I don’t see putting the chain gang in my deck, mostly because I want to drop grumble earlier than Shudderwock. Then when I drop Shudder he returns himself with 1 cost. Next turn you can do this 10 times which should be a OTK, barring armor or weird cards killing it when it enters play. If you have chaingang you will fill your hands with the gangs and risk losing Shudder to a full hand.
The battlecry on Grumble is returns all other minions so you have to use saronite so Shudderwock will make copies of itself to return to hand.
Ok, cool! I thought he was going to put out a chain gang. Good to know!
i wonder what Saronite Chain Gang+C'Thun does. is it each one does 6 damage, or just the original one?
The original is the only 1 performing the battlecry so you would only get 6 damage. However if you rumble the copies you will be able to play them with the battlecry for 1 mana the following turn.
I really like the 'freeze the enemy minions forever' strategy. I would probably replace Frost Elemental For Brrrlock though. You already have enough elementals to keep the train going and Frost Elemental's Battlecry can hit your own minions while Brrrlock only hits the enemy. Also you have no no-situational 2 drops in the deck so Brrrlock could fill that position.
Jeeze looking at your deck I realise just how broken Shudderwock will be in wild. The one thing i would probably sugges is replacing Kobold apprentic and twilight geomancer for some better early game cards and removal. Your deck already has an insane amount of value and you need to be able to survive to turn 10 to play all of your combos. Since C'thun minions are understated ull probably loose the board early so aoe would be helpful.
any ideas how Kalimos, Primal Lord will work with it? I hope it will repeat exact what you need, not a random one battlecry of 4 possible.
Haven't tried to do otk deck, just wanted infinite value: huge heal + shuffle Shudderwock + strong board + some dmg face + loatheb + drawcards with murlocs - so opponent rageconcede :)
interaction with C'Thun is also interesting, cthun will become bigger during the wock's battlecry, but will the duplicated cthun's battlecry be more powerful either?
It should deal way more damage than 54 would be with a single lifedrinker. You can double with 2 lifedrinkers (depends, if the rope is a limitation.
Bogshaper seems like a cool addition, I would also run the new discover a battlecry card, which has a solid shot at murmer, fireharbinger or wock. Other than that we might think about a "standard" evolve deck shell (unstable) with saronite, corridor creeper, thing from below, murloc totem bloodlust with the combo as an additional win condition. Not sure how reliably this works without the actual evolve and without thrall, through.
Those Grumble OTK decks look pretty sweet. But they need a lot of draw I think and less durdling. With so many moving parts, you're going to end up in situations where you absolutely need the combo and the last piece is at the bottom your your library a lot. You can get away with a draw light deck with maybe a 2 card combo, but anymore than that and you need to be draw heavy. The risk/reward of playing mediocre cards in a vacuum doesn't add up if you don't consistently hit the combo before the game ends.
It should deal way more damage than 54 would be with a single lifedrinker. You can double with 2 lifedrinkers (depends, if the rope is a limitation.
Bogshaper seems like a cool addition, I would also run the new discover a battlecry card, which has a solid shot at murmer, fireharbinger or wock. Other than that we might think about a "standard" evolve deck shell (unstable) with saronite, corridor creeper, thing from below, murloc totem bloodlust with the combo as an additional win condition. Not sure how reliably this works without the actual evolve and without thrall, through.
I was thinking along similar lines.. Put wide board pressure on requiring constant clears (including the new echo murloc) and either get lucky with blood lust or get off a shudderwock.
Maybe I'll jump in wild occasionally just to play C'thun Shudderwock for the lulz
The battlecry dmg is equal to "this minions attack", isn't it?
So only 6 dmg for Shudder
Not entirely sure if it will go off shudderwock's, but it will still boost your c'thun with the other battlecries that buff it for sure
It will go off shudderwock’s attack. However, you can set it up so that it will shuffle new c,thuns into your deck with doom caller and it will buff c’thun based on the all of the c,thun buffer you already played.
Zola the Gorgon or Grumble, Worldshaker is the key to Victory here. If you played one of them sometime during the game before you play Shudderwock on an empty board, you get an endless loop of Shudderwocks, which makes this broken. Totally game breaking where you only need a good early game and card draw to survive the aggro/midrange decks and get this few combo pieces before you die. You crush all control decks unless they tempo you out before.
Just remember that regardless of using grumble or Zola, you must use saronites to get the bounce. also murmuring must be played in the same turn or else there is a percentage probability of not getting it off.
What about BogshaperUnstable Evolution combo. Mine list include this combo along with the 2/4 minions that draw a Elemental.
Bogshaper is good in the more minion focused decks because you can more easily just play it on 7 and get value next turn. It’s too clunky in a combo focused deck
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i wonder what Saronite Chain Gang+C'Thun does. is it each one does 6 damage, or just the original one?
any ideas how Kalimos, Primal Lord will work with it? I hope it will repeat exact what you need, not a random one battlecry of 4 possible.
Haven't tried to do otk deck, just wanted infinite value: huge heal + shuffle Shudderwock + strong board + some dmg face + loatheb + drawcards with murlocs - so opponent rageconcede :)
Heroes never die.
interaction with C'Thun is also interesting, cthun will become bigger during the wock's battlecry, but will the duplicated cthun's battlecry be more powerful either?
Heroes never die.
the order isnt random, it would trigger in the order the cards were played
if you played damage then copy then return the battlcries would activate in that same order
It should deal way more damage than 54 would be with a single lifedrinker. You can double with 2 lifedrinkers (depends, if the rope is a limitation.
Bogshaper seems like a cool addition, I would also run the new discover a battlecry card, which has a solid shot at murmer, fireharbinger or wock. Other than that we might think about a "standard" evolve deck shell (unstable) with saronite, corridor creeper, thing from below, murloc totem bloodlust with the combo as an additional win condition. Not sure how reliably this works without the actual evolve and without thrall, through.
Occasionally gives helpful advice.
Those Grumble OTK decks look pretty sweet. But they need a lot of draw I think and less durdling. With so many moving parts, you're going to end up in situations where you absolutely need the combo and the last piece is at the bottom your your library a lot. You can get away with a draw light deck with maybe a 2 card combo, but anymore than that and you need to be draw heavy. The risk/reward of playing mediocre cards in a vacuum doesn't add up if you don't consistently hit the combo before the game ends.
Fire Plume Harbinger also reduce his cost from 1 to zero.
Dr7 its back!
What about Bogshaper Unstable Evolution combo. Mine list include this combo along with the 2/4 minions that draw a Elemental.