Hunter, rogue don't have healing or good mass removal.
DH have the best draw in the game, the cheap hero power, very good weapons, healing, the more cheap and effective mass removal and now don't even need a board anymore to give massive damage.
DH generally have trouble with removing bigger minions without using their face. Of course they have ways but generally have to combo up cards rather than having a single solution. DH is a strong class of course, there's no denying it.
demon hunter is as strong as he is because the devs had to, since he joined later, he didnt have any expansion card of the previous sets, so they power creeped him into oblivion with the card sets
Unless next expansion will have replacements, once Initiate set rotates out, DH will be losing key cheap cards like, Twin Slice, Blade Dance, and Consume Magic.
Blade Dance + Twin Slice is just very cheap removal compared Cycle of Hatred or a Warglaives/Flamereaper attack combo.
The thing is that even if you buy a deck to destroy them you will be losing lots of times.
Accept it. DH will be strong allways, the hero power and the core set is very powerfull. And they take advantage about any neutral agro card like the aberration of Voracious Reader
First of all, the strengths and weaknesses of a class do not define the strength of a class in a specific metagame. For example, a class could have all the weaknesses and no strengths and still be the dominant class due to the power of specific cards.
Since the OP is asking for nerfs, they are probably referring to certain cards of DH to be overpowered, which they clearly are.
One of the biggest issues of HS as a game, in my opinion, is that the strengths and weaknesses of classes were never clearly defined, which made it hard to design expansions. I am really looking forward to the rework of the Classic set, and I hope this issue will be at least partly resolved.
As far as DH is concerned, the class does seem to have too many strengths (card draw, burst damage, cheap minions, aoe, lifegain, OTK ...). At times it feels like second-generation Shaman, which seemed to be (too) good at everything.
DH does also have weaknesses, though. One of them is their inability to deal with large minions, as already stated, another is that the class is not able to compete with other classes in terms of value. So instead the class relies on drawing the whole deck and throwing it at the opponent. This leads to potentially stale gameplay as the DH will draw their whole deck most of the time, thus playing around the limitation (most) other classes have.
Since DH is a new class and Blizzard is still experimenting, I think the class is in an ok spot, although certain cards are definitely over the top, but this will most likely be improved come next rotation.
"DH has no value" If there wasn't SO MUCH card draw in the class, players would have a reason to include value cards like: Felosophy , Netherwalker , Zai, the Incredible But they don't need to, since they can simply gain huge card advantage via drawing. (not to mention that the ability or lack of card generation was not a metric back when designing the core classes)
"DH isn't able to deal with huge minions" DH can get huge attack easily: check DH has access to Blade Dance : check DH has a decent amount of cards to heal himself/make himself invunerable even if he spends his attack to kill said minion: check DH has a large amount of cards (silence, negate taunt) to make him not care about a problematic minion on board: check
I think that establishing real class weaknesses and toning down the overblown class cards mana and effect-wise would help DH feel real and align itself better with the rest of the classes. Cheers
"DH has no value" If there wasn't SO MUCH card draw in the class, players would have a reason to include value cards like: Felosophy , Netherwalker , Zai, the Incredible But they don't need to, since they can simply gain huge card advantage via drawing. (not to mention that the ability or lack of card generation was not a metric back when designing the core classes)
"DH isn't able to deal with huge minions" DH can get huge attack easily: check DH has access to Blade Dance : check DH has a decent amount of cards to heal himself/make himself invunerable even if he spends his attack to kill said minion: check DH has a large amount of cards (silence, negate taunt) to make him not care about a problematic minion on board: check
I think that establishing real class weaknesses and toning down the overblown class cards mana and effect-wise would help DH feel real and align itself better with the rest of the classes. Cheers
the joke is that demon hunter even have value options, they simply just don't play them because their aggro and midrange options are so over powered that it would be to gimp themselves not to play them
I don't think it's crazy over powered, it's definitely on the strong side and because it doesn't rely on interacting with you much, if at all, it can feel very bad to lose against.
I think having access to both Kayn and silence is a bit of an issue. Their weakness should be removal and to be honest, it isn't great but Kayn and silence give them enough to typically overcome this. If you take out Kayn because they used him early or you've killed him and then slap down multiple taunts then they fairly often just concede.
Another problem though is it doesn't then mean you're suited to the rest of the META and may be gimped against other classes because you're teching for DH.
You can freeze, run weapon removal and taunt but it's not always enough and that's where its a bit of a problem.
I do think the consistency that they can get to 8, 10 or even higher attack is a bit much for how early they can achieve it. Possibly setting them back a turn or two could solve the problem?
As others have stated, freezing face is their weakness. If classes other than mage had ways to do that, they would be in a lot of trouble. They are also weak to healing and big boards which is why they will often lose to Paladin.
1) DH is extremely reliant on attacking from face so freezing face totally destroys them (imagine Mage casting Deep Freeze and next rounds hitting face with those elementals)
2) DH has very little card generation, which means that it has limited burst output. Last month Quest Druid became popular because it could heal + armor up for 50+ over a full game and Soul DH simply didn't have enough cards to generate 80+ burn damage
3) No great options for single target removal. Now with Bladed Lady it is a bit better, but still getting rid of one huge minion often requires to take a lot of face damage too
I tried DH for the first time this season, hit legend with no experience with the deck, and faster than I've ever done with any other class (38 wins needed from diamond 5 to legend, which is insane for me). Deck is incredibly consistent. Paladin is a really tough matchup because of their healing and divine shield (and the buffs often put their minions beyond DH's removal). Other losses honestly felt like the other player got really good openings and draws, or me making a mistake. Surprisingly, priest wasn't as tough as I expected, more of a 50/50 thing. No-one ran weapon removal, probably would have had a harder time if that had been different.
Priest, paladin and shaman lacks card draw.
Hunter, rogue don't have healing or good mass removal.
DH have the best draw in the game, the cheap hero power, very good weapons, healing, the more cheap and effective mass removal and now don't even need a board anymore to give massive damage.
The class need to be nerfed again?
DH generally have trouble with removing bigger minions without using their face. Of course they have ways but generally have to combo up cards rather than having a single solution. DH is a strong class of course, there's no denying it.
demon hunter is as strong as he is because the devs had to, since he joined later, he didnt have any expansion card of the previous sets, so they power creeped him into oblivion with the card sets
There are 3 mainly different ones with different counters, but none of them are unbeatable.
Control warrior, pure paladin and clown druid can all cause problems.
Funnily, the aggro DH decks, which have the best over-all winrate vs other classes are struggeling vs sould and combo DH decks.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
So what you're saying is that the counter to DH is DH - got it!
Unless next expansion will have replacements, once Initiate set rotates out, DH will be losing key cheap cards like, Twin Slice, Blade Dance, and Consume Magic.
Blade Dance + Twin Slice is just very cheap removal compared Cycle of Hatred or a Warglaives/Flamereaper attack combo.
Weakness is faceattack as prequesit fir synergies.
Freezes or lacking access to healing denies most of the classes strenghts.
The thing is that even if you buy a deck to destroy them you will be losing lots of times.
Accept it. DH will be strong allways, the hero power and the core set is very powerfull. And they take advantage about any neutral agro card like the aberration of Voracious Reader
First of all, the strengths and weaknesses of a class do not define the strength of a class in a specific metagame. For example, a class could have all the weaknesses and no strengths and still be the dominant class due to the power of specific cards.
Since the OP is asking for nerfs, they are probably referring to certain cards of DH to be overpowered, which they clearly are.
One of the biggest issues of HS as a game, in my opinion, is that the strengths and weaknesses of classes were never clearly defined, which made it hard to design expansions. I am really looking forward to the rework of the Classic set, and I hope this issue will be at least partly resolved.
As far as DH is concerned, the class does seem to have too many strengths (card draw, burst damage, cheap minions, aoe, lifegain, OTK ...). At times it feels like second-generation Shaman, which seemed to be (too) good at everything.
DH does also have weaknesses, though. One of them is their inability to deal with large minions, as already stated, another is that the class is not able to compete with other classes in terms of value. So instead the class relies on drawing the whole deck and throwing it at the opponent. This leads to potentially stale gameplay as the DH will draw their whole deck most of the time, thus playing around the limitation (most) other classes have.
Since DH is a new class and Blizzard is still experimenting, I think the class is in an ok spot, although certain cards are definitely over the top, but this will most likely be improved come next rotation.
DH is VERY VERY weak to winning. If you play almost any deck, you should be able to easily exploit this.
Try playing a slower deck. DH should be crippled by its ability to win and it should be over by turn 5. Gl hf d.
Soul DH is the most played deck, not aggro, and that has other counters.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
DH """weaknesses"""
"DH has no value"
If there wasn't SO MUCH card draw in the class, players would have a reason to include value cards like:
Felosophy , Netherwalker , Zai, the Incredible
But they don't need to, since they can simply gain huge card advantage via drawing.
(not to mention that the ability or lack of card generation was not a metric back when designing the core classes)
"DH isn't able to deal with huge minions"
DH can get huge attack easily: check
DH has access to Blade Dance : check
DH has a decent amount of cards to heal himself/make himself invunerable even if he spends his attack to kill said minion: check
DH has a large amount of cards (silence, negate taunt) to make him not care about a problematic minion on board: check
I think that establishing real class weaknesses and toning down the overblown class cards mana and effect-wise would help DH feel real and align itself better with the rest of the classes.
Cheers
the joke is that demon hunter even have value options, they simply just don't play them because their aggro and midrange options are so over powered that it would be to gimp themselves not to play them
DH has no weakness. They even got OTK deck though they could otk you before last expansion.
The only DH weakness is, when the matchmaker "RNG" decides its time to lose this time.
I don't think it's crazy over powered, it's definitely on the strong side and because it doesn't rely on interacting with you much, if at all, it can feel very bad to lose against.
I think having access to both Kayn and silence is a bit of an issue. Their weakness should be removal and to be honest, it isn't great but Kayn and silence give them enough to typically overcome this. If you take out Kayn because they used him early or you've killed him and then slap down multiple taunts then they fairly often just concede.
Another problem though is it doesn't then mean you're suited to the rest of the META and may be gimped against other classes because you're teching for DH.
You can freeze, run weapon removal and taunt but it's not always enough and that's where its a bit of a problem.
I do think the consistency that they can get to 8, 10 or even higher attack is a bit much for how early they can achieve it. Possibly setting them back a turn or two could solve the problem?
The weakness is if their internet conection is bad
As others have stated, freezing face is their weakness. If classes other than mage had ways to do that, they would be in a lot of trouble. They are also weak to healing and big boards which is why they will often lose to Paladin.
1) DH is extremely reliant on attacking from face so freezing face totally destroys them (imagine Mage casting Deep Freeze and next rounds hitting face with those elementals)
2) DH has very little card generation, which means that it has limited burst output. Last month Quest Druid became popular because it could heal + armor up for 50+ over a full game and Soul DH simply didn't have enough cards to generate 80+ burn damage
3) No great options for single target removal. Now with Bladed Lady it is a bit better, but still getting rid of one huge minion often requires to take a lot of face damage too
I tried DH for the first time this season, hit legend with no experience with the deck, and faster than I've ever done with any other class (38 wins needed from diamond 5 to legend, which is insane for me). Deck is incredibly consistent. Paladin is a really tough matchup because of their healing and divine shield (and the buffs often put their minions beyond DH's removal). Other losses honestly felt like the other player got really good openings and draws, or me making a mistake. Surprisingly, priest wasn't as tough as I expected, more of a 50/50 thing. No-one ran weapon removal, probably would have had a harder time if that had been different.