Games are too fast, could not get it to work against any aggro decks.
Simply do not have the luxury to spend 4 mana for a 1/1 when you're dead by turn 6
My deck is primarily a Zoo deck so it is already favored against other tempo or mildly aggressive decks. In most of these games I was usually able to still out tempo them with my value. In the worst case, the Dreadsteed is simply not played and I just kill him the old fashioned way.I have never really yet been in a situation where Dreadsteed being dead in my hand because of overwhelming tempo was a huge issue that invalidates the card.
However for SUPER aggressive decks like Face Hunter...this is currently a concern of mine that I have thought about too. Unfortunately in all my testing so far I have not run into any Face Hunters yet. After I get home today I may ask my friend to play against my deck with face Hunter just to see how exactly it pans out.
I'm actually very against rivendale, I've lost three games so far from my opponent abusing the double summon and flooding my board. I have really got a lot of efficiency from sacrificial pass considering its a free 5 health. I've also been running double anima and had great success. Idk, I've only got about thirty play test games in with them and still tweaking so things may change.
Why flooded board is bad, if not against some patron deck? It's 6 damage to a minion each turn. If you aren't in rush, and play control - that's super awesome.
Why flooded board is bad, if not against some patron deck? It's 6 damage to a minion each turn. If you aren't in rush, and play control - that's super awesome.
While a full board is tempting, it becomes concerning when you cannot work with anything else besides seven 1/1s. Your opponent may be able to abuse this by playing out stuff that has more than 7 HP as the game reaches its close. Without any ability to "switch" your board for more power to combat these threats, you will eventually simply not be able to dish out enough damage to control the board or use your other bigger minions. This will likely result in you being out tempo'ed simply due to your opponent's minions being bigger and lose you the game.
While a full board is tempting, it becomes concerning when you cannot work with anything else besides seven 1/1s.
Yeah, but you never get 7. Baron itself counts as one. When he dies, he clears the spot.
And the problem you describe is not a problem at all, if you have double Twisting Nether and double Siphon Soul. Big stuff don't even have a chance to be on the board.
Yeah, but you never get 7. Baron itself counts as one. When he dies, he clears the spot.
And the problem you describe is not a problem at all, if you have double Twisting Nether and double Siphon Soul. Big stuff don't even have a chance to be on the board.
You still can get 7th steed if you get it via Bane of Doom or by playing. Then, you're pretty screwed.
And the problem you describe is not a problem at all, if you have double Twisting Nether and double Siphon Soul. Big stuff don't even have a chance to be on the board.
Ok yes you do have a point there then. The mindset I was in when I made that reply was still in that of a Zoolock, despite you having mentioned in your previous post that you were talking about control. Sorry for accidentally filtering it out of my brain.
If you're playing super heavy duty control, then yes I think that a board full of nothing but Dreadsteeds definitely has a place to shine provided you are able to secure your lead until then and not die.
I'm gonna test Alexstrasza lol. There is so much stalling in the deck, maybe it's all about spamming heals and then chunking them down with a horsie wombo combo
I agree that dreadsteed is too slow to be played an a fast meta. Perhaps this is why the stalling version posted on page 1 with healbots and etc is the one I found most success with after adding some Voidwalkers
Your correct I can pump out 6 damage a turn (11 with op) but each time I've been sitting on jaxurus or malignas. My problems arose when playing freeze mage and control priest and I could only kill one minion per turn.
Mogor was my first legendary and has been gathering a lot of dust in my collection, I will say when I play him it can create some really interesting games.
On my second thought, it's not that good and I choose not to include it. It forces opponent to attack steeds, sure, but you can't properly choose targets too, and that will suck if you can't clean the board because ot it.
I have just dropped a dreadsteed into my modified zoo and it has been working really well. Still making some tweaks but love almost always having something on the board and Power overwhelming and voidterrors just love the steed
Ahh, I'm depressed. Played 8 matches vs my Face Hunter friend and lost all 8. The control variant feels too slow...maybe I'll just switch back to making the zoo one work
Ahh, I'm depressed. Played 8 matches vs my Face Hunter friend and lost all 8. The control variant feels too slow...maybe I'll just switch back to making the zoo one work
Really? I have pretty high winrate against facehunter. How much healing was in your deck? What early game minions do you play?
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Games are too fast, could not get it to work against any aggro decks.
Simply do not have the luxury to spend 4 mana for a 1/1 when you're dead by turn 6
My deck is primarily a Zoo deck so it is already favored against other tempo or mildly aggressive decks. In most of these games I was usually able to still out tempo them with my value. In the worst case, the Dreadsteed is simply not played and I just kill him the old fashioned way.I have never really yet been in a situation where Dreadsteed being dead in my hand because of overwhelming tempo was a huge issue that invalidates the card.
However for SUPER aggressive decks like Face Hunter...this is currently a concern of mine that I have thought about too. Unfortunately in all my testing so far I have not run into any Face Hunters yet. After I get home today I may ask my friend to play against my deck with face Hunter just to see how exactly it pans out.
Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]
Why flooded board is bad, if not against some patron deck? It's 6 damage to a minion each turn. If you aren't in rush, and play control - that's super awesome.
While a full board is tempting, it becomes concerning when you cannot work with anything else besides seven 1/1s. Your opponent may be able to abuse this by playing out stuff that has more than 7 HP as the game reaches its close. Without any ability to "switch" your board for more power to combat these threats, you will eventually simply not be able to dish out enough damage to control the board or use your other bigger minions. This will likely result in you being out tempo'ed simply due to your opponent's minions being bigger and lose you the game.
Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]
Yeah, but you never get 7. Baron itself counts as one. When he dies, he clears the spot.
And the problem you describe is not a problem at all, if you have double Twisting Nether and double Siphon Soul. Big stuff don't even have a chance to be on the board.
You still can get 7th steed if you get it via Bane of Doom or by playing. Then, you're pretty screwed.
There is a lot of steak here...
Ok yes you do have a point there then. The mindset I was in when I made that reply was still in that of a Zoolock, despite you having mentioned in your previous post that you were talking about control. Sorry for accidentally filtering it out of my brain.
If you're playing super heavy duty control, then yes I think that a board full of nothing but Dreadsteeds definitely has a place to shine provided you are able to secure your lead until then and not die.
Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]
I'm gonna test Alexstrasza lol. There is so much stalling in the deck, maybe it's all about spamming heals and then chunking them down with a horsie wombo combo
N'zoth Hunter
Malygod Hunter
It's fun to play against :D
I observed interesting synergy in current brawl. Dreadsteed + Mogor the Ogre: enemy minions keep hitting horse instead of rushing face.
That's amazing. It's definitely a distraction if you have a lot of horses but not Mal'Ganis yet.
Shame I don't have him, so I can't test
N'zoth Hunter
Malygod Hunter
Gosh. That's some interesting stuff you are talking about here. I'll definitely try it out now.
I agree that dreadsteed is too slow to be played an a fast meta. Perhaps this is why the stalling version posted on page 1 with healbots and etc is the one I found most success with after adding some Voidwalkers
N'zoth Hunter
Malygod Hunter
Your correct I can pump out 6 damage a turn (11 with op) but each time I've been sitting on jaxurus or malignas. My problems arose when playing freeze mage and control priest and I could only kill one minion per turn.
OMG a deck for Mogor the Ogre!!!!! I am all-in!
Mogor was my first legendary and has been gathering a lot of dust in my collection, I will say when I play him it can create some really interesting games.
On my second thought, it's not that good and I choose not to include it. It forces opponent to attack steeds, sure, but you can't properly choose targets too, and that will suck if you can't clean the board because ot it.
Following nhly's decklist, I find it curious to drop Voidcaller . I knew something was nagging me when I couldn't drop Anima Golem from it lol.
Making this deck work is probably going to take making huge leaps like that in deck building
N'zoth Hunter
Malygod Hunter
I have just dropped a dreadsteed into my modified zoo and it has been working really well. Still making some tweaks but love almost always having something on the board and Power overwhelming and voidterrors just love the steed
Ahh, I'm depressed. Played 8 matches vs my Face Hunter friend and lost all 8. The control variant feels too slow...maybe I'll just switch back to making the zoo one work
N'zoth Hunter
Malygod Hunter
Really? I have pretty high winrate against facehunter. How much healing was in your deck? What early game minions do you play?