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Tempo Kingsbane

  • Last updated Apr 12, 2018 (Witchwood)
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Wild

  • 9 Minions
  • 20 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 7400
  • Dust Needed: Loading Collection
  • Created: 12/10/2017 (Kobolds Patch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    73

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HI GUYS ! IF YOU HAVE A QUESTION ABOUT TEMPO KINGSBANE, FEEL FREE TO COMMENT IN OUR MAIN PAGE "KINGSBANE MIRACLE & TEMPO KINGSBANE" COMMENT SECTION ! :-D

LINK IS DOWN BELOW ;-)

 

 Btw here's a link to the newest deck's representation on HSReplay. GG for the results guys, keep it up ! :)

[22.12.2017]

https://hsreplay.net/decks/AKs0pro5WN4cTGDQqm2lEb/#tab=overview

 

 

 


 

 

 

 

http://www.hearthpwn.com/decks/976762-kingsbane-miracle-and-tempo-kingsbane

Sorry about caps ^^ : it's just that we prefer to have a merged community between Miracle and Tempo Kingsbane just so you guys can also help each other and your message might be useful for other users.

Don't worry, we pay attention to the comment section and you'll get your answers, may it be from Jumarti and I or from another helpful player :)


Tech choices :

 

The second Sprint makes our mighty Control-killer strategy very efficient, but if you want to tech more against aggro decks, you can replace it with either :

  • A second Leeching Poison against Tempo Mage. The only thing that matters against them being to negate their burn via Lifesteal Kingsbane.
  • One Blade Flurry against Aggro/Murloc Paladins and other board-oriented proactive decks. It's also a very strong tool against Spiteful Priest.

The Recent Updates :

Post-Nerf 19 February 2018

We drop Elven Minstrel, Edwin VanCleef and Counterfeit Coin for some stronger Kingsbane-related cards (Doomerang, Blade Flurry and a second Leeching Poison) since those are some very needed powerhouses against aggro. Just cycle out the useless copy of Leeching Poison with Gadgetzan Auctioneer later against slow match-ups; it's better than struggling to sustain against aggro.

Considering the meta game trends are constantly going back and forth between Big Priest/Cubelocks to counter aggro and Midrange decks running Silence to counter Cubelocks/Big Priest when aggro is less popular, splitting the 4-mana weapon buffers with 1 Naga Corsair and 1 Southsea Squidface is the "I don't want to bother" option. Depending on how much silence you see after a few games, feel free to complete the best pair and drop the less-optimized one for a moment.


Post-Nerf 13 February 2018

After the loss of Patches the Pirate (which was more a problem for us in the receiving hand of aggro decks than it was of important for our game plan) and after a bunch of testing, we're dropping the 2 Shiv for a third big draw tool in the form of 1 Gadgetzan Auctioneer, supported by 1 Counterfeit Coin and 1 Elven Minstrel. The idea behind it is to ensure we'll pull out a strong hand refill every game and find Leyline Spiders and weapon buffs. While we might finish a few games vs Control with our deck entierly drawn and a useless Sprint in hand, it doesn't matter since having drawn the entire deck very likely means we've won the game, similarly to how Jade Druids can afford playing "too much" big draw engines.


Naga Corsair replaces the 2 Southsea Squidface because silence effects are very popular right now since everyone techs against Cube Locks; the 4/4 statline is worth much less now that Highlander Priest isn't dominant anymore, and the battlecry buff effect is much better against aggro decks than deathrattle because it's obviously less predictable and doesn't take multiple turns to activate. Captain Greenskin kinda acts as a 3rd Naga Corsair that helps balancing out the slight loss of damage buff (Naga Corsair giving +1 ATK instead of +2), and his durability buff provides some of the advantages of the very interesting Doomerang card, while being proactive and having a body. All in all, while Captain Greenskin is a bit weaksauce in term of tempo, it is much more affordable now that aggro decks are weaker and less snowbally.


Although the Pirate package made other 1-drops pretty irrelevant for us in the past, Mistress of Mixtures convinced me a lot recently because of the popularity of Tempo Mage. Against other aggro decks, we generally don't do much of our mana before our turn 4 drop, and squeezing her on turn 1 if we're playing first or on turn 3 after a few Hero Power hits if we're playing second mitigates a lot that nasty early game pressure we would be takin otherwise. Although it's not threatening against Midrange and Controlly decks, it doesn't matter much for us since we're planning on putting pressure later in the game when our Kingsbane is big enough and when we drew some Leyline Spider. She also makes the second Leeching Poison less necessary for us, which makes it an overall really solid card for the deck.


30 January 2018

Exchanging the sub-optimised Tempo-Rogue like part of the deck for more cycle cards and Kingsbane-related cards. Trying to be better against aggro match-ups by being more proactive doesn't make enough sense since our deck is less consistent than their deck in that aspect, and pulling out a good Leeching Poison and Blade Flurry will win more aggro games than anything.
Also, considering how popular Cubelock and Highlander Priests are, this reorientation makes the deck much better against those decks by focusing more on summoning 4/4 Spiders and winning with an uncontrollable Kingsbane. Also feel free to craft Patches the Pirate and use it before it gets nerfed as you'll be able to get a full refund afterwards; I don't think it will stay in the deck after the nerf :)

 


Saturday 16 December 2017

+ 1 Southsea Deckhand

+ 2 Southsea Captain

+ 2 Corridor Creeper

- 1 Bloodmage Thalnos

- 1 Sap

- 2 Fan of Knives

- 1 Elven Minstrel

We're making a big reorientation towards the proactive potential of the deck. Kingsbane is at its best when we are the player pressuring our opponent out, because we can go face with it or use it "carelessly" to dominate the board.


Trying to deal with the opposing board with Fan of Knives or 2 Sap has proven lackluster if we're not able to dominate the board and put pressure, and the value given by Fan of Knives, Bloodmage Thalnos and Elven Minstrel is less important than consistently having strong early game cards.


With that angle, Sprint now works much more as a finisher by digging for ressources to go for the lethal play or out-value the opposing aggro decks. Corridor Creeper, the new Standard staple due to everyone playing the board domination game, works as a way for us to recover from behind or play an additional big threat when we're ahead.


So why playing this deck instead of Tempo Rogue, if making Tempo Kingsbane better basically consists of playing a game plan similar to Tempo Rogue ? Because the absence of Prince Keleseth makes us able to play Eviscerate and Sap for some better late game tools and burst, and Kingsbane makes up for an excellent damage tool that's impossible to deal with or remove by defensive decks. Furthermore, Fal'dorei Strider alongside Sprint makes it so that we'll easily keep adding pressure against defensive decks as we go into the late game.


In conclusion, compared to Tempo Rogue, we sacrifice a bit of early game and curve consistency for some extremely strong mid-to-late game tools making us closer and closer to the win as the game progresses, while Tempo Rogue usually run out of steam when their opponent starts stabilizing the game ;-)