I dont understand why they printed the priest quest that kills the enemy (suposed to be anti-control), when all the other classes can kill you in 1/4 of the time and you can do nothing about that
The thing is that even if you buy a deck to destroy them you will be losing lots of times.
Accept it. DH will be strong allways, the hero power and the core set is very powerfull. And they take advantage about any neutral agro card like the aberration of Voracious Reader
I played dragon priest yesterday with dragon breath and holy nova, and started with a winstreak vs DH, they played an agressive list.
Once people realized how broken is Skull of Gul'dan they started to give me problems.
Once people realized how broken are the midrange minions that you have to remove 100% and give insane value, they started to win most of the games.
Once people realized that they could draw the entire deck by turn 8 and still have the board, they started to include even zephrys in the deck or ridicule combos with Kael'thas Sunstrider they won me every game
Lackeys are fine and the random aspect make things interesting, what I am sick is Leeroy, the cursed card should be banned to the deeps of He..., I mean, to Wild.
Totally agree. Most of my lost games end with leeroy. Leeroy rogue (with the chance to do 2x in a turn or 3x with cost reduction), leeroy hunter, leeroy in mech pala, leeroy in zoolock, leeroy in big druid 10/6, leeroy in warrior 10/6 or 12/5 x 2. Is insane that you are at 20hp and you arent safe.
Is worse than the old druid meta where at 14 you were in lethal range. Now is leeroy meta and is very frustrating. At least for me, sending him to HOF is mandatory, because is very frustrating to play the game in the actual meta.
The power level of shaman is outstanding, and Shaman is my favorite class but this time the QA team was totally drunk or something.
Today, any minion that doesnt have rush or stupid stats or effect for its mana is absolute trash, thats the issue with this expansion. And shaman shines in this. The galakrond mechanic is the best to keep in check agro decks and have too much value for control decks. Even with a perfect draw in a Handlock, a 8/8 giant in turn 3 absolute crap.
5 manas 2x5/6 taunt is ridiculous and you can cheat it with 2 legendary minions to get 4x.
totems + lackeys + lots of 2/1 from invokes are too much to remove, so they can allways make a cheat move with the 5/4 rush. (this minion is a real problem not only for shamans and should be hit by the nerf). 2x favorable trades + convert a 1/1 into 5/4 is too much.
quest is not the problem anymore because the best decks doesnt have it. Thats the power level.
7 manas 2x8/8 rush + 5/2 weapon + 5 armor is the most broken card in this game since the release not counting other cards like sudderwok. What the hell were they thinking? Even if you remove the rush is astounding. I remember when people was crying for Dr.boom. Dr 7 is a baby comparing with this.
My predictions:
5 manas wolves: Change the wolves to 3/5 (+1/+2) All invokes of galakrond doesnt have rush the 5/4 rush neutral to 5/1 Galakrond needs 4 tiers instead of 3: 2/2, 4/4, 6/6 and 8/8 elementals with no rush. Weapon only if you invoked 6 times.
I can live with mogu-invoke, is a 2 card combo and like you get "edwined" in turn 3.
Thaurissan + floop (Thaurissan) help a lot because your banker an Zephrys cost 0 and you have 5 manas free each turn to use your awesome card instead of 1 mana
I understand the change, someones would love it but not me.
When a new expansion arrives, I open near 100 packs with my son and wife on my mobile, having fun family moments with the old system, opening first the commons, then rares, then epics, then legendaries, waitting time to make some memes before open the legendaries, and having fun with the one who opened less epics and legendaries.
That moments will be gone with this system or we have to go to the PC but is not the same.
Have you considered changing the class cards and balancing the core of each class? Some classes depend more on the expansions than others, and this is an issue in my opinion.
3
Only wild? in standard is the same, just people turned to play agro.
I like to play control or midrange decks, and I just concede when I face a warlock. Is very sad atm
0
I dont understand why they printed the priest quest that kills the enemy (suposed to be anti-control), when all the other classes can kill you in 1/4 of the time and you can do nothing about that
1
You can also make that hero powers only can target minions, and even better, minions can only target minions!
3
The paladin secret is much better with only 1 mana.
1
The thing is that even if you buy a deck to destroy them you will be losing lots of times.
Accept it. DH will be strong allways, the hero power and the core set is very powerfull. And they take advantage about any neutral agro card like the aberration of Voracious Reader
0
I played dragon priest yesterday with dragon breath and holy nova, and started with a winstreak vs DH, they played an agressive list.
Once people realized how broken is Skull of Gul'dan they started to give me problems.
Once people realized how broken are the midrange minions that you have to remove 100% and give insane value, they started to win most of the games.
Once people realized that they could draw the entire deck by turn 8 and still have the board, they started to include even zephrys in the deck or ridicule combos with Kael'thas Sunstrider they won me every game
0
Totally agree. Most of my lost games end with leeroy. Leeroy rogue (with the chance to do 2x in a turn or 3x with cost reduction), leeroy hunter, leeroy in mech pala, leeroy in zoolock, leeroy in big druid 10/6, leeroy in warrior 10/6 or 12/5 x 2. Is insane that you are at 20hp and you arent safe.
Is worse than the old druid meta where at 14 you were in lethal range. Now is leeroy meta and is very frustrating. At least for me, sending him to HOF is mandatory, because is very frustrating to play the game in the actual meta.
0
paladin has a 4 mana 8 / 8 legendary
2
The power level of shaman is outstanding, and Shaman is my favorite class but this time the QA team was totally drunk or something.
Today, any minion that doesnt have rush or stupid stats or effect for its mana is absolute trash, thats the issue with this expansion. And shaman shines in this. The galakrond mechanic is the best to keep in check agro decks and have too much value for control decks. Even with a perfect draw in a Handlock, a 8/8 giant in turn 3 absolute crap.
5 manas 2x5/6 taunt is ridiculous and you can cheat it with 2 legendary minions to get 4x.
totems + lackeys + lots of 2/1 from invokes are too much to remove, so they can allways make a cheat move with the 5/4 rush. (this minion is a real problem not only for shamans and should be hit by the nerf). 2x favorable trades + convert a 1/1 into 5/4 is too much.
quest is not the problem anymore because the best decks doesnt have it. Thats the power level.
7 manas 2x8/8 rush + 5/2 weapon + 5 armor is the most broken card in this game since the release not counting other cards like sudderwok. What the hell were they thinking? Even if you remove the rush is astounding. I remember when people was crying for Dr.boom. Dr 7 is a baby comparing with this.
My predictions:
5 manas wolves: Change the wolves to 3/5 (+1/+2)
All invokes of galakrond doesnt have rush
the 5/4 rush neutral to 5/1
Galakrond needs 4 tiers instead of 3: 2/2, 4/4, 6/6 and 8/8 elementals with no rush. Weapon only if you invoked 6 times.
I can live with mogu-invoke, is a 2 card combo and like you get "edwined" in turn 3.
-1
I would like to know the shaman play rate... and win rate...
Lol 1 week and nerfs already, + 1000 for the QA "Testing" team
0
Thaurissan + floop (Thaurissan) help a lot because your banker an Zephrys cost 0 and you have 5 manas free each turn to use your awesome card instead of 1 mana
2
I understand the change, someones would love it but not me.
When a new expansion arrives, I open near 100 packs with my son and wife on my mobile, having fun family moments with the old system, opening first the commons, then rares, then epics, then legendaries, waitting time to make some memes before open the legendaries, and having fun with the one who opened less epics and legendaries.
That moments will be gone with this system or we have to go to the PC but is not the same.
If you can had this as an option would be great
8
Have you considered changing the class cards and balancing the core of each class? Some classes depend more on the expansions than others, and this is an issue in my opinion.
1
So .... demonic tutor? if you dont have lots of spells? I think is better than people thinks
0
When I am facing lots of pirate warriors I just pick my tempo mage and destroy them.