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    posted a message on KRIPP Quest Shaman / Saviors of Uldum

    Given how the meta is shaping up into a lot of control oriented decks being at the top, you're going to have a difficult time playing the "go for the throat" game at end game. Without value you'll either end it in a few turns late game or get complete stomped, and given the power level of the other top meta decks coming in, usually the latter will happen.

    Posted in: KRIPP Quest Shaman / Saviors of Uldum
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    posted a message on Candlebeard is OP!
    Quote from CallmeCrazy >>
    Quote from Perdephone >>

    You'll utterly ruin the darkness if you take was ragrr. He really is a piece of cake and wax rager is an amazing card for board even beyond the 1 encounter. Cant go wrong. Double deathrattle just makes him broken beyond belief.

     

    It's like the meme dreadsteed spam deck if dreadsteeds had 5 atk.

     Broken beyond belief would be the Paladin epic weapon with double death rattle. I wound up with a 140/70 beetle in play one game.
     That's....ridiculous
    Posted in: Dungeon Run
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    posted a message on Candlebeard is OP!
    Quote from Infirc >>
    Quote from Perdephone >>

    You'll utterly ruin the darkness if you take was ragrr. He really is a piece of cake and wax rager is an amazing card for board even beyond the 1 encounter. Cant go wrong. Double deathrattle just makes him broken beyond belief.

     

    It's like the meme dreadsteed spam deck if dreadsteeds had 5 atk.

     took Wax Rager against darkness..he used Entomb on it and then played it against me the very next turn :sadface:
     Wowwww that isbsome hardcore bad luck. Holy crap.
    Posted in: Dungeon Run
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    posted a message on Confusion about expansion rotation

    Not true. You can craft things from the expansionsnrotating out since they're worth full dust when they rotate for 2 weeks usually. So you can craft from those sets and just get back your dust later on.

    Posted in: General Discussion
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    posted a message on I hate this adventure...

    If anyones having issues eith the darkness just take was rager every run. 1 is enough to win. If you can also get double deathrattles the only way you lose is by not drawing it. Literally. Otherwise it's a 100% win rate for that encounter.

    Posted in: Dungeon Run
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    posted a message on I hate this adventure...
    Quote from fractl >>

    It's like playing another type of video game, making it through eight levels, reaching a boss, losing, and then having to go back to the first level, rather than having to just replay the boss level. 

     Safe to say you neverngot into dark souls then
    Posted in: Dungeon Run
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    posted a message on I hate this adventure...

    I mean i just finished with shaman try 2. Shaman try 1 was murlocs vs azari and not optimal treasures and I hit literally every bad rng pull against azari ( 5 or 6 different rng pulls which caused a loss) otherwise properly milling and playing around his cards i was 1 turn off lethal. Second try was also onlu with 1 good treasure fornjade shaman. I've yet to find this adventure difficult. Just work on understanding what sets and treasures to take to synergize and you'll figure it out eventually. Once you do you should have no problem 8 bossing every 2 to 3 runs like the rest ofnus with the card back.

    Posted in: Dungeon Run
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    posted a message on Candlebeard is OP!

    You'll utterly ruin the darkness if you take was ragrr. He really is a piece of cake and wax rager is an amazing card for board even beyond the 1 encounter. Cant go wrong. Double deathrattle just makes him broken beyond belief.

     

    It's like the meme dreadsteed spam deck if dreadsteeds had 5 atk.

    Posted in: Dungeon Run
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    posted a message on I hate this adventure...

    If it makes you feel better i spent 2 hrs and beat the darkness final boss on warrior 2nd run (5 runs total in this time).

    Had double deathrattle, 5 cost minions, and the legendary weapon bonuses. Last perk was the wax rager deathrattle. Mulliganned hard and got him out turn 3. Baaically was gg from there. The pointbof these is to be insanely hard. Hence the challenge part. Heroic bosses were never challenging, they were basically spam reset till you get thebideal opener then hope for rng. That there is terrible design. These end bosses take a lot of skill and planning to beat plus some hood choices along the way. Just gotta keep at it and get a feel for how to do it better. I've so far found it fairly balanced up to the 8th boss with 1 or 2 who give me a hard time.

    Posted in: Dungeon Run
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    posted a message on Candlebeard is OP!

    I think my most frustrating so far is the troggs and the minion copying. 

     

    That said I beat the darknes 8/8 2nd run on warrior with 1 card. Already had double deathrattles going in since at the time itnwas the only good option with my 1 deathrattle. After boss 7 i had to choose between 1 mana fill hand and the 5/1 wax rager. Ultimately went for the infinite ragers even though filling my hand is amazing with all my 7+ mana legendaries that cost 5 mana.

    Got the darkness. Milled hand for rager and pulled him on turn 3. Literally gg. Just cleared board and went every turn. Won on turn 7.

    Posted in: Dungeon Run
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