Tempo Kingsbane
- Last updated Apr 12, 2018 (Witchwood)
- Edit
- |
Wild
- 9 Minions
- 20 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 7400
- Dust Needed: Loading Collection
- Created: 12/10/2017 (Kobolds Patch)
- weedovore
- Registered User
-
- 5
- 12
- 35
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
73
HI GUYS ! IF YOU HAVE A QUESTION ABOUT TEMPO KINGSBANE, FEEL FREE TO COMMENT IN OUR MAIN PAGE "KINGSBANE MIRACLE & TEMPO KINGSBANE" COMMENT SECTION ! :-D
LINK IS DOWN BELOW ;-)
Btw here's a link to the newest deck's representation on HSReplay. GG for the results guys, keep it up ! :)
[22.12.2017]
https://hsreplay.net/decks/AKs0pro5WN4cTGDQqm2lEb/#tab=overview
http://www.hearthpwn.com/decks/976762-kingsbane-miracle-and-tempo-kingsbane
Sorry about caps ^^ : it's just that we prefer to have a merged community between Miracle and Tempo Kingsbane just so you guys can also help each other and your message might be useful for other users.
Don't worry, we pay attention to the comment section and you'll get your answers, may it be from Jumarti and I or from another helpful player :)
Tech choices :
The second Sprint makes our mighty Control-killer strategy very efficient, but if you want to tech more against aggro decks, you can replace it with either :
- A second Leeching Poison against Tempo Mage. The only thing that matters against them being to negate their burn via Lifesteal Kingsbane.
- One Blade Flurry against Aggro/Murloc Paladins and other board-oriented proactive decks. It's also a very strong tool against Spiteful Priest.
The Recent Updates :
Post-Nerf 19 February 2018
We drop Elven Minstrel, Edwin VanCleef and Counterfeit Coin for some stronger Kingsbane-related cards (Doomerang, Blade Flurry and a second Leeching Poison) since those are some very needed powerhouses against aggro. Just cycle out the useless copy of Leeching Poison with Gadgetzan Auctioneer later against slow match-ups; it's better than struggling to sustain against aggro.
Considering the meta game trends are constantly going back and forth between Big Priest/Cubelocks to counter aggro and Midrange decks running Silence to counter Cubelocks/Big Priest when aggro is less popular, splitting the 4-mana weapon buffers with 1 Naga Corsair and 1 Southsea Squidface is the "I don't want to bother" option. Depending on how much silence you see after a few games, feel free to complete the best pair and drop the less-optimized one for a moment.
Post-Nerf 13 February 2018
After the loss of Patches the Pirate (which was more a problem for us in the receiving hand of aggro decks than it was of important for our game plan) and after a bunch of testing, we're dropping the 2 Shiv for a third big draw tool in the form of 1 Gadgetzan Auctioneer, supported by 1 Counterfeit Coin and 1 Elven Minstrel. The idea behind it is to ensure we'll pull out a strong hand refill every game and find Leyline Spiders and weapon buffs. While we might finish a few games vs Control with our deck entierly drawn and a useless Sprint in hand, it doesn't matter since having drawn the entire deck very likely means we've won the game, similarly to how Jade Druids can afford playing "too much" big draw engines.
Naga Corsair replaces the 2 Southsea Squidface because silence effects are very popular right now since everyone techs against Cube Locks; the 4/4 statline is worth much less now that Highlander Priest isn't dominant anymore, and the battlecry buff effect is much better against aggro decks than deathrattle because it's obviously less predictable and doesn't take multiple turns to activate. Captain Greenskin kinda acts as a 3rd Naga Corsair that helps balancing out the slight loss of damage buff (Naga Corsair giving +1 ATK instead of +2), and his durability buff provides some of the advantages of the very interesting Doomerang card, while being proactive and having a body. All in all, while Captain Greenskin is a bit weaksauce in term of tempo, it is much more affordable now that aggro decks are weaker and less snowbally.
Although the Pirate package made other 1-drops pretty irrelevant for us in the past, Mistress of Mixtures convinced me a lot recently because of the popularity of Tempo Mage. Against other aggro decks, we generally don't do much of our mana before our turn 4 drop, and squeezing her on turn 1 if we're playing first or on turn 3 after a few Hero Power hits if we're playing second mitigates a lot that nasty early game pressure we would be takin otherwise. Although it's not threatening against Midrange and Controlly decks, it doesn't matter much for us since we're planning on putting pressure later in the game when our Kingsbane is big enough and when we drew some Leyline Spider. She also makes the second Leeching Poison less necessary for us, which makes it an overall really solid card for the deck.
30 January 2018
Exchanging the sub-optimised Tempo-Rogue like part of the deck for more cycle cards and Kingsbane-related cards. Trying to be better against aggro match-ups by being more proactive doesn't make enough sense since our deck is less consistent than their deck in that aspect, and pulling out a good Leeching Poison and Blade Flurry will win more aggro games than anything.Also, considering how popular Cubelock and Highlander Priests are, this reorientation makes the deck much better against those decks by focusing more on summoning 4/4 Spiders and winning with an uncontrollable Kingsbane. Also feel free to craft Patches the Pirate and use it before it gets nerfed as you'll be able to get a full refund afterwards; I don't think it will stay in the deck after the nerf :)
Saturday 16 December 2017
+ 2 Southsea Captain
+ 2 Corridor Creeper
- 1 Sap
- 2 Fan of Knives
- 1 Elven Minstrel
We're making a big reorientation towards the proactive potential of the deck. Kingsbane is at its best when we are the player pressuring our opponent out, because we can go face with it or use it "carelessly" to dominate the board.
Trying to deal with the opposing board with Fan of Knives or 2 Sap has proven lackluster if we're not able to dominate the board and put pressure, and the value given by Fan of Knives, Bloodmage Thalnos and Elven Minstrel is less important than consistently having strong early game cards.
With that angle, Sprint now works much more as a finisher by digging for ressources to go for the lethal play or out-value the opposing aggro decks. Corridor Creeper, the new Standard staple due to everyone playing the board domination game, works as a way for us to recover from behind or play an additional big threat when we're ahead.
So why playing this deck instead of Tempo Rogue, if making Tempo Kingsbane better basically consists of playing a game plan similar to Tempo Rogue ? Because the absence of Prince Keleseth makes us able to play Eviscerate and Sap for some better late game tools and burst, and Kingsbane makes up for an excellent damage tool that's impossible to deal with or remove by defensive decks. Furthermore, Fal'dorei Strider alongside Sprint makes it so that we'll easily keep adding pressure against defensive decks as we go into the late game.
In conclusion, compared to Tempo Rogue, we sacrifice a bit of early game and curve consistency for some extremely strong mid-to-late game tools making us closer and closer to the win as the game progresses, while Tempo Rogue usually run out of steam when their opponent starts stabilizing the game ;-)
Ive built the ww one any guide for that yet? Or is it still being tweeked?
With a good starting hand and favorable draws this destroys people
In fact, I might readapt the guide in a week or so. I'm taking some time to test how the new cards interact with Miracle and Tempo Rogue right now, and simply made the + Cheap Shot // + Cutthroat changes to update the deck with WW. That said, very few cards rotated out in the end, so I don't feel like the list is completely outdated or something =)
Cutthroat Buccaneer was an obvious inclusion but I'm also really loving Cheap Shot. In a deck with so much situational but tempo-efficient removals, having an extremely flexible card to soften the board and setup the perfect trades or just spend your turn killing all of their guys to stall when you don't need the Tempo pushes produced by Eviscerate and Sap, that is just nuts. Rogues are very well known to end up with some very awkward hands that either force them to play passively and get behind on tempo, or throw away their stuff hoping for the best and loosing the game if they topdeck badly, and the versatility of this Echo card completely counteracts that. After having played a dozen of games with Cheap Shot, the card really feels like a glue holding all your situational removals together, and making your games more stable.
But anway yeah : I'll probably work on a new guide soon :)
Yeah i am liking cheap shot
You think its possible to include shadowstep? Or does that slow deck down, helps with strider and more kingsbane pulls with shinyfinder
Finally a good kingsbane rogue decklist. This deck is incredibly fun and quite competitive! It finally got me over the rank 10 hump I've been stuck at for a while now : D
Edit: I dropped an SI:7 Agent for Sonya Shadowdancer (opened her in a pack) and the Southsea Deckhand for another Sap since I've been running into a bunch of warlocks and it's impossible to get past those disgusting 9 mana taunts if they cheat them out early. Had a super cool interaction with Sonya and Patches the Pirate where you can machine gun down any minions as long as you have mana to spare. Super fun! My fav deck in the expansion thus far.
How do you feel about replacing the sprints with mimic pods? I feel like the sprints are just way too slow for the current meta. I also replaced leeroy with greenskin but this is a change I might end up reverting.
Sprint should be played with Preparation most of the time once your hand is close to empty and you've used as much of your ressources as possible to dominate the board, giving you enough mana left to play one of the cards you've drawn (mainy Cavern Shinyfinder and the buffed Kingsbane or Eviscerate). It actually serves the same purpose as Aluneth, except it generally brings one or two Leyline Spider on the board, making it similar to a discounted Ultimate Infestation and being one of your best tools to win a game once you've had a good early game. Mimic Pod definitely wouldn't do a comparable job.
Captain Greenskin can be a good curve play, but the extra stack and damage aren't that extremely important considering how much weapon fuel and ability to replay Kingsbane you get off of your Sprint plays, and the absence of Leeroy Jenkins will precisely hurt you in a very intense metagame in which not having enough burst can regularly make you loose a close game against a Hunter or a Mage. Cube Lock is also pretty popular and having enough burst to take them down before they can assemble their Voidlord wall or during the small window of opportunity Sap gives you has proven very important during my tests.
Not yet but I probably wont. It'll be a terrible draw through Elven Minstrel and Sprint and the reward of trading a lot and getting a discounted-free 5/5 looks completely lackluster compared to our free 4/4 that only require us to play some card draw.
It's everywhere because aggro is everywhere, and this dude probably wins mirror games on his own because it can be a huge tempo play, and minion trades are extremely commons.
I didn't see much of them actually. Just remember about having used Sap on one of those... Didn't see it back for the rest of the game so I guess he gets reset by Sap... Which is quite fortunate for us, lol.
Actually I've tried it recently, and the results are pretty good ! It provides additional treats and a big tempo push, which are very useful in a lot of different situations. Had to take a few days to realize how interesting those two big Denises are, and the conclusion is pretty simple :
As I guessed it, this dude wins mirror games between proactive decks for the player who has played the most of them up to turns 7+. Obviously, the fact that aggro and board-oriented decks are everywhere is the big factor that makes it viable, but it's more than that. As well as during KfT's metagame, winning with a proactive deck basically consists of piling win-more card over other win-more cards and wrecking you opponent with big buffed minions. That makes the mirror between proactive decks extremely frustrating as there's always one guy completely behind, not dominating the board at all and keeping his win-more cards in hand or using them sub-optimally. In such match-ups, Corridor Creeper can act as a way to recover for the player behind, or gives another win-more card to the player ahead. The only "exceptions" to that are Secret decks, reliying on broken tempo cards (Kirin Tor Mage, Kabal Crystal Runner, Greater Emerald Spellstone), the strongest tempo secrets possible, and their natural burst ability.
In the end, matches between proactive decks are like rolling 10 six-faced dices and making 3 decisions. And defensive decks are somewhat adapting to this by also playing highroll cards and decks (Big Druid, Big Priest, Big Spell, and card like Barnes, Arcane Tyrant, Spiteful Summoner for Dragon Priests); the only exceptions being Highlander Priest which have a bunch of board-clear, healing potential and basically already relied on RNG because they are playing a highlander deck, and Demonlocks which are trying to build an impenerable wall.
For those reasons, playing the fair game is completely pointless, which might even lead me to put aside Kingsbane in the end because it might not even be unfair enough when we highroll and get those Deadly Poison right. That said, it's still pretty good for board clearing early if you roll a Deadly Poison and if you are able to build-up an unfair board of Leyline Spider, Edwin VanCleef or Corridor Creeper to use the weapon offensively, and Kingsbane is mainly strong against slow decks for the damage potential. For now, here are my few observations "should stay there cards".
I've also added in a Southsea Deckhand to have more board control early game, feed a bit more Corridor Creeper and re-balance a bit our Patches the Pirate RNG. To make space for him and 2 Corridor Creeper, I've pulled out Fan of Knives because we almost never get an optimal board of 1/1 to use it on, prefer to play Preparation on Sprint and it doesn't board clear the two board filler tools we're afraid of : Greater Emerald Spellstone and Living Mana. Therefore I've also taken out Bloodmage Thalnos because it's slow and doesn't have enough reliable spells to buff.
I don't think those changes will make the deck top-tier at all; but if it can secure a 55% Winrate I'll be perfectly fine with it. The metagame isn't made for Rogues anyway because Hunters are too popular, so in my opinion the best thing to do if you're playing Rogue is to play a fun deck and try to pull out as much unfair plays as possible. I have been playing Aggro Rogue (or Tempo Rogue if you prefer. Don't see what's particularly tempo-oriented about that deck but okay) for a dozen of games, and I find raging about not drawing Prince Keleseth and Bonemare less appealing than raging about not drawing Sprint, because Preparation + Sprint can pull-out some incredible plays, while playing Bonemare from behind is pretty mediocre. And you can have much better games against defensive decks than with Aggro Rogue. ;-)
Took out a Sap for Sonya Shadowdancer. The synergy with a board full of battlecry and combo minions is just nuts.
.
What can I replace Leeroy Jenkins with?
Southsea Deckhand; then find a place for a Cold Blood. That burst is really strong !
I'd suggest you try removing a Sap for that. Sap is really incredible when you know you can play around with 2 of those during a game, but thruth has to be said it's the least effective card against some of the cheap minions based decks wich are present right now =)