instead of the real problem.
Taunt Druid can be countered hard... It's a strong deck, but has quite a few polarizing matchups... If you can't figure out how to counter it then I'm afraid that's your problem, not the design of the game (hint - there's at least one NEUTRAL card that hard counters the entire gameplan)... Also shudderwock shaman gets wrecked by aggro... so... yes.. that deck also can be countered
I get the feeling that you just championing your preferred play-style and disregarding others. Well, actually, you're belittling aggro decks by calling them brainless, but setting your personal standard as the value others ought to match is unjust.
The meta is like water anyway. It will find the path the least resistance and flow in that direction. You can be a rock in the stream and it will flow past you. You can be a leaf and flow with it. Or, you can try to divert the movement of the meta by finding an exploitative deck that shifts the stream. You are part of the greater game; instead of making a case for God (Blizz) to come move the river for you, why not accept your part in it?
And, honestly, the meta is less than a week old right now. Patience will bear out changes.
I get where you are coming from. That feeling of hopelessness as your opponent has answer after answer, or pulls off a combo that is so grossly overpowered it feels like or literally is the case that is nothing you can do.
But that is just inherent with a good card game. Those crazy things attract a certain player that would not play otherwise. People who don't play Magic compare HS to Magic a lot unfavorably. Let me say Magic has some stuff that is WAY grosser and more unfair than HS. There Legacy mode includes many turn 2 leathals. lol The standard almost always at least one unbeatable combo. I feel like HS is doing a pretty good job at having that but it not overtaking the game.
I actually really like the meta so far...I am beating Pally and Cubelock well enough with my own decks. Cubelock seems a bit overpowered for sure, that could prolly use a nerf. I can beat it like 50% ish with most the decks I have, but I don't have anything that is favored I always just edge it out sometimes.
I have a deck that absolutely FARMS Odd Pally
There are a lot of ways to play around Taunt Druid. That deck is DESTROYED by silences, right? Unless it can Naturalize its own minion...and give you 2 cards, then lose horribly. lol. I think that deck is pretty fair. It is a reasonable amount of minions and minion combat.
Shudderwock. I was able to be aggressive enough on a Control Warrior that made to beat it. It does run the Rush Package but it is still very much not an aggro deck. Shudderwock is pretty weak.
The only legitimate way to play this game is for both players to honorably pass each turn until turn 10 when I can drop Sindragosa + ping one of the 0/1s
Just to get it clear, I said to make sure that these interactions have a decent answers and move away from being merely a spectator to your game while the other has all the moves and answers. There comes a power creep with these kind of mechanics.
For people who are saying, these decks are not a porblem, just by looking at the winrate, and the expansion has only just begun. Exactly that, the expansion has only just begon. Big chance you will see this problem increase the power creeping up when more cards come out later this year...
" In the beginning, there was nothing, which exploded."
What i think, Infinite combos or cycling degenerate the game. Jade idol, Rin, OTK ... I know you can silence Rin, but with Dark Pact in the game its berely possible. 4 Hadronox also feels like something that can brake the game. But those cards itself are not always a problem. Its just the little pieces here and little pieces there. Cube, Dark pact, Rin, Shudderwock that can be played more than once, 4 doomguards without any discard... thats the problem. I also think that if you erase those decks from meta, aggro decks will be less popular. Losing against cube locks feels like they cheated and losing against combo feels helpess without tool to defend.
I get it, game needs to evolve. But testers should do a better job discovering those interactions that feels wrong.
And maybe, its all just an infinite argue between players who want to enjoy the game, watch their tribal decks and maybe laddering sometimes and those, who just minmax every single deck, depending on percentage winrates and counters. There should be two hearthstones for those two types of players. (jk) :D
" In the beginning, there was nothing, which exploded."
Nothing has changed since closed BETA when I first started playing the game. If you do not like it then maybe HS is not for you.
What you are describing in your wants for the game is Magic the Gathering.
To me, loosing to combo and control are a lot more satisfying than loosing to aggro, and I still don't whine about removing aggro, because you NEED different type of decks.
Aren't you the guy that had an RNG conspiracy thread locked
Gnomeferatu or Death grip from Lich King or Arfus to burn or take shudderwock.
Your grammar made me choose no
Don't mind me just passing by