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    posted a message on Jailer druid decks need some nerfs here

    it is rare that i find something that i dislike more than mana cheat, but i think with deck swapping and immune minions we have a solid case.. it is really not fun to me and favors classes with hard removal like death knight and fucks over others like shaman who can't do anything

    Posted in: Card Discussion
  • 0

    posted a message on Warrior buffs - how I would do it

    Warrior is in a dire state and really could  use some love, here are the changes which I as a many times over warrior legend player would show some love to warrior

    Lady Ashvane is a card which has seen little to no play at all, however the effect of the card is very warrior-ish in my opinion, but to pull off the synergy is a very unreliable event. weapons as a card type, you normally don't run many of because you can only have one in play at a given time. I believe the rule is max 5 weapons should be run in the deck before it gets problematic and the effect of the 1 extra durability only worsen the problem, with having too many weapons in the deck.

    I believe Lady Ashane should be changed to a Start of game effect, like Darkbishop Benedictus but also change the text slightly to "Give All weapons +1/+1" so that it would work with cards such as Sword Eater and Remornia, Living Blade

    Speaking of Remornia, Living Blade I believe this card should be given the effect lifesteal, warrior is struggeling to stay alive and this is the blade of Sire Denathrius so it is only fitting

    Trenchstalker is a very fun card and I believe warriors primary win condition with cards such as Blackrock 'n' Roll buffing its stats for the finisher, however this strategy is not only hard because you need to have setup a situation where you can play Blackrock 'n' Roll without getting out tempo'd too much, but you also need to have the Trenchstalker in your deck for the card to be worth running, for this reason I suggest that Trenchstalker gets the keyword tradeable added, so it more reliablely can recive the buff and not sit in the warriors hand at early game and dooming him to a game without a win condition because he drew it too early. 

    I believe Roaring Applause is not working as the text implies in regards to dual tribe minions such as Hookfist-3000 which only counts as controlling 1 tribe card(if it is only one, which one is it???) and I believe should count as controlling two types of tribes, not to be confused with the tribe "all" which i still only believe should draw 1


    lastly i believe that From the Depths should have its nerf reverted and go back to being a 3 cost card, it would smooth out the curve of the warrior and make it less awkward to play.

    together I believe these changes could bring some solid strength into warrior without making it too power and keeping the complexity of the class which is so much fun



    any suggestion or critique is welcome :)

    Posted in: General Discussion
  • 2

    posted a message on The One-Amalgam Band

    sad that the card can't get charge, but stealth is sort of a mini charge

    Posted in: The One-Amalgam Band
  • 0

    posted a message on what is decent..

    check out tempostorm wild metasnapshot on youtube. that is my last tip

    Posted in: Wild Format
  • 0

    posted a message on what is decent..

    check out hsreplay, pretty much all the best meta decks can be found on that site

    Posted in: Wild Format
  • 0

    posted a message on Altered Chord

    Shaman players rejoice!! a new version of Tidal Surge known for its inclusion in... ??? 

    Posted in: Altered Chord
  • 0

    posted a message on Hookfist-3000

    HAWT GARBAGE

    Posted in: Hookfist-3000
  • -1

    posted a message on Fleshshaper

    Hot GARBAGE

    Posted in: Fleshshaper
  • -5

    posted a message on Hookfist-3000

    without a 1 or 2 cost weapon this is GARBAGE

    Posted in: Hookfist-3000
  • 3

    posted a message on Construct Quarter

    this card is like an auto include in any deathknight deck that is not frost

    Posted in: Construct Quarter
  • 0

    posted a message on Every patch makes the game just worse

    the problem in my opinion is that the blizzard team makes "packages" with extreme synergy like fx Imp warlock. The decks become so insanely good if you play this package of imps and their utility card that if you don't then you are doing yourself a disfavor. a few of these card may not be a problem as we seen, but overtime more cards will be added to the utility deck like we see in the wild format with discard warlock and now the meta is so fast that you need to build your own deck with one of these packages for yourself to have a chance-- now all the decks look the same because only a handful of the cards in rotation has the synergy in order to compete. 

    I could write about many more examples but ill end it here for now

    Posted in: Standard Format
  • 1

    posted a message on There it is..

    I do, but there is a whole difference when it comes to the subjection of emotional reactions.. 

    Posted in: General Discussion
  • 1

    posted a message on There it is..

    I don't get the point, is this some kind of emotinal reaction to a kids game from a fully "mature" adult?

    Posted in: General Discussion
  • 1

    posted a message on How to make Hearthstone more enjoyable

    There is nothing wrong with "ban everything I don't enjoy losing to" posts, half of the game is losing so it should be a somehow barrable experience and with the introducing of mechanics such as those iv stated in the post the most crucial aspect losing is lost, the evaluation. here begins thoughts like, "should i tech vs aggro" "is the deck too greedy" "do i need more draw" without the evaluation part of the game it is just a glorified slot machine, and not everyone enjoys being a mindless fiend,, so please be considerate, as a reminder this post is not about banning anything from the current standard format, it is about setting up a separate form of hearthstone without all the mindless fiend mechanics that a lot of people don't enjoy

    side note, discover is in no shape or form a skill intensive mechanic, what metrics are you even considering?? sounds to me like regurgitated fiend nonsense

    Posted in: General Discussion
  • 1

    posted a message on How many times I have to loose until I get normal enemies?

    too little information to give you any solid advice mate, all you gonna get with this is trolling

    Posted in: General Discussion
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