[75% WR] FaceTwitch's Control Shaman (Updated v...
- Last updated Apr 15, 2020 (Outland DH Nerfs)
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Wild
- 18 Minions
- 10 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Shaman
- Crafting Cost: 17120
- Dust Needed: Loading Collection
- Created: 3/12/2020 (GA Week 4)
- FaceTwitch
- Registered User
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- 1
- 5
- 18
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
35
UPDATE: This is an updated version similar to my original deck used by the professional player Dmoney. Here is his youtube video - https://www.youtube.com/watch?v=LpfQIGrY8Sk
If you wish to try another variation of highlander shaman, then you are welcome to use a battlecry quest version of highlander shaman made by Brian Kibler - https://www.youtube.com/watch?v=tIE4E_dfECs
Hey everyone,
I have been working on improving my Highlander/Galakround/Big spell shaman - https://www.hearthpwn.com/decks/1330881-facetwitch-s-biggalahigh-shaman#c4
Here is what I came up with. The deck is incredibly strong and leaves no chance to your opponent in the late game since they will simply run out of board clearing spells to destroy your minions. It can perform very well against the current meta, however, is difficult to pilot. It is crucial to understand what deck you are up against in order to counter it accordingly.
Here are some of my games that I recorded on my computer from rank 10 to rank 6 -
The reason for running a dragon package in the deck is because Lightning Breath provides far more value than Lightning Storm since you do not have to gamble on your damage and do not overload your crystals which you would not want to do with this deck. Thus, it is far more reliable. In addition, Lightning Breath + Zentimo = mad board clearance. Whereas, combing it with Omega Mind may also heal you to full health.
Firetree Witchdoctor provides you with an additional spell which is incredibly important in any highlander deck since you can only have one copy of any card.
The rest of the dragons just genuinely help you with keeping the pressure as well as other benefits related to particular dragons.
Will write a detailed guide if the deck receives 8 upvotes to see if anyone is even interested. I certainly recommend giving it a go as you won't regret it. From rank 10, I am currently on rank 7 with around 80% win rate. The biggest struggle is obviously aggro hunter, however, with the right tools, he runs out of juice in no time.
As promised, here is the detailed guide:
In general, you want to survive through your opponents' threats and then dominate the board with King Phaoris or fully invoked Galakrond, the Tempest as well as Dragonqueen Alexstrasza. If your opponent manages to clear the board all of those times, you play Shudderwock and pretty much finish the game.
Now more detailed guide against each of the classes-
Priest:
Probably the easiest of the matchups. No matter what kind of priest your opponent is playing, you would want to mulligan for Hex and/or Plague of Murlocs, The Fist of Ra-den to help you escalate early on and/or Hagatha the Witch to provide you with as much value as possible from an early game. Any invoke cards will also be incredibly useful as it is always good to invoke as quickly as you can.
If the priest plays any kinda resurrect cards then you would want to add garbage units into that pile of resurrection. Therefore, whenever he summons the biggest amount of units or he plays his most important units such as Catrina Muerte or Archmage Vargoth or any other unit you find annoying such as Unlucky Albatross you then turn them into murlocs via your Plague of Murlocs. It is also good to Hex someone like Catrina Muerte on her own but if it is possible, try waiting for Zentimo to turn three of his minions into frogs instead of just one.
Warrior:
Most of the warriors seem to be galakround warriors that will have many little annoying minions. While the minions are not a big threat in the early game as most of them only have 1-2 damage each, it is important to be mindful of his invoking as well as his burst potential with Bloodsworn Mercenary. Therefore, always try to not be too low on your health or guard your self with taunts such as Eye of the Storm to prevent him from doing his crazy combo on you.
For mulligan, try to keep any cards that can help you in an early game such as Storm Chaser, Lightning Breath, Hagatha's Scheme and any invoke cards to help you survive until late game.
Paladin:
Pretty much any paladin is a mech paladin, therefore, it is crucial to get a mulligan in order to survive. Plague of Murlocs is very helpful to turn his mechs into murlocs, however, do be careful with it as it doesn't provide you with board clearance and may make things even worse if you do not have an answer to them.
I also found a combo of Zentimo + Invocation of Frost to be very helpful. As for 5 mana, you can invoke your galakround three times as well as provide you with a 6/3 rush body to help you clear the board. In general, you will need anything to deal with mechs, so you can keep Mana Tide Totem, Hex and Walking Fountain or Zephrys the Great to provide you with some sustain. Additionally, it is always useful to keep your invoke cards.
Druid:
Druid is a difficult matchup if you believe that you are facing token druid, then you gotta act pretty much the same way as you would against mech paladin. Whereas, embiggen druid will require you to keep onto some of the cards. Mulligan hard for Zentimo, Hagatha's Scheme and Zephrys the Great. Cards such as Firetree Witchdoctor, Lightning Breath and Storm Chaser can also be useful.
Simply try to hang on to some of your cards if you do not have any other board clearing spells to remove his units at once as he will eventually struggle to keep up with the game due to the cost of his units and low card draw. It should also be remembered that druids in general struggle with board control as they don't really have powerful board clearing spells. So do not be afraid of going full bonkers on them as they won't be able to deal with your units.
Hunter:
Hunter is a difficult matchup, they are so many different hunter variations such as quest hunter, face hunter, dragon hunter, highlander hunter and highlander/secret hunter. It is therefore difficult to pick up your mulligan. Walking Fountain is always a good idea to keep as well as any invoke cards and Lightning Breath, Hagatha's Scheme, as well as any, invoke cards.
It is always a good idea to play Omega Mind + any descent board clearing spell to heal your self on turn 10 to remove any immediate threat. After you have healed yourself, any aggro deck will struggle to finish you off.
Rogue:
Majority of the rogue players play galakround rogue, which is pretty slow, doesnt have any board clearing spells and is only dangerous if they manage to invoke 4 times and then pull out all of their combo cards. However, by the time they manage to do this, they should be struggling to keep up with your deck.
Once you have healed yourself to prevent him from doing his Leeroy Jenkins combo, establish the board and since he lacks tools to deal with your big units, it might be the best choice to go face to finish the game even faster.
It is really difficult to write every appropriate response to every particular situation you might face. The deck can offer a great degree of versatility, therefore, use your cards wisely. So if the threat, for example, is not that serious, then sometimes it is better to instead hang on to your board clearing spell to get rid off as many of opponent's units at once and turn the game around instead of simply wasting them.
Overall, I hope you find some of the guidance that I have provided to be helpful, however, no guidance will assist you more than your own practice
If you have any questions, please make sure to leave a comment down below and I will help you as soon as I as can.
I achieved FUN LEVELS never recorded before while playing this amazing deck, and now that the new expansion is out, the only thing i have is dust and a feeling of despair.
Please remake this deck :(
Thank you, I really appreciate it. I have updated my deck above version similar to my deck used by Dmoney - https://www.youtube.com/watch?v=LpfQIGrY8Sk. The reason I went with this deck is because it is more control-oriented, similarly to my original deck. If you wish to still go with The Fist of Ra-den then you might be able to put it in instead of Boggspine Knuckles. Also, if you face a ton of priests, then you might want to consider implementing Plague of Murlocs as it worked really well in my original deck replacing either Torrent or Serpentshrine Portal.
Another variation that you might wanna try is made by Brian Kibler - https://www.youtube.com/watch?v=tIE4E_dfECs. His variation is more of a battlecry midrange shaman with a highlander package that can still throw a punch in the late game.
I really do hope that this helps. Both of these players seemed to have success with their decks. However, when I have the time I will attempt to test all of the possible variations of control shaman to see what works and what doesn't and will then hopefully post my own version of highlander shaman unless what I come up with is not much different from their decks.
Hey, didn't want to betray you, but i found another shaman fun deck that is giving me results and i just had to craft some blues.
https://www.hearthpwn.com/decks/1343846-evolve-shaman-72-wr-guide
any update coming to this?
Yeah, I have been trying a few different decks now but unable to try all of the archetypes and variations that I wish I could since I simply do not have all of the cards that I would want to try. I did see one of streamears though playing with a new version of highlander quest shaman, so do look it up if you are interested and I will post a new deck once I got some more cards and time to experiment with them.
Posted the decks above if you are interested
thanks
i don't hate the game, you called someone bad when you're only rank 6..wtf, learn to read
no offense, i appreciate the approche but this deck really is not good.
https://www.hearthpwn.com/decks/1332012-best-highlander-shaman-72-wr
this one is quite good (for shaman right now)
None taken. Whatever works for people but according to the comments of the deck you shared, it struggles with both value and aggro decks so just be mindful of that.
imo is the early game the bigest weaknes of hl shaman.
funkymonky´s deck trys to deal with that issue including sap, surging tempest, sandstorm elemental or albbtross and vulpera. also witchs brew. this actualy costs end game value but turns out that bandersmosh often saves the day.
to compensate the lack of early game in your deck, scheme and/or earthquake got to be played pretty early. then king phaoris has no big spells left.
You can also rely on cheap cards to provide you with some tempo as well as any invoke cards to deal with early game threats as well as zentimo combos and lighting breath. Also, do not forget that you can generate some spells with hagatha as well as two cards that let you discover a spell. But once again, whatever deck and style you prefer. The deck I made just simply works for me so I wanted to share it. In addition, I personally hate playing decks that are auto-piloted. They are just not interesting. I also hate having hard counters and if you take any meta deck then it will always have some hard counters that just won't give you any chance of winning unless your opponent is just sleeping. Thus, while the deck I created won't beat every deck, it at least provides you with a chance and opportunity to beat any deck if your draw is right and if you play your cards right which just makes it so enjoyable.
P.S. Even if you play King Phaoris having just Eye of the Storm and hopefully with any other spells in your hand, it will already provide you with value. 5/5 body for 10 mana with at least one random unit of 10 cost which should be at least 8/8 on top of that which is in addition to all other spells you may have in your hand.
I also agree with koebes. But funkymonkys deck also has weaknesses as you mentioned, it lacks endgame power because of no Galakrond. Witches brew is important esp. against hunter. The best version for me is a combination for early game and late game.
HL shamans problems are Hunter or Rogue. It does pretty solid against all types of decks but as all control decks the games take long and if you can't come up with enough pressure your opponent will. Embiggen can put lots of pressure early and GalaWarrior puts out 16+ Dmg easily at the end so better always be above 20.
Of course its easy with a maxed out Galakrond or an early Alexstraza on an empty board, but that rarely happens. Anyways I dont face any control shamans on Ranks 5-3 only shamans I face are Quest. Good luck with your variations!
I'm having a great time playing this deck! It's been so long since I've seen my opponent use the wow button due to fearing they are going to lose the game. Thank you for a deck that's fun to play and isn't the current meta!
6-0 so far I can't believe the power of this deck at the moment this is the most fun I've had in a long time on Hearthstone.
Thank you, I am extremely happy that you are enjoying it. Wish you luck in smashing your opponents.
Any idea how we can include the new sunstrider into the deck? Its probably to greedy to even consider it sadly.
Yeah, I think it would be too greedy to include it. Sunstrider will most likely thrive better in an aggressive variation of spell shaman.
Shaman is a fun class for sure, but King P and Eye of the Storm is just WAY too greedy in this Meta. Consider, you need lots of small drops in your early Mulligan, and your Deck is already stacked with those Highlander Powercards. Rather consider, adding a Doomsayer instead to stall until your mid game Galakrond threats hit the board.
Then I would remove Twin Tyrant, Big Ol Whelp and Witchdoctor, as you are trying to mix too many decks into one, but trusted it will not work out very well. Instead add at least one of Lightning Storm, especially regarding that Synergy with Omega Mind, or else there won't be much use for him.
Additional cards to consider for Zephrys support: Sandbinder, Youthful Brewmaster
Bandersmosh is super fun and is strictly BETTER than Nithogg imo. If you hit a Turn 5 or Turn 4+Coin Hir'eek, the Bat its already game over.
One more thing: Generally I found Galakrond Shaman to not work too efficiently in a Highlander format, as you will VERY rarely get the fullly upgraded Galakrond, due to having only a one-of the summoners, maybe try go for a Quest Highlander version instead.
Thank you for providing your recommendations. You are making some very good points but I honestly do not agree that king phaoris is too greedy. As mentioned below, he provides incredible value in the late game which can then be supported by shudderwock.
Doomsayer is probably a good idea, but it would become a dead card in the late game when you are controlling the game.
Regarding the dragon package, I understand that it may look inconsistent but they just work. My previous version included lighting storm and it's just not good unless you are playing against token druid. You overload your crystals, so you are unable to do pretty much anything next turn and if the opponent has minions with 3 health, you have to pray to all gods that lightning storm kills them.
Whereas, lighting breath is just far better, you play it with omega mind, you pretty much kill 3 minions and heal yourself for 12 health. If you have zentimo in your hand, lightning breath just becomes another board removal killing pretty much everything as the spell will repeat itself which is also combinable with omega mind. No zentimo in your hand, but there is a big threat on the board, you can combine lightning breath with Electra stormsurge once again providing you with a clear board.
In addition, I found that hagatha gives me lighting breath quite often which you wouldn't be able to activate without the dragon package. You can also discover it via two of your cards, granting you additional copies.
Sand under and youthful brewmaster are indeed great additions to the deck but I would have to replace it instead of the dragon package that just works for me.
Bandermosh is also just a great card and you are right that it might be better than nithogg. I understand that it can provide you with crazy combos for 5 mana and would love to include in this deck, however, I just simply do not have bandermosh and therefore can't check his consistency. Anyone else is recommended to try it as some people did down in the comments.
Galakround may be difficult to fully invoke in a highlander form but shaman is the best guy to do it. Firstly, you have corrupt elementalist, so you may be only required to find three invoke cards in total instead of 4. In addition, when I want to go for an early galakround, I can also combine invocation of frost with zentimo invoking me three times in a turn.
Great advice and thank you so much for reaching out. While I disagreed with some of your points, I will still make sure to give your recommendations a go to further improve the deck. I hope that whatever variation of this deck you chose to go with works for you.