Sure is a lot of stuff being said in this topic.
In case anyone cares, here's my hot take:
F2Players are important, and the game has improved for F2Players a lot in recent changes. But...
The game is too expensive to keep up with competitively (for me), even when I was buying preorder bundles, I still never got all all the cards in a set, so I stopped buying bundles. This forces me to play sub optimal decks or just ignore some classes altogether so I can dust cards to craft things for one class. I'm fine with this.
In the end, perfect deck or not, I'll get win streaks and loss streaks, sometimes getting to legend, sometimes not. I feel like I'm probably still somewhere above average. Maybe?
Opinion: the game should be cheaper, for a digital product that has no value outside of your own entertainment, it's too expensive, but I've accepted it for what it is and enjoy it at my pace, and it's fine.
This seems perfectly reasonable and I think they agree, at least to a degree. The game has gotten cheaper, I have a free account and whilst I don't have the access to cards that I do on my main, it's so much easier these days to have at least one or two good decks. Between freebies, tavern brawl packs, the reward tracks etc, you get an OK amount of cards for nothing. When you then add in things like new/returning player decks, if you jump back in now after a couple of years out, I would imagine you'll notice quite a shift in how much you can realistically access. I think they will continue to build on that and I suspect that they are feeling out how much response comes from cosmetic purchases and I don't see why it won't have a knock on effect, it already has done.
I don't buy the 'greedy' thing. Its really strange to me. A company makes a product and prices it at what they feel it is worth, their goal is to make money. I'm sure Ferrari could charge a lot less for their cars than they do, but they have a set target audience and objectives in terms of profit etc that they want to make. I don't know a company that doesn't value profit, even if its a very people focused business, it needs to profit to stay afloat, pay its staff, continue making its products etc.
The 'greed' thing just seems like a very childish accusation to make and to me it is similar to when a 7 year old wants things and has zero appreciation for the fact that their parents just can't buy it or have to prioritise other things. So the child has a strop because their naivety and ignorance means they can't understand it. I see nothing greedy about this game, I see a team that has made efforts to make it cheaper and more accessible. Promoting packs and bundles isn't greed, without that they will go under and there will be no game to complain about. If that happens with enough places then your options are narrowed further and further. There are a ton of games you can realistically play without spending money on. Sure it will be slower from a progression stand point but if that surprises someone then that's on that person for being greedy themselves. There are games I play and don't pay into but I don't go on twitter and abuse the dev team because I'm not getting enough stuff. I appreciate the very fact that I can play and not pay. I grew up in the 90s and that sort of thing was just inconceivable. You paid 40 quid for sonic the hedgehog and couldn't even save your run.