[Easy Rank 5] Evolve Shaman
- Last updated Jul 9, 2016 (Old Gods)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 1780
- Dust Needed: Loading Collection
- Created: 7/10/2016 (Old Gods)
- aytugex
- Registered User
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- 6
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- 37
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Battle Tag:
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Region:
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Total Deck Rating
353
This is the deck i used to hit rank 4 with a streak from rank 15. I just lost 4-5 times. It felt like the deck has different answers for every different opponent so i wanted to share it.
Against aggro decks you got so many early minions and Feral Spirit. Just go #YOLO against aggro decks and keep doing value trades. Once you evolve your minions things get so much easier.
Against control decks you have ability to reduce cost of minions in your hand, so you can keep the board half full. The biggest issue that you have to manage carrefully is the Brawl. You must do trades and keep his board empty but you shouldnt go #YOLO before your opponent plays at least one copy of Brawl. You can easily bait it with your little totems and one or two good minions. Then you can play your reduced cost minions and go #YOLO.
Card comments&replacements:
Evolve: Instead of this deck, go and play CS:GO
Primal Fusion: Flametongue Totem. They do almost the same thing, your choice.
Rockbiter Weapon: Has a good synergy with Doomhammer and its pretty good to clear 2mana 3 health drops
Jeweled Scarab: It sounds stupid however this is the MVP in this deck. Shaman has too many situational 3 mana spells like Hex against a big minion or Lightning Storm against zoo decks or Healing Wave against aggro decks. Also when it is evolved it becomes a 4 mana minion which brings a huge tempo to your board. Never underestimate the power of Jeweled Scarab.
Tunnel Trogg: Can be replaced by Argent Squire however against aggro decks Tunnel Trogg is much better
Totem Golem: 3/4 minion for 2 mana? U still need an explanation?
Feral Spirit: Double 2/3 TAUNTs for 3 mana? Jesus.
Hex: An enemy C'Thun or Sylvanas Windrunner which becomes a frogg. Any better satisfaction?
Lightning Storm: You have to play this card against zoo lock. Then u will understand its deep meaning.
Tuskarr Totemic: 3/2 minion + a hero power totem for 3 mana? Not bad. 3/2 and 3/4 minion for 3 mana?!?!?!!? JESUS.
Master of Evolution: Can be replaced by a golden Master of Evolution
Doomhammer: Some games get so slow and your opponent clears whatever you play one you lose the control of the board. I play one copy of Doomhammer to end those games with a potential Rockbiter Weapon combo
Bloodlust: If you have 3 or 4 minions, it is quite good, if you have 5 or more minions its deadly. One copy is quite enough.
Thunder Bluff Valiant: This deck heavily depends on totems and one copy fits well.
Fire Elemental: Pretty good minion. One copy can be replaced by a Sylvanas Windrunner
Nerubian Prophet: Pretty good against slow decks. It is a 6 mana minion which turns into a 7 mana minion with evolve. Key target for the evolve along with Jeweled Scarab
Thing from Below: A better version of Nerubian Prophet. It is good against slow decks, it is way too good against aggro decks. Its cost also decreases even while it is not in your hand. It feels really good to draw a 0 cost 5/5 taunt when playing against an aggro deck.
Play Strategy: #YOLO
With a single exception for Warrior, you can go #YOLO if you have Evolve. Against warrior, dont play Nerubian Prophet&Thing from Below and keep baiting him to play brawl. When he plays brawl you can play these two for low costs and evolve. He will regret playing that brawl. If he plays another brawl, that means your opponent is a f***ing lucky b****rd. So you must start not pushing end turn button. Play your cards and let it wait with you. His luck may beat you however it takes at least 10 minutes.
I know there was so similar decks, however i havent seen any evolve shaman recently in the ladder. I tried, it works pretty good and i wanted to just remind you there are still different good decks. Im so bored of seeing the same decks.
I appreciate your upvote if you like the deck&guide
Will taking out Primal Fusion since I dont find it as useful and 1 Hex and adding 2 Flamewreathed Faceless a good Idea? since I find Flamewreathed Faceless really useful even though he doesnt fit as good in evolve deck. I could also exchange a Rockbiter Weapon instead of a Hex too what do ya'll think is best
By my standards this deck is way too luck dependent and no skill involved. Putting a 4/4 cost 6 on the board is no brainer if reduced to 0 then evolve it to get a better 7 cost creature. Getting the nerubian in your first hand is heavily luck dependent. again the reduced 6 count 5/5 taunt getting an upgrade is better.
Evolve again counts on luck. It just to happen that there are many good minions at 7 cost. Again RNG unless you get a crap creature.
Again this might be me but region counts. I'm guessing you're in US but in Europe this deck is very bad (US<EU<Asia). 4 / 10
if you fll the board with totems and creatures you'll win no matter with or without evolve.
I'm a 5 times legend player. I went from Rank 9 to Rank 6 pretty easily with deck. I believe it could hit legend.
well, how many Gods should I pray to have top-decks vs. shaman/zoolock/facehunt?
no Flamewreathed Faceless ?
whats up with stupid shaman decks? all aggro decks basically with different names
Awful, awful deck.
Deck has too many upvotes.
Why is all Shaman Meta nowdays "Evolve" ?
This is by far the worst kind of Deck you can play.
You want it to work (because the idea behind it is great to be honest)... but it simply doesnt.
its not about ranks, its about having fun
You're my favorite, YellyBeans.
Deck is fun. But not very good. 1 game in 3 you'll have a blast. The other 2 you're going to get rolled by aggro or board clear
easy from 6 to 9 fuck this meta fuck my RNG
Thank you, you made me like Shaman again after standard, I wasn't really into totems and I hate aggro
Y u no Onyxia ?
Doomsayer is why. The amount of 1 drops evolving into 2 drops gives a fairly high % you're going to evolve one of them into it and wipe the board.
I like this deck so far, but I feel a little bit screwed when i end up with a bad hand after mulligan (specifically against aggro), also had a lot of problems facing Yogg-Saron, Hope's End druids (problem is that they clear all my minion with their insane amount of spell), Any tips?
What legendary can i add in this? I feel like i need some
I'm going to be experimenting putting Al'Akir the Windlord into this deck for more burst and vs aggro. Will either remove a Fire Ele or the Bloodlust or something else. I'm trying to figure out what works to replace it with.