• 1

    posted a message on F2P Lives Matter too...
    Quote from Pherosizm >>

    Sure is a lot of stuff being said in this topic.

    In case anyone cares, here's my hot take:

    F2Players are important, and the game has improved for F2Players a lot in recent changes. But...

    The game is too expensive to keep up with competitively (for me), even when I was buying preorder bundles, I still never got all all the cards in a set, so I stopped buying bundles. This forces me to play sub optimal decks or just ignore some classes altogether so I can dust cards to craft things for one class. I'm fine with this.

    In the end, perfect deck or not, I'll get win streaks and loss streaks, sometimes getting to legend, sometimes not. I feel like I'm probably still somewhere above average. Maybe?

    Opinion: the game should be cheaper, for a digital product that has no value outside of your own entertainment, it's too expensive, but I've accepted it for what it is and enjoy it at my pace, and it's fine.

     This seems perfectly reasonable and I think they agree, at least to a degree. The game has gotten cheaper, I have a free account and whilst I don't have the access to cards that I do on my main, it's so much easier these days to have at least one or two good decks. Between freebies, tavern brawl packs, the reward tracks etc, you get an OK amount of cards for nothing. When you then add in things like new/returning player decks, if you jump back in now after a couple of years out, I would imagine you'll notice quite a shift in how much you can realistically access. I think they will continue to build on that and I suspect that they are feeling out how much response comes from cosmetic purchases and I don't see why it won't have a knock on effect, it already has done. 

    I don't buy the 'greedy' thing. Its really strange to me. A company makes a product and prices it at what they feel it is worth, their goal is to make money. I'm sure Ferrari could charge a lot less for their cars than they do, but they have a set target audience and objectives in terms of profit etc that they want to make. I don't know a company that doesn't value profit, even if its a very people focused business, it needs to profit to stay afloat, pay its staff, continue making its products etc.

    The 'greed' thing just seems like a very childish accusation to make and to me it is similar to when a 7 year old wants things and has zero appreciation for the fact that their parents just can't buy it or have to prioritise other things. So the child has a strop because their naivety and ignorance means they can't understand it. I see nothing greedy about this game, I see a team that has made efforts to make it cheaper and more accessible. Promoting packs and bundles isn't greed, without that they will go under and there will be no game to complain about. If that happens with enough places then your options are narrowed further and further. There are a ton of games you can realistically play without spending money on. Sure it will be slower from a progression stand point but if that surprises someone then that's on that person for being greedy themselves. There are games I play and don't pay into but I don't go on twitter and abuse the dev team because I'm not getting enough stuff. I appreciate the very fact that I can play and not pay. I grew up in the 90s and that sort of thing was just inconceivable. You paid 40 quid for sonic the hedgehog and couldn't even save your run. 

    Posted in: General Discussion
  • 0

    posted a message on F2P Lives Matter too...

    My issue with f2p players isn't that they aren't important or shouldn't have a voice but it's the manner they do it.

    A f2p player absolutely should be able to put forward ideas, be unhappy with a nerf etc but it's when they make demands or act entitled about a product they not only don't contribute to but openly say they never will do. It's the ones who take pride in that they will never pay a penny and the lack of gratitude that a game such as this. The free to play model wasn't always around and it stuns me that people can be so venomous and personally insulting to the development team. It tends to be free players who seem to complain about greed the most, which is just ironic to me because you're complaining you aren't getting enough free shit. Businesses have to make money, it's the people who can't get on board with it and treat a business like a charity, it's dumb. 

    Posted in: General Discussion
  • 2

    posted a message on F2P Lives Matter too...
    Quote from Kinkyjohnfowler >>
    Quote from P4dge >>
    Quote from Andrei2007 >>

    On a casual level, yes, f2p players have the possibility of reaching legend. But if they want to go competitive? Not really. Classes rotate in power levels, so just having a few classes you collect for means there will be seasons in which you cannot compete in open cups. You also cannot experiment with all top meta decks to understand how to play them, or play against them. On top of that, you need a subscription to hsreplay premium to understand the meta, winrates and mulligans. So yeah, don't tell me that having to sink endless hours in arena runs just so you can play standard without getting mopped is right. Also, saying that all card games are expensive and "you know what you get yourself into" is a poor argument, it does not make it right to pay the value of 2 triple a games every 4 months to keep up with the meta. There are other games that do not punish you for not paying. And yes, every voice counts, be it from a f2p player or the fattest whale in the ocean. By using their service and contributing to the player pool, everyone has the right to criticize it. Don't tell people they cannot complain just because you spent more than them.

    You don't need to spend the amount of 2 triple aaa games, man stop lying, it doesn't make your point seem more sound, it's transparent as fuck and just makes everything you say lack credibility.

     Honestly I've never seen another (non political) forum that comes close to HearthPwn for this, it's actually pretty intriguing.

    In most cases when someone lies, or tries to misguide people, they do so in an obfuscating way. On HearthPwn however, posters, on a regular basis, just flat out make absurd, objectively false, and easily debunked statements. Then despite other posters showing them clear and verifiable evidence that what they are saying is 100% fabricated, they just ignore it and repeat what they were saying anyway.

     Yeah I honestly visit this site less and less, it's still a great place for news, so I'll check in to it for that but the standard of the forum and community is so, so poor. There are some good posters and along with the news it's the only reason I come back but I don't really browse or look to engage too much. For the reasons you listed, it's just pointless, even when people take the time to respond and break things down they just ignore it and carry on peddling the same bullshit. 

    Never known such a negative, conspiracy centric, mindless community. Its a shame for the 25% who are decent posters or people who will have an actual conversation. I'd stick to out of cards permanently because that seems better but the website format and design isn't all that great, sadly. It does seem a decent amount of the good users migrated over there though. 

    Posted in: General Discussion
  • 2

    posted a message on F2P Lives Matter too...
    Quote from Andrei2007 >>

    On a casual level, yes, f2p players have the possibility of reaching legend. But if they want to go competitive? Not really. Classes rotate in power levels, so just having a few classes you collect for means there will be seasons in which you cannot compete in open cups. You also cannot experiment with all top meta decks to understand how to play them, or play against them. On top of that, you need a subscription to hsreplay premium to understand the meta, winrates and mulligans. So yeah, don't tell me that having to sink endless hours in arena runs just so you can play standard without getting mopped is right. Also, saying that all card games are expensive and "you know what you get yourself into" is a poor argument, it does not make it right to pay the value of 2 triple a games every 4 months to keep up with the meta. There are other games that do not punish you for not paying. And yes, every voice counts, be it from a f2p player or the fattest whale in the ocean. By using their service and contributing to the player pool, everyone has the right to criticize it. Don't tell people they cannot complain just because you spent more than them.

    Why should they be able to go competitive, with a wide range of decks across all classes? What's the point of the business in that case? Do you work? If so, what job do you do? 

    You don't need to spend the amount of 2 triple aaa games, man stop lying, it doesn't make your point seem more sound, it's transparent as fuck and just makes everything you say lack credibility. I have only ever ordered the small pre order bundle, one time I ordered the higher priced one. I don't do it every single expansion either. I have over 30k dust, a very wide collection and for the last year/year and a half have been able to play every deck I've wanted to. Included multiple decks where I've created a legendary or two, played the deck a handful of times and then just stopped. Not a chance I spend anything close to 6 aaa games in a year. Some people will be utter morons and spunk gold into stupid shit or have no real idea how to manage resources. 

    I'll end it there, pretty much everything you've said is either a lie, hyperbole or just naive. 

    Posted in: General Discussion
  • 1

    posted a message on Mutanus

    "What's your point?"

    The point was clear, it's just pointing out why looking at it in that way is a nonsense.

    You openly make a whiny, salty thread and then say its sad that people can't have conversation. No, conversation can easily be had but when you open a thread you set the tone for the conversation that follows. If you had made a thread that genuinely just wanted to discuss the card then my reply would have been in kind but you didn't, you even openly say you didn't. So when you make a salty post, you're probably going to get a higher amount of similar types of responses, because people typically don't have much time for it. Plus it gets done countless times every week on here, so you get a tired response to a tired attempt at engaging conversation.

    I simply pointed out the flaws in your thinking and gave a reasonable response as to why the card isn't a problem. If that's your idea of 'not being able to have a conversation' then it's more of an issue with you looking to either be pandered to or to find an echo chamber. Neither are my problem. Next time, make a more rounded, considered, non salty thread perhaps?

    You didn't even bother to attempt a response to my actual response regarding the card. For someone bemoaning an ability to have a conversation, you aren't very good at engaging in them. 

    Posted in: General Discussion
  • 1

    posted a message on Switching decks during a ladder run

    I don't have a set behaviour, it depends on several things such as the meta, what cards are available and what decks I like etc. I've played one deck and only one deck for a couple of weeks before, because I've found it a very fun deck. Other times I switch between decks every few games, because there are multiple decks I like.

    It's not very often I use a deck 'to climb'. I generally find that a good number of decks can get you up the ladder so I typically just roll whatever I like actually playing. 

    Posted in: General Discussion
  • 1

    posted a message on Mutanus

    "Rattlegore out of 9(!)). The chances for that were 1 in 180"

    Just to touch on this again, these odds will have been the same no matter what card it pulled. You're only making a deal of it because it happened to be cards you cared about or that impacted you. If it had destroyed some 2 mana minion you didn't care for, the odds didn't change when you are looking at it after the fact, you just aren't bothered, so don't care that your opponent was 'super unlucky to hit a crappy minion'. The chances it hit whatever cards it hit in the order it hit them are the same as Rattlegore. If your opponent hit some useless minion, they could just as easily say "it's rigged against me, the chances of hitting a bad minion in game 1 and then another bad minion in game 2 are 1 in X, the chances were so small of it happening that Blizzard must have rigged the rng to target bad minions". You can watch the replay using a deck tracker and see what your opponent had in hand, so it's not crazy that someone, somewhere would see it this way. So whatever it hits, there's someone potentially annoyed because 'the odds were long'.

    Posted in: General Discussion
  • 0

    posted a message on Mutanus

    We've needed some form of hand disruption for ages, I've lost count of how many times I've seen it not just called for, but demanded.

    When you break everything down into odds then you start to mislead yourself. The odds of me reading this thread and responding to it, given all of the events in both our lives and choices we've made which could have ultimately resulted in one of us never visiting this site? The odds will be crazy but that's what happens when yoj calculate odds after the event, almost everything that happens actually has pretty crazy odds, given how easily something slightly different happening could change the ultimate outcome.

    No, I don't feel it's bad for the game in any way what so ever. It whiffs plenty of times if you use it without much thought or just play it on curve. It rewards you monitoring your opponent's hand and taking calculated guesses on what it might hit. There should be plays that can be made in this way, it widens the skill gap. If I watch someone like Dekkster, I often find it pretty amazing how well he follows and reads his opponent's hand. I'm not so insecure that I can't acknowledge that he's far better at it than I am, hence why he's a more skilled player. Sadly, this game more than most I've encountered seems to have a large demographic of people who are deluded when it comes to their intelligence and ability level within the game. Not being able to prevent certain plays is a big source of frustration for many players. Knowing your opponent has assembled their combo and having absolutely no way of being rewarded for that knowledge means lower skilled players are rewarded, games they may have lost because they flippantly showed their hand by playing certain cards but go completely unpunished because there's no physical way to do it.

    I personally think it's a well designed card, it isn't particularly reliable and is a slow play which more often than not is removed before it can do anything, so it's value is mostly in the disruption effect. Which can whiff really bad even if you are being smart about when and how to play it. 

    Posted in: General Discussion
  • 0

    posted a message on Stealer of Souls ban - Reno next please
    Quote from Kurgo >>
    Quote from Nefiret >>
    Quote from IDProG123 >>

    Alright, there are some comments here that's getting on my nerves, so I guess I'll respond to them.

    First, no, Blizzard didn't ban a card because they wanted to "hide their shame". They banned it because they were still figuring out the best nerf for it.

    Second, this ban is a one-off thing, and pretty much will NEVER happen again. Stop asking for bans in this case.

     Please, do not be deluded, if Blizzard has banned this card is precisely because they wanted to "hide their shame":

    They had no idea how to solve a problem that they themselves had created thanks to their irresponsibility and carelessness, so they opted for the easiest and fastest solution, solution which, to make matters worse, completely destroys the premise of the wild mode.

    And mark my words, this will not be the first time we see a card banned from Wild: a dangerous precedent has been set... From now on, every time Blizzard consider a card to be somewhat problematic, they will not hesitate to ban it, hiding it under the rug as if it did not exist.

    The first shot has already been fired, so it does not surprise me at all that a multitude of people have already started requesting bans left and right.

     You're not seriously thinking that...right?

    Here, I'll put it plainly: nerf the card to 6 mana.

    Wow, that was difficult, wasn't it? I bet people at team 5 could never get to such a revolutionary resolution to a problem caused by a card being overpowered (more overplayed than overpowered in quite a few instances, but the point still stands). That by itself would have literally destroyed all decks in wild because now 6 mana is your minimum for the combo IF you discount the stealer twice (big fat if) and by the usual turn you can play it (i.e. turn 8) you're dead to pretty much everything in wild, and if you're not you've been illucia'd, dirty ratted, whatever else.

    Now, if you're seriously suggesting that team 5 had no idea how to solve a problem they themselves created (you have a penchant for pointlessly overdramatising everything, don't you? Who on earth would create problems with cards created if not the team that creates them?) when they could have applied the same solution that has always been used for nerfs (i.e. mana change)...well, you're not the sharpest tool in the shed, dear lad.

    The point, once again, is not that they couldn't think of a solution omg the world will die run around waving arms, the point is pretty clearly that they wanted to try something different than what they usually do. You can kind of tell that they did it on purpose because the card sees, quite literally, no play in standard. It wouldn't have been any skin off their noses to nerf it to 6 mana and no one playing standard would have batted a single eye at that. So why did they decide to, instead, act in an unprecedented way? Your guess is as good as mine but while they've messed with card power etc so many times, I tend to think that a team that already knows the cards coming out for the next year knows a smidge more about how they interact with stealer of souls.

    Or maybe they're just tired of having to nerf cards when they're only problems in wild. You might as well say "but it's their job to design cards so that they work in both modes (duels too...I suppose?) and I agree with that, but the kneejerk reaction of the first ever ban certainly seems like a "man, we're tired of cards we like having to be nerfed because of wild". I agree that it also sets a rather dangerous precedent that is likely to be reiterated upon in the future. It also opened the floodgates to a number of people who not only don't get what a ban is but they just want cards they don't like to be banned.

    Just please don't say "oh, they were incapable of fixing their mistake to hide their shaaaaaaaaaaaame uhhuhuhuhuhuh" because seriously, any schmuck who'd read patch notes once in his life would have been able to fix this mistake. And by making team 5 sound like toddlers you pretty shamelessly decide to gloss over the actual intricacies tied to this decision.

    And I pretty much play wild only so I personally would rather wild had all the cards without this banning nonsense but might as well sit back and see what's next.

     Great post 

    Posted in: General Discussion
  • 0

    posted a message on Stealer of Souls ban - Reno next please

    They haven't banished the card though, it's effect is most likely relevant to standard, which is why they haven't changed or nerfed it. They've said they will alter the card when it rotates, it's just a temporary ban essentially.

    What you're asking with Reno is basically what? To delete the card? Wild is the only place it can be used so if they ban it, the card just dies. So it isn't a precedent in the way you're perceiving it, it's a precedent in that if there's a card in standard that they want to work as described but is a problem in wild, then they might ban that card until rotation, at which point they change it so it isn't a problem in the same way. 

    Posted in: General Discussion
  • 1

    posted a message on Hero portrait shop opinion and game monetization
    Quote from Panteradw >>

    The moment they started to sell Pre-Order stuff they lost a whale , no more x2 preorder bundles from now on....maybe 20 bucks for the pass and that's about it.

    Have more then enough cards/dust/gold to f2p couple of years from now.

     

     This is called cutting your nose off to spite your face. 

    So they release an expansion, you like the look of it, the bundle is released and the portrait is cool, you're really going to just pass up on the discounted packs, simply because someone may be able to purchase the hero skin, for real money, in a couple of years?

    Like, you do you but that's really daft and that sort of mentality will 100% spill over into other areas of your life. My advice would be to consider what the actual gain is for you, if you are set on being that petty then fair enough I suppose but it's really very childish. It's a cosmetic skin in a card game, you'll likely never encounter 99% of the people who bought it.

    Posted in: General Discussion
  • 2

    posted a message on What is wrong with hearthstone?
    Quote from SubPixelPerfect >>

     "continue to go wrong" is in direct contradiction to your own poll results

    You should understand that this poll was made among players who play the game at that point, people who already left was not voting...
    Same as now, when I'm asking people who still paling the game... and happy about it...

     Well that just smells like BS to be honest. Poll didn't go the way you hoped so you backtrack and if that was your conclusion then why on earth are you back, necroing your own thread from 4 years ago and asking the same question? 

    Game is better off without people like you man, just move on, it's perfectly fine not to like the game but hanging around and attention seeking whilst getting snappy because you're on a dedicated website for a game and you're unhappy that the community you left 4 years ago likes the game still? Find a hobby mate, learn a new language, do some charity work, play another game. Stop attention seeking. 

    Posted in: General Discussion
  • 0

    posted a message on Illidari Inquisitor

    When people were calling for lunacy and paladin to be merged I said this card would come up at some point. Nerfing one thing just leads to something else rising, either substantially or a bit.

    I don't think the card is a problem, I don't think it's far off it though and the effect is one that I understand people getting frustrated by, it feels a bit cheap and unfair. I actually think the design and flavour is good but it does seem like a legendary effect to me. I don't feel like it needs a nerf but could see that changing if DH gets some solid support and becomes a touch stronger in the next expansion. I've been playing a lot of priest and the death rattle deck this card seems to be in just hasn't been a problem for me in the slightest, I don't think I've lost to one yet but I acknlowedge that that won't be the case across the classes. 

    Posted in: General Discussion
  • 0

    posted a message on New F2P Hearthstone Gameplay Youtuber
    Quote from Jennifermt >>

    So I am a relatively new player, but I know all the basics about the game, and know what most basic and common cards do. I want to watch a youtube channel that does let's plays and talks about good strategies and the metagame and uploads daily. What is the best channel to watch?

     Old Guardian has some great content for this, he posts on this site as well and talks through his considerations and thoughts as he plays, as well as what he considers his opponent to be doing. He puts out videos on budget decks as well as breakdowns of what decks are good to claim with etc. He doesn't have a million viewers so if you watch him on twitch, you can interact with him and ask questions etc very easily. 

    Dekkster is also good but OG is just a different style, bit slower and more analytical. 

    Posted in: Streams and Videos
  • 1

    posted a message on Changes I'd Like to See (Wailing Caverns)
    Quote from IDProG123 >>

    I like how people here are anti-stats, while people in the other threads, especially the thread made by a guy who reached Legend with Control Warrior, talk greatly about stats.

    It's as if there are two completely different and opposite circles in one community.

    Either that or you are just pretentious hypocrites.

    A lot of my suggestions, while just an opinion, are based on stats. Mankrik and Warsong Wrangler specifically.

    Admittedly, I didn't look very sharply at the stats before suggesting the other three nerfs, but for Lilypad Lurker, I chose that because it was unnecessarily buffed.

    I'm going to revise my list here and change the cards need to be nerfed:

    Skull of Gul'dan to either Deathspeaker Blackthorn or Illidari Inquisitor, more on the latter. The latter can have a ridiculous win rate of 75% if played.

    Next time, before calling someone "sore loser because you lose a match", actually back your arguments.

     Played win rate isn't a great indicator of a card's overall strength either though. Finisher cards will have a really high win rate, they tend to get played to end games. Mechathun likely has or had a very high played win rate, it doesn't mean the deck or card itself is over powered or requires a nerf. 

    I think the reaction you've had is because the community calls for nerfs literally all the time. Every single update and expansion I've seen, there are multiple different calls for nerfs and most never get done, because they aren't necessary and it's honestly pretty tiresome at this point.

    I've been messing around with priest and have found hunter, shaman and demon hunter are all very farmable. There are a few strong classes and decks, that doesn't mean they are a problem and you've probably been branded quickly with the 'moan because you lost to a card' because that happens pretty much daily here. It's kind of like the boy who cried wolf. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.