RRRRGGHHH!!!! I just got, after 5 tries and 4 hours, to the last boss. The final run took me about 1h15min, plus final boss fight took me another 40 min (we were both about out of cards). The ONLY reason I was able to somehow counter him was because all my creatures were always stealthed AND I had double health AND I had 2 whirlwinds AND two King Mosh. Towards the end, boss was throwing THE CANDLE every turn, I could not keep any mobs on field and lost at him being long time at 3 health. I think he did at least ten or so AOE-damage spells during the run. He also had the 4-attack poisonous weapon ready. I have no clue whatsoever how the final boss should be killed.
I'm one of those who try to collect as many card backs as possible. So I would like to get this one too and feel the need to try to play the dungeon runs. If there would not be a card back, I wouldn't have a problem (for example, some packs would be ok instead). Problem is that with the other adventures, you could try the same boss over and over again, until you got a chance. Now, you have to spend an hour or more PER TRY just to get to the boss, instead of concede and retry in 5 seconds. The final boss is somewhat like the heroic Lich king -bosses, but really, I can't save before the boss and have to spend another hour per try... and need to do this 9 times?
This is the worst additional adventure I have seen in this game. It would be kinda fun, if there would be no need to win. With the card back, its just stressful and not fun at all.
Had to get this out, after spending more than 5 hours getting frustrated and hating the game.
On my first try, I got to the final boss using a mage deck that had the way gate, 4 ragnaros, 1 antonidas, about 4 babbling books and 3 cabalists tome, the greedy pickaxe, 2 extra cards at start of game. I lost because I mulliganed the way gate for my ragnaroses, and ended up drawing too many random tomes and frost-bolts. (my opponent was the darkness, so I just needed to set up tons of ragnaros and then I would win) I drew 2 of my ragnaros and ran out of steam
I defeated the final boss on my second try, which was my first attempt with hunter. My final deck contained 5 Cathrenas, 2 nzoth, 2 extra turns, 2 hunter DK, while my minions that cost 5 or more cost 5, and my spells cost 1 less. I took the board around turn 9, by playing nzoth, which summoned 2 cathrenas, next turn playing my second nzoth and taking an extra turn. That huge swing enabled DK to do the rest by summoning tons of 5 mana 10/10s and I won around turn 14.
I learned a long time ago that when the game made me feel this way, I had to change my objective. Your feeling that you need that card-back is just going to torture you. I don't want to belittle the "completist" instinct, but consider how your need for yet another set of pixels to look at has made you waste 5 hours, have no fun, make no progress, with no hope in sight.
first run i did was with a hunter and it was going pretty well, last boss was the 7 eyes tentacle monster and his deck completly rekt me since i didnt know what the beams did... that and him either shuffling my minions into my deck or taking my big cards with a random mind control when its the only creature in a sea of 1/1 on my side of the board. it is alot of rng if anything that is what i dislike about it
True, I do need to take this thing as "once in a while, when I have the feel for it" instead of trying to complete it straight on. Funny thing is that I would have no problems if each class win would give like 10 packs each to those who get through all 8 bosses. It's the card back that I have problems with. Of course, that is the normal Blizzard way, to put card back at the end of such thing. Maybe I'm getting bit tired of the whole thing though, with Nemsy and Thrill of victory etc. Already jumped through dumb hoops for Samsung-card back and Lady Liadrin and travelled 400km for Power Core etc. Sadly, I just cannot concentrate only on playing ladder or wild, without trying to complete the other stuff :).
Anyways, I think the other bosses seem ok (although Overseer Mogark seemed really tough, and I have not seen the trap-room yet), but the final kobold boss was incredibly random and felt quite unfair even, having hand full of different removals most of the time. Or changing my minions to his side. Or whatever. It probably requires a really good deck with correct treasures and such to have a chance.
Anyways, one boss run took me at least that 1,5 hours to go through, and I could have like 6 or more normal games in that time. I will see if I get faster with the runs, as I do not want to spend most of my gaming time per evening on one try for the boss.
Seems like concentrating on collecting as powerful end-game creatures is the way to go on deckbuilding. Fast face deck probably just does not have the oomph to get through the higher health numbers of later bosses. I also have no clue how I could have survived without the double HP treasure... but people do seem to get through without it as well so have to try it out at some point.
I won on my first try with an absolutely busted aggro mage deck. Haven't won since, though. I can usually make it to the last boss, but they are tough. And the Trapped Room can just be a run-ender if you are unlucky enough to get that challenge in the rotation.
If it makes you feel better i spent 2 hrs and beat the darkness final boss on warrior 2nd run (5 runs total in this time).
Had double deathrattle, 5 cost minions, and the legendary weapon bonuses. Last perk was the wax rager deathrattle. Mulliganned hard and got him out turn 3. Baaically was gg from there. The pointbof these is to be insanely hard. Hence the challenge part. Heroic bosses were never challenging, they were basically spam reset till you get thebideal opener then hope for rng. That there is terrible design. These end bosses take a lot of skill and planning to beat plus some hood choices along the way. Just gotta keep at it and get a feel for how to do it better. I've so far found it fairly balanced up to the 8th boss with 1 or 2 who give me a hard time.
I beat it first try with Warrior with lots of weapons and charge minions, +1/1 to all minions, 3 secrets, steal an opponents minion etc. Took 3 times to beat it with Shaman with lots of jades and elementals and bag of coins, minions cost 5 and enemy minions cost 1 more. I had a ton of fun with it though. I'm not in a rush to complete with the other classes cuz I want to play ladder with the new cards, but I'll definitely do more runs later. Definitely excited to see all the rare encounters.
Yesterday, I got away pretty relaxed with the druid on my very first run and after several attempts and a good deal of luck, I also led the hunter through the eight bosses. So far, I've gotten through to the seventh boss, but from there on the victory is basically only determined by the factor,
that you could choose between the most useful treasures,
that after each round you got really useful card supplement packages,
that you get the right opponent for your card choice,
that one draws correctly, whether the opponent draws "worse" (in the case of Azari also which cards he discards from you)
and last but not least, that your own cards with RNG also bring beneficial results.
RNG + RNG + RNG + RNG + RNG = VICTORY
If these factors are not really ALL in combination, you can play tactically flawlessly (and I certainly do not say that I always do that ^^) as you like, but you will not be able to pull the run through to the end.
I've been extremely sorry that this time there is no adventure (though a slimmed down as in the KotFT expansion), since I personally think that Blizzard has brought out really great ones here, but with this RNG Fiesta this fact becomes only twice as bitter.
I've been happy to adapt my decks to the heroic challenges, and while I do not want to deny that some bosses also needed a certain RNG factor, i could at least follow a clear strategy with my OWN cards. Now, you just hope that the pre-packaged three cards presented to you over a (partly misleading) caption will somehow be useful, because, as I said, that depends heavily on the other random selections as the game progresses.
All in all a diverting mode, but an extremely tedious undertaking if one should be interested in the cardback (which seems to me, to be a very appropriate reward for this ordeal ^^).
I agree it is super annoying to have to play through the easy bosses every time to get to the harder ones. You should have 3 attempts for a dungeon run. It is already structured like an arena run with the build your deck feature so why not play until you get 3 losses on a run.
I am just glad the prize for winning it is just a card back, and an ugly one at that. This is probably the first adventure I am not going to complete.
I think this adventure is a challenge, just like the Frozen Throne Lich king one, don't take too hard to get that card back, like frustrating yourself by going on it 5x, 10x in a row, you'll eventually get it, over time. take it easy.
However, even though it's a free thing, i do think that blizzard was kinda greedy by not giving rewards after you defeat the 8 bosses with one class, for example. Other card games would surely give more rewards to make the players feel batter about doing this adventure. But Blizzard is blizzard... you know, they'll always be greedy, unfortunately.
It's like playing another type of video game, making it through eight levels, reaching a boss, losing, and then having to go back to the first level, rather than having to just replay the boss level. This might make sense if you just had to do it once, but repeating it nine times is not in any way appealing. I realize that the dungeon runs are just for fun, but I don't even like video games where you have to go back to the last auto-save when you die, as opposed to being able to save whenever you want. Granted, it's not quite as bad since things are a little different when you replay, but not that different.
I've always beaten the adventures on heroic and gotten the heroic card back, but that felt challenging, but not like a chore or waste of time. But just imagine if, after beating all the levels in a wing, then beating three of the four levels on heroic, that you then lost and had to start totally from the beginning, at the first of the levels in the non-heroic wing, and then had to win seven more matches just to get to the final boss in the final level again. This is pretty much the same as that, though the earlier games are shorter.
First, I tried warrior, since I didn't think it would be so hard, and I figured I'd just go through the heroes one by one in order. I got the card that healed you up to full health and filled your board with legendary minions. It was the end of the dungeon run, very hard, and that card was really my only win condition. I was in good shape to win, played that card, and one of my lengendaries was Acidmaw. On the next turn, the game played a three-damage AOE spell, and Acidmaw cleared my whole board and I lost. Then, I tried a second run, got the same 10-mana spell, was in good shape, healed to 45 health and filled my side of the board with big legendaries. Except one of the legendaries was Majordomo Executus, so that immediately reduced my health to 8 and, of course, I lost.
Then, I gave Mage a try, and I actually made it through the whole run on the first try, but it was more stressful than fun playing the last couple of games in the run and knowing that I'd have to start from scratch if anything bizarre happened like on my two runs with Warrior.
On the one hand, using this card back will probably be something that not everyone will be able to do, but I'm not so sure that it will show that you're good, as opposed to showing that you have bad enough OCD to put up with all this just for a card back. Also, it's just a game. Unless you're a pro and making a living from it, there's no real-life advantage to in-game accomplishments. The only reason to try to accomplish certain things in the game is because it's fun to do so, which is the point of a game. I hate to say it, but this isn't fun, though it would be if you didn't have to start from scratch every time you lost.
Sure, it's just a card back and you don't have to complete it, but it would just be more fun, regardless of the card back, if you didn't have to start at square one every time you lose. Other than that, it's something different and fun, which is why the way it was implemented is a shame.
Guys (and girls) - they specifically called this mode a Roguelike game, and it completely is. In EVERY roguelike game, you have to play through easier levels to get to the better powerups and later stages. In almost all Roguelike games, to get to the later stages generally takes a little bit of luck, a fair amount of skill, and a lot of time.
With Binding of Isaac or FTL, I can also easily sink an hour into the game - only to get to the final boss and die (especially FTL). Dungeon Run is no different.
No one is forcing you to play (besides getting the packs and you could just grind the first two or three bosses a few times to get your packs). I feel the bosses in the 5-7 range do provide a bit of challenge, but proper deck building and trading can easily help you win.
And I did a paladin run this morning on my commute and beat all 8 bosses in 45 minutes. Granted it was a murloc/silver hand buff deck (got justicar's ring and the flag that gives all minions +1/+1), but I even had the cube that shuffles your deck with your opponent and gives you half their cards and discounts your cards by 2. And I still won by playing that at the right time in a few games.
For me, I just have fun with the interesting encounters, the special cards, and the insane synergies you can experience. If you don't like playing it, then don't play it, just realize you are in for a time sink.
And at least you don't have to play the SAME boss over and over again in Heroic mode until you beat them. Some of the heroic boss fights in the previous adventures, I played dozens of times just to get the card back.
I don't know why on earth it took you an hour and 15 minutes unless you were fatiguing intentionally like every fight. I just did 11 bosses (no final boss) in less than hour while I was marking tests. In terms of the runs themselves, they're super fun. I like that there's no set strategy and your run is different every time. Sometimes you get screwed on passives, other times you get awesome additions. It's one of the most fun modes HS has put out yet and I've played it more than I've played ranked so far.
get good? im at 6/9 completed and 4 of those were on the first try, 2 on the 2nd try. if you know how to build decks, and you know how to draft arena this should be super simple.
the only exception to that being hunter for me i have no idea how youre supposed to win the hunter one outside of some crazy rng rolls
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RRRRGGHHH!!!! I just got, after 5 tries and 4 hours, to the last boss. The final run took me about 1h15min, plus final boss fight took me another 40 min (we were both about out of cards). The ONLY reason I was able to somehow counter him was because all my creatures were always stealthed AND I had double health AND I had 2 whirlwinds AND two King Mosh. Towards the end, boss was throwing THE CANDLE every turn, I could not keep any mobs on field and lost at him being long time at 3 health. I think he did at least ten or so AOE-damage spells during the run. He also had the 4-attack poisonous weapon ready. I have no clue whatsoever how the final boss should be killed.
I'm one of those who try to collect as many card backs as possible. So I would like to get this one too and feel the need to try to play the dungeon runs. If there would not be a card back, I wouldn't have a problem (for example, some packs would be ok instead). Problem is that with the other adventures, you could try the same boss over and over again, until you got a chance. Now, you have to spend an hour or more PER TRY just to get to the boss, instead of concede and retry in 5 seconds. The final boss is somewhat like the heroic Lich king -bosses, but really, I can't save before the boss and have to spend another hour per try... and need to do this 9 times?
This is the worst additional adventure I have seen in this game. It would be kinda fun, if there would be no need to win. With the card back, its just stressful and not fun at all.
Had to get this out, after spending more than 5 hours getting frustrated and hating the game.
On my first try, I got to the final boss using a mage deck that had the way gate, 4 ragnaros, 1 antonidas, about 4 babbling books and 3 cabalists tome, the greedy pickaxe, 2 extra cards at start of game. I lost because I mulliganed the way gate for my ragnaroses, and ended up drawing too many random tomes and frost-bolts. (my opponent was the darkness, so I just needed to set up tons of ragnaros and then I would win) I drew 2 of my ragnaros and ran out of steam
I defeated the final boss on my second try, which was my first attempt with hunter. My final deck contained 5 Cathrenas, 2 nzoth, 2 extra turns, 2 hunter DK, while my minions that cost 5 or more cost 5, and my spells cost 1 less. I took the board around turn 9, by playing nzoth, which summoned 2 cathrenas, next turn playing my second nzoth and taking an extra turn. That huge swing enabled DK to do the rest by summoning tons of 5 mana 10/10s and I won around turn 14.
Each run took about 30 minutes.
They are long.
I learned a long time ago that when the game made me feel this way, I had to change my objective. Your feeling that you need that card-back is just going to torture you. I don't want to belittle the "completist" instinct, but consider how your need for yet another set of pixels to look at has made you waste 5 hours, have no fun, make no progress, with no hope in sight.
first run i did was with a hunter and it was going pretty well, last boss was the 7 eyes tentacle monster and his deck completly rekt me since i didnt know what the beams did... that and him either shuffling my minions into my deck or taking my big cards with a random mind control when its the only creature in a sea of 1/1 on my side of the board. it is alot of rng if anything that is what i dislike about it
Garrosh did nothing wrong.
True, I do need to take this thing as "once in a while, when I have the feel for it" instead of trying to complete it straight on. Funny thing is that I would have no problems if each class win would give like 10 packs each to those who get through all 8 bosses. It's the card back that I have problems with. Of course, that is the normal Blizzard way, to put card back at the end of such thing. Maybe I'm getting bit tired of the whole thing though, with Nemsy and Thrill of victory etc. Already jumped through dumb hoops for Samsung-card back and Lady Liadrin and travelled 400km for Power Core etc. Sadly, I just cannot concentrate only on playing ladder or wild, without trying to complete the other stuff :).
Anyways, I think the other bosses seem ok (although Overseer Mogark seemed really tough, and I have not seen the trap-room yet), but the final kobold boss was incredibly random and felt quite unfair even, having hand full of different removals most of the time. Or changing my minions to his side. Or whatever. It probably requires a really good deck with correct treasures and such to have a chance.
Anyways, one boss run took me at least that 1,5 hours to go through, and I could have like 6 or more normal games in that time. I will see if I get faster with the runs, as I do not want to spend most of my gaming time per evening on one try for the boss.
Seems like concentrating on collecting as powerful end-game creatures is the way to go on deckbuilding. Fast face deck probably just does not have the oomph to get through the higher health numbers of later bosses. I also have no clue how I could have survived without the double HP treasure... but people do seem to get through without it as well so have to try it out at some point.
I won on my first try with an absolutely busted aggro mage deck. Haven't won since, though. I can usually make it to the last boss, but they are tough. And the Trapped Room can just be a run-ender if you are unlucky enough to get that challenge in the rotation.
It's purely cosmetic...
If it makes you feel better i spent 2 hrs and beat the darkness final boss on warrior 2nd run (5 runs total in this time).
Had double deathrattle, 5 cost minions, and the legendary weapon bonuses. Last perk was the wax rager deathrattle. Mulliganned hard and got him out turn 3. Baaically was gg from there. The pointbof these is to be insanely hard. Hence the challenge part. Heroic bosses were never challenging, they were basically spam reset till you get thebideal opener then hope for rng. That there is terrible design. These end bosses take a lot of skill and planning to beat plus some hood choices along the way. Just gotta keep at it and get a feel for how to do it better. I've so far found it fairly balanced up to the 8th boss with 1 or 2 who give me a hard time.
I beat it first try with Warrior with lots of weapons and charge minions, +1/1 to all minions, 3 secrets, steal an opponents minion etc. Took 3 times to beat it with Shaman with lots of jades and elementals and bag of coins, minions cost 5 and enemy minions cost 1 more. I had a ton of fun with it though. I'm not in a rush to complete with the other classes cuz I want to play ladder with the new cards, but I'll definitely do more runs later. Definitely excited to see all the rare encounters.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Yesterday, I got away pretty relaxed with the druid on my very first run and after several attempts and a good deal of luck, I also led the hunter through the eight bosses. So far, I've gotten through to the seventh boss, but from there on the victory is basically only determined by the factor,
that you could choose between the most useful treasures,
that after each round you got really useful card supplement packages,
that you get the right opponent for your card choice,
that one draws correctly, whether the opponent draws "worse" (in the case of Azari also which cards he discards from you)
and last but not least, that your own cards with RNG also bring beneficial results.
RNG + RNG + RNG + RNG + RNG = VICTORY
If these factors are not really ALL in combination, you can play tactically flawlessly (and I certainly do not say that I always do that ^^) as you like, but you will not be able to pull the run through to the end.
I've been extremely sorry that this time there is no adventure (though a slimmed down as in the KotFT expansion), since I personally think that Blizzard has brought out really great ones here, but with this RNG Fiesta this fact becomes only twice as bitter.
I've been happy to adapt my decks to the heroic challenges, and while I do not want to deny that some bosses also needed a certain RNG factor, i could at least follow a clear strategy with my OWN cards. Now, you just hope that the pre-packaged three cards presented to you over a (partly misleading) caption will somehow be useful, because, as I said, that depends heavily on the other random selections as the game progresses.
All in all a diverting mode, but an extremely tedious undertaking if one should be interested in the cardback (which seems to me, to be a very appropriate reward for this ordeal ^^).
I agree it is super annoying to have to play through the easy bosses every time to get to the harder ones. You should have 3 attempts for a dungeon run. It is already structured like an arena run with the build your deck feature so why not play until you get 3 losses on a run.
I am just glad the prize for winning it is just a card back, and an ugly one at that. This is probably the first adventure I am not going to complete.
Won with 4 classes. It is easy unless ur final boss is Darkness -.-
Lol, its just a card back guys, why do you play a game mode you don't like for something you already have like 30 of (probably)?
I find it quite fun so far - a real challenge while also including fun deck building - Got 4 heroes down so far, 5 left.
I think this adventure is a challenge, just like the Frozen Throne Lich king one, don't take too hard to get that card back, like frustrating yourself by going on it 5x, 10x in a row, you'll eventually get it, over time. take it easy.
However, even though it's a free thing, i do think that blizzard was kinda greedy by not giving rewards after you defeat the 8 bosses with one class, for example. Other card games would surely give more rewards to make the players feel batter about doing this adventure. But Blizzard is blizzard... you know, they'll always be greedy, unfortunately.
It's like playing another type of video game, making it through eight levels, reaching a boss, losing, and then having to go back to the first level, rather than having to just replay the boss level. This might make sense if you just had to do it once, but repeating it nine times is not in any way appealing. I realize that the dungeon runs are just for fun, but I don't even like video games where you have to go back to the last auto-save when you die, as opposed to being able to save whenever you want. Granted, it's not quite as bad since things are a little different when you replay, but not that different.
I've always beaten the adventures on heroic and gotten the heroic card back, but that felt challenging, but not like a chore or waste of time. But just imagine if, after beating all the levels in a wing, then beating three of the four levels on heroic, that you then lost and had to start totally from the beginning, at the first of the levels in the non-heroic wing, and then had to win seven more matches just to get to the final boss in the final level again. This is pretty much the same as that, though the earlier games are shorter.
First, I tried warrior, since I didn't think it would be so hard, and I figured I'd just go through the heroes one by one in order. I got the card that healed you up to full health and filled your board with legendary minions. It was the end of the dungeon run, very hard, and that card was really my only win condition. I was in good shape to win, played that card, and one of my lengendaries was Acidmaw. On the next turn, the game played a three-damage AOE spell, and Acidmaw cleared my whole board and I lost. Then, I tried a second run, got the same 10-mana spell, was in good shape, healed to 45 health and filled my side of the board with big legendaries. Except one of the legendaries was Majordomo Executus, so that immediately reduced my health to 8 and, of course, I lost.
Then, I gave Mage a try, and I actually made it through the whole run on the first try, but it was more stressful than fun playing the last couple of games in the run and knowing that I'd have to start from scratch if anything bizarre happened like on my two runs with Warrior.
On the one hand, using this card back will probably be something that not everyone will be able to do, but I'm not so sure that it will show that you're good, as opposed to showing that you have bad enough OCD to put up with all this just for a card back. Also, it's just a game. Unless you're a pro and making a living from it, there's no real-life advantage to in-game accomplishments. The only reason to try to accomplish certain things in the game is because it's fun to do so, which is the point of a game. I hate to say it, but this isn't fun, though it would be if you didn't have to start from scratch every time you lost.
Sure, it's just a card back and you don't have to complete it, but it would just be more fun, regardless of the card back, if you didn't have to start at square one every time you lose. Other than that, it's something different and fun, which is why the way it was implemented is a shame.
Guys (and girls) - they specifically called this mode a Roguelike game, and it completely is. In EVERY roguelike game, you have to play through easier levels to get to the better powerups and later stages. In almost all Roguelike games, to get to the later stages generally takes a little bit of luck, a fair amount of skill, and a lot of time.
With Binding of Isaac or FTL, I can also easily sink an hour into the game - only to get to the final boss and die (especially FTL). Dungeon Run is no different.
No one is forcing you to play (besides getting the packs and you could just grind the first two or three bosses a few times to get your packs). I feel the bosses in the 5-7 range do provide a bit of challenge, but proper deck building and trading can easily help you win.
And I did a paladin run this morning on my commute and beat all 8 bosses in 45 minutes. Granted it was a murloc/silver hand buff deck (got justicar's ring and the flag that gives all minions +1/+1), but I even had the cube that shuffles your deck with your opponent and gives you half their cards and discounts your cards by 2. And I still won by playing that at the right time in a few games.
For me, I just have fun with the interesting encounters, the special cards, and the insane synergies you can experience. If you don't like playing it, then don't play it, just realize you are in for a time sink.
And at least you don't have to play the SAME boss over and over again in Heroic mode until you beat them. Some of the heroic boss fights in the previous adventures, I played dozens of times just to get the card back.
Quit complaining and just have fun with this game!
Sorry to hear that, it's my favorite adventure yet.
I don't know why on earth it took you an hour and 15 minutes unless you were fatiguing intentionally like every fight. I just did 11 bosses (no final boss) in less than hour while I was marking tests. In terms of the runs themselves, they're super fun. I like that there's no set strategy and your run is different every time. Sometimes you get screwed on passives, other times you get awesome additions. It's one of the most fun modes HS has put out yet and I've played it more than I've played ranked so far.
get good? im at 6/9 completed and 4 of those were on the first try, 2 on the 2nd try. if you know how to build decks, and you know how to draft arena this should be super simple.
the only exception to that being hunter for me i have no idea how youre supposed to win the hunter one outside of some crazy rng rolls