Last year blizzcon was awful, just god awful. Figured they might even lower the prices with how bad the experience was for a lot of people...but they raised it?
Ditto with with Jonesy said, was running the build with Shirvallah with 2 consec/holy wraths. Banking on good spells from firetree witchdoctors for additonal spells but I do believe what's needed is that 1-2 mana dragon drop to get the early game going faster.
I don't think this qualifies for the theme, also just a broken card. Would be an auto include in every deck and for a start of game effect that strong there is no downside.
This is what Im (most likely) going with; my original version had it with negative attack that healed for that amount then copied its abilities to a random minion, but that mechanic I felt is inherently broken and not satisfying to create.
It's a fair card, like the idea of giving it the mech for paladin synergy. Would prob raise it's attack by 1 or it's mana down by 1 since it's not the most threatening mob to come back, especially with silence or morph effects.
What are your thoughts on balance? I mean an aggro deck wouldn't complain about their 3/2 turning out to be a 6/2 instead, but a control or value deck will be sad about a Ysera or Blastmaster Boom turning out to not have any (Battlecry) effect, so should this minion be bigger (and therefore more expensive)? It is a pretty good removal tool by itself^^
Might change bombs to do 4 damage instead of 5, down the road with how much shuffling is going on I wouldn't be surprised if they changed it to a max # of cards that can be in your deck to like 30 or 40.
I'm actually fine with it, people just need to counter it and it will go away. Plenty of classes have tools to deal with it and there are a bunch of techs against it.
With the new expansion upon I wanted to play around with plot twist as a fatigue style, so far I've come up with this if anybody is interested in trying it. Not a high win rate or anything but it sure is fun as hell.
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Last year blizzcon was awful, just god awful. Figured they might even lower the prices with how bad the experience was for a lot of people...but they raised it?
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Honestly the most fun I've had using is Vargoth the freebie. Just so useful in so many decks.
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Could take out a scorcher, haven't see much use of them so far.
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Ditto with with Jonesy said, was running the build with Shirvallah with 2 consec/holy wraths. Banking on good spells from firetree witchdoctors for additonal spells but I do believe what's needed is that 1-2 mana dragon drop to get the early game going faster.
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Might change bombs to do 4 damage instead of 5, down the road with how much shuffling is going on I wouldn't be surprised if they changed it to a max # of cards that can be in your deck to like 30 or 40.
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Not sure how many entries we will get with the expansion just hitting but here goes for a nice theme.
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I'm actually fine with it, people just need to counter it and it will go away. Plenty of classes have tools to deal with it and there are a bunch of techs against it.
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With the new expansion upon I wanted to play around with plot twist as a fatigue style, so far I've come up with this if anybody is interested in trying it. Not a high win rate or anything but it sure is fun as hell.
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That Conjurer's Calling is amazing. Turn 5's into mountain giant and its broken.
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Reno C'thun Rogue, so satisfying.
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Golden Legendary Khadgar
Golden epic Omega Devastator