[LoE] Murlocadin
- Last updated Dec 4, 2015 (Explorers)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4040
- Dust Needed: Loading Collection
- Created: 1/31/2015 (Undertaker Nerf)
- user-14666690
- Registered User
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- 15
- 23
- 54
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
460
MRRGRGGGLLLGLRRLGLRLRMGLRLRLRLRLLL
edit after TGT launch: This was the only high rated Paladin Murloc deck pre TGT. It might have inspired Blizzard to create Murloc Knight!
edit after LoE launch: Thank you for Sir Finley Mrrgglton, Blizzard!! He fits 100% in this deck. Anyfin Can Happen IS SO AMAZING!! The deck is now more midrange / control.
I reached Legend with this fantastic Murloc-deck at the end of January 2015. Originally it was designed as a fun-deck. I used it only for the final push from Rank 1 1Star to Legend. I was on a roll, so maybe it was a little bit lucky.
Mulligan:
best: Zombie Chow, , Sir Finley Mrrgglton, Shielded Minibot, Haunted Creeper, Muster for Battle
good: Argent Protector (only with Zombie Chow or a good 2 drop with coin), Avenge, Murloc Tidecaller, Knife Juggler
ok: Puddlestomper, Murloc Tidehunter, Bluegill Warrior
never: all other cards
Strategy: Originally this was an aggro deck. But I recognized that this midrange version is a lot more stable.
The first 3 turns are the most important. If you can establish board control, you have a high chance to win the game.
Trade your divine-shields against minions or use it to protect key-minions like Murloc Warleader. Keep your murlocs alive as long as possible and then buff it up with Coldlight Seer.
If you have Divine Favor on your hand, try to use all your mana crystals to empty your hand as fast as possible.
The disadvantage of this deck is the difficulty to handle it. It needs a lot of practice.
Matchups: (Pre TGT!)
best: Midrange Druid, Priest, Mech Mage, Warrior, Shaman
50/50: Hunter, Ramp-Taunt Druid, Handlock, Rogue
worst: Zoolock, Midrange Paladin
Hero Power to choose from Sir Finley Mrrgglton:
1. Warlock (only when low on cards and no Divine Favor or Coldlight Oracle in hand)
2. Priest (if you have already a minions on the board you can heal)
3. Rogue (if you need help to gain boardcontrol)
4. Mage (if you need help to gain boardcontrol, but weaker than Rogue, because you deal only 1 damage for 2 mana, and your hero-health doesn't matter)
5. Druid (worse as mage or rogue)
6. Hunter (only if you need the final burst)
7. Shaman (don't choose)
8. Warrior (don't choose)
For gameplay videos take a look at the comments.
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Very inconsistent but funny deck. From level 10 and upwards you won't bag more than a 20-25% winrate
Usually you win before the 7th round? Perhaps I am playing it wrong, I run out of steam and my marvelous murloc creatures die from AoE.
Im already running a murloc deck lol around rank 10.
Been thinking though, whether tinyfin is something to put in, thoughts?
Also really think noble sacrifice is VERY useful, along w juggler for early game.
Cough cough anyfin can happen cough cough
Do you think two musters are good replacements for the sword of justice and lights justice?
Any replacement for zombie chow? I'v had a bad experience with most decks that include them... :)
How about for Sir Finley Mrrgglton?
Everyone always suggests it, but I just don't like the feel of him (even if statistically better). Leper gnome would be the only thing I would say to use in place.
Been playing this deck for a couple of days. Can say that control-armor warrior is a very hard matchup. He can wipe the board and keep tossing up his armor for days.
Why no knife juggler?
Very very nice deck
I've been playing this deck a lot and after about 10 games i realized that 2 chows is not very good. giving them 10 health as a murloc deck is bad. i replaced 1 zombie chow with consecrate and it has won me a lot of games. i fell like this is a good change.
Replacement for Sword of Justice?
loving the deck so far, really fun to play.
one question i have is when ive established board control and have buffed up my murlocs some but not at lethal yet, should i continue to trade to maintain board control or should i just go for face? i feel like trading too much could get the turn count too high and put my murlocs at risk
I hit rank 20 in a single streak using this deck. Shamans most of all don't seem to stand a chance against it, did have some trouble with aggresive hunters.
I just can't play this deck. I assume you're not lying and it is actually very good, but I feel like an idiot playing Zombie Chows next to Murlocs and sure enough have lost plenty of games due to opponents killing them and getting health boosts. Also, if Light's Justice is so important, why do you only have one? Not much chance of getting it in your opening hand. Started Rank 3 now I'm Rank 5. I'm yet to win a single game. I'll keep bashing my head against the wall for a bit and see if something gives way.
Can you post some video of game play both wins and losses. I'm done pushing for rank this season (I'm at 2) and I am just messing around. I'm thinking of pulling out a Murlock deck in a tournament so I would like to see if you're doing anything different than I do when I play it.
The synergy with this deck is RIDICULOUS. Props to you, Flies.
This deck is currently going 4-0 to me. Since TGT, this is the deck I have the most fun playing with.