[Easy Rank 5] Evolve Shaman
- Last updated Jul 9, 2016 (Old Gods)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 1780
- Dust Needed: Loading Collection
- Created: 7/10/2016 (Old Gods)
- aytugex
- Registered User
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- 6
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- 37
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Battle Tag:
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Total Deck Rating
353
This is the deck i used to hit rank 4 with a streak from rank 15. I just lost 4-5 times. It felt like the deck has different answers for every different opponent so i wanted to share it.
Against aggro decks you got so many early minions and Feral Spirit. Just go #YOLO against aggro decks and keep doing value trades. Once you evolve your minions things get so much easier.
Against control decks you have ability to reduce cost of minions in your hand, so you can keep the board half full. The biggest issue that you have to manage carrefully is the Brawl. You must do trades and keep his board empty but you shouldnt go #YOLO before your opponent plays at least one copy of Brawl. You can easily bait it with your little totems and one or two good minions. Then you can play your reduced cost minions and go #YOLO.
Card comments&replacements:
Evolve: Instead of this deck, go and play CS:GO
Primal Fusion: Flametongue Totem. They do almost the same thing, your choice.
Rockbiter Weapon: Has a good synergy with Doomhammer and its pretty good to clear 2mana 3 health drops
Jeweled Scarab: It sounds stupid however this is the MVP in this deck. Shaman has too many situational 3 mana spells like Hex against a big minion or Lightning Storm against zoo decks or Healing Wave against aggro decks. Also when it is evolved it becomes a 4 mana minion which brings a huge tempo to your board. Never underestimate the power of Jeweled Scarab.
Tunnel Trogg: Can be replaced by Argent Squire however against aggro decks Tunnel Trogg is much better
Totem Golem: 3/4 minion for 2 mana? U still need an explanation?
Feral Spirit: Double 2/3 TAUNTs for 3 mana? Jesus.
Hex: An enemy C'Thun or Sylvanas Windrunner which becomes a frogg. Any better satisfaction?
Lightning Storm: You have to play this card against zoo lock. Then u will understand its deep meaning.
Tuskarr Totemic: 3/2 minion + a hero power totem for 3 mana? Not bad. 3/2 and 3/4 minion for 3 mana?!?!?!!? JESUS.
Master of Evolution: Can be replaced by a golden Master of Evolution
Doomhammer: Some games get so slow and your opponent clears whatever you play one you lose the control of the board. I play one copy of Doomhammer to end those games with a potential Rockbiter Weapon combo
Bloodlust: If you have 3 or 4 minions, it is quite good, if you have 5 or more minions its deadly. One copy is quite enough.
Thunder Bluff Valiant: This deck heavily depends on totems and one copy fits well.
Fire Elemental: Pretty good minion. One copy can be replaced by a Sylvanas Windrunner
Nerubian Prophet: Pretty good against slow decks. It is a 6 mana minion which turns into a 7 mana minion with evolve. Key target for the evolve along with Jeweled Scarab
Thing from Below: A better version of Nerubian Prophet. It is good against slow decks, it is way too good against aggro decks. Its cost also decreases even while it is not in your hand. It feels really good to draw a 0 cost 5/5 taunt when playing against an aggro deck.
Play Strategy: #YOLO
With a single exception for Warrior, you can go #YOLO if you have Evolve. Against warrior, dont play Nerubian Prophet&Thing from Below and keep baiting him to play brawl. When he plays brawl you can play these two for low costs and evolve. He will regret playing that brawl. If he plays another brawl, that means your opponent is a f***ing lucky b****rd. So you must start not pushing end turn button. Play your cards and let it wait with you. His luck may beat you however it takes at least 10 minutes.
I know there was so similar decks, however i havent seen any evolve shaman recently in the ladder. I tried, it works pretty good and i wanted to just remind you there are still different good decks. Im so bored of seeing the same decks.
I appreciate your upvote if you like the deck&guide
Well the idea behind the deck is to cheat out minions that are too strong for their cost so anyone with a strong battlecry or summoning ability. the black knight could have decent synergy
I had the same idea but then i realised i wanted to use The Mistcaller. Awesome card imo
i gave you downvote because of
"If he plays another brawl, that means your opponent is a f***ing lucky b****rd. So you must start not pushing end turn button."
Is this a joke? he was obviously joking.. You must either be a 12 year old pc child or a 40 year old man that dosen't know how to enjoy himself
Then OP needs to work on his sarcasm skills. I didn't take that as a joke when i read it.
That sentance simply made the poster look like a "12 year old pc child or a 40 year old man that doesn't know how to enjoy himself"
I am just going to start doing it so hopefully one day I get to play you and the game takes forever
Sorry if you already answered this, but how come that 7/7 guy isn't in this?
I think because He is 4mana and overload
Got around to testing this out and went on a 6 game win streak. Was a lot of fun! Noticed people assuming I was the average aggro Shaman until it was too late. Highlight was dropping the Jeweled Scarab, pulling a Lava Burst from it, then next turn playing the Nerubian Prophet and Evolving it into Prophet Velen then playing the Lava Burst for the win! haha...
I think I want to add Al'Akir the Windlord to this deck for extra burst. Thinking about removing a Rockbiter Weapon but not sure. Ideas?
Rockbiter synergises with Al'Akir the Windlord, so I would recommend taking something else out instead, like maybe the Thunder Bluff Valiant or a Fire Elemental.
Good point. Not sure I want to remove Thunder, but may do Fire Elemental instead. Thanks!
Really not a competitive deck, you just got really lucky or maybe just hit a sweet small time spot with this deck when reaching rank 4.
This deck does not have enough card draw, you find yourself top decking quite often if you cant close out the game early enough with a lucky evolve combo. And the win condition is just pure luck based. It just lacks consistency.
It also gets completely rekt by zoo. But if you get some sweet evolve combos it can be a lot of fun. Just dont play this deck if you wanna climb the ladder (EU).
Well without destroying the theme of the deck 2x fire elementals, doomhammer, primal fusion, 1 hex, and 1-2 rockbiters could all be removed for additional card draw. could even go brann 2x azure 2x gnomish inventor 1-2 of the overload card draw cards.
Was stuck on rank 17. Reached 14 and a half. People thinks its the traditional shaman deck until you drop 2 Nerubians and 2 things from below with evolve on one turn. Got 2 rags in some other game as well from evolution on nerubian then evolve. One game opponent had 6 minions with 2 health and I evolved a barron geddon. Fucking nice.
This is a funny deck, not competitive deck
Regret dusting my golden evolve, 7 golden minions on board was awesome but wasn't competitive.
Naaaaah.
I laughed a bit harder than I should have when I read your replacement for Master of Evolution. Well done!
"If he plays another brawl, that means your opponent is a f***ing lucky b****rd. So you must start not pushing end turn button. Play your cards and let it wait with you. His luck may beat you however it takes at least 10 minutes."
really?! so mature, much pro, wow... fkin kid