Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
What are your initial impressions of Paladin in Standard?
Are there any Paladin decks that you love to play as?
Are there any Paladin decks you can't stand playing against?
I'm so glad Control Paladin, with this deathrattle twist due to N'Zoth, the Corruptor, is back: i've been playing Control Paladin since early beta and it has been my favourite deck since then. Unfortunately, with all the sticky minions around after GvG came out, it wasn't viable anymore. But still, the Wild Pyromancer + Equality is by far THE BEST board clear you can have, and now is supereffective. Forbidden Healing is an amazing card, Ragnaros, Lightlord has insane value: everything now is suggesting that Control Paladin is back as a really strong archetype.
What are your initial impressions of Paladin in Standard?
Very good. Paladin is my favorite class and I can see many decks possibilites in the next couple of months. We have a control deathrattle, maybe murloc, midrange looks very nice and I don't think aggro and secret paladin is death yet.
Are there any Paladin decks that you love to play as?
Control Deathrattle. Works very well and (for me) is very favorable against all the C'thun out there. I love to play midrange as well, this season is my "to go" deck.
Are there any Paladin decks you can't stand playing against?
I not very found of the "healadin" one. Looks like only heals for 30 minutes and die... its just annoying.
What are your initial impressions of Paladin in Standard?
Paladin Seems to be a very powerful class this time around, they have gotten a lot of surprisingly good cards and have some good tempo power. Oh and Control Pally
Are there any Paladin decks that you love to play as?
Me personally? Murloc Paladin! I am not even kidding, with the Vilefin Inquisitor you get a (freaking adorable) Silver Hand Murloc generator which is now your hero power, the murlocs themselves are relatively aggresive and it seems very Solid with Anyfin Can Happen
Are there any Paladin decks you can't stand playing against?
C'thun Paladin, as well as the aggro Paladin with the divine shield Synergy
What are your initial impressions of Paladin in Standard?
Goodbye cancerous secret pally, hello control-a-din. The potential for aggro-oriented decks with murlocs and divine shield (a la Twobiers style) is also interesting, though I lack the cards for it sadly.
Are there any Paladin decks that you love to play as?
I found a lightlord ragnaros on my 2nd Old Gods pack opening and I've been trying to use him as much as possible. My first and favorite deck has been a Yogg paladin which is hilarious to play with but sadly not that competitive (utterly shameless self-promotion: it can be found at http://www.hearthpwn.com/decks/511006-yoggadin). I've also been dabbling with a murloc boardflood list that uses Frostwolf Warlord and Sea Giant along with rag for some endgame staying power.
Are there any Paladin decks you can't stand playing against?
While playing with my C'Thun priest deck, I faced a divine shield pally running Rallying BladeSteward of Darkshire and Stand Against Darkness that utterly wrecked me. I've also consistently had a tough time against dragondin. However, neither of these has been anywhere near annoying as the "ILL NEVER TELL -> SHIELDS UP RED ALERT -> REPORTING FOR DUTY -> STEAM CLUNK -> THE END IS CLOSE -> WHO AM I -> HEHEHEHUEHUEHAHAHA" antics from the last several months, so I am not going to complain too loudly about either.
Paladin has been by far my most successful class since Standard dropped last week, mainly with a control oriented Dragon Paladin deck. Because of the massive value from dragon-synergy early drops like Blackwing Technician and Twilight Guardian combined with Paladin's stellar board clear options, it can hold its own against aggro. In the control match-up, dropping huge Dragon threats and using Equality, Keeper of Uldaman, and Aldor Peacekeeper to neutralize big minions being played by your opponent allows extraordinary trades.
2x Forbidden Healings are the key to having a flexible playstyle as they can be used for a late game 20 HP nuke on your face or on a bigger minion to heal up after playing a couple other minions. Needing only 2 or 3 leftover mana to full heal a Chromaggus is insane value.
My must craft is 2 Forbidden Healings. The card is an absolute powerhouse of value.
i think murloc still seems to be the IN thing. Must have card -- I'd say Steward of Darkness. Run it together with murlocs, and it's amazing how the 1/1 minions can last.
i've gone over the top with my deckbuilding this time around and built a deck based on Reno + murloc + C'thun:
Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
What are your initial impressions of Paladin in Standard?
Are there any Paladin decks that you love to play as?
Are there any Paladin decks you can't stand playing against?
What are some must craft Paladin cards?
- Control is strong with this one
- N'Zoth Paladin
- Probably the Darkshire Aggro
- I would have to say Divine Strength... Not sure how much I like Ragnaros..... Anything pass a common would be Forbidden Healing....
Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
What are your initial impressions of Paladin in Standard?
Are there any Paladin decks that you love to play as?
Are there any Paladin decks you can't stand playing against?
What are some must craft Paladin cards?
- Pally is versatile right now. The class has a lot of options available to play pretty much any type of deck. It's fun.
- I'm not sure how to go with N'Zoth pally. what minions to use etc. and anything I found was slow for me, and I couldn't controll the board enough so I made this list. Make my early 'n mid game consistent to me.
- must craft paladin cards are: Tirion Fordring, Equality, Forbidden Healing and Aldor Peacekeeper. I know 3 of the cards aren't even Wog, but in my opinion if you want to play standard you have to have all of those cards. I would also recommend crafting Ragnaros, Lightlord and Lay on Hands for slower decks because thy give you soo much reach and consistency, that is a mistake to pass up.
Paladin in Standard
Remember to keep your discussion constructive. If you need to blow off some steam, please visit our Group Therapy Thread over in General Discussion. Some food for thought:
I'm so glad Control Paladin, with this deathrattle twist due to N'Zoth, the Corruptor, is back: i've been playing Control Paladin since early beta and it has been my favourite deck since then. Unfortunately, with all the sticky minions around after GvG came out, it wasn't viable anymore. But still, the Wild Pyromancer + Equality is by far THE BEST board clear you can have, and now is supereffective. Forbidden Healing is an amazing card, Ragnaros, Lightlord has insane value: everything now is suggesting that Control Paladin is back as a really strong archetype.
The end is coming!
Lets see:
Very good. Paladin is my favorite class and I can see many decks possibilites in the next couple of months. We have a control deathrattle, maybe murloc, midrange looks very nice and I don't think aggro and secret paladin is death yet.
Control Deathrattle. Works very well and (for me) is very favorable against all the C'thun out there. I love to play midrange as well, this season is my "to go" deck.
I not very found of the "healadin" one. Looks like only heals for 30 minutes and die... its just annoying.
hmmm forbidden healling and maybe ragnaros.
Paladin Seems to be a very powerful class this time around, they have gotten a lot of surprisingly good cards and have some good tempo power. Oh and Control Pally
Me personally? Murloc Paladin! I am not even kidding, with the Vilefin Inquisitor you get a (freaking adorable) Silver Hand Murloc generator which is now your hero power, the murlocs themselves are relatively aggresive and it seems very Solid with Anyfin Can Happen
C'thun Paladin, as well as the aggro Paladin with the divine shield Synergy
Here, have a deck idea as well
No one expects the Murloc Inquisition!
Goodbye cancerous secret pally, hello control-a-din. The potential for aggro-oriented decks with murlocs and divine shield (a la Twobiers style) is also interesting, though I lack the cards for it sadly.
I found a lightlord ragnaros on my 2nd Old Gods pack opening and I've been trying to use him as much as possible. My first and favorite deck has been a Yogg paladin which is hilarious to play with but sadly not that competitive (utterly shameless self-promotion: it can be found at http://www.hearthpwn.com/decks/511006-yoggadin). I've also been dabbling with a murloc boardflood list that uses Frostwolf Warlord and Sea Giant along with rag for some endgame staying power.
While playing with my C'Thun priest deck, I faced a divine shield pally running Rallying Blade Steward of Darkshire and Stand Against Darkness that utterly wrecked me. I've also consistently had a tough time against dragondin. However, neither of these has been anywhere near annoying as the "ILL NEVER TELL -> SHIELDS UP RED ALERT -> REPORTING FOR DUTY -> STEAM CLUNK -> THE END IS CLOSE -> WHO AM I -> HEHEHEHUEHUEHAHAHA" antics from the last several months, so I am not going to complain too loudly about either.
I want Forbidden Healing badly. Rallying Blade is interesting but not a must-have imo. Ragnaros, Lightlord is absolutely a must in any control list. Since none of the "traditional" pally cards got smacked by the nerfbat, the usual suspects (Aldor Peacekeeper Tirion Fordring etc) all apply here as well.
(>'o')>
(^'0'^)
<('o'<)
Paladin has been by far my most successful class since Standard dropped last week, mainly with a control oriented Dragon Paladin deck. Because of the massive value from dragon-synergy early drops like Blackwing Technician and Twilight Guardian combined with Paladin's stellar board clear options, it can hold its own against aggro. In the control match-up, dropping huge Dragon threats and using Equality, Keeper of Uldaman, and Aldor Peacekeeper to neutralize big minions being played by your opponent allows extraordinary trades.
2x Forbidden Healings are the key to having a flexible playstyle as they can be used for a late game 20 HP nuke on your face or on a bigger minion to heal up after playing a couple other minions. Needing only 2 or 3 leftover mana to full heal a Chromaggus is insane value.
My must craft is 2 Forbidden Healings. The card is an absolute powerhouse of value.
one of my fav hero... besides the priest.
i think murloc still seems to be the IN thing. Must have card -- I'd say Steward of Darkness. Run it together with murlocs, and it's amazing how the 1/1 minions can last.
i've gone over the top with my deckbuilding this time around and built a deck based on Reno + murloc + C'thun:
my decks (comments appreciated):
Lyra's Dragons (standard) | C'Thun Druid (standard) | Lyra's Prince (standard) | C'Thun Undead (wild)
I never saw N'Zoth, the Corruptor Paladin coming.
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