BruiserTheo's Evolve-Control Shaman (71% winra...
- Last updated Mar 12, 2018 (Patches Nerf)
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Wild
- 15 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Evolve Shaman
- Crafting Cost: 8760
- Dust Needed: Loading Collection
- Created: 3/8/2018 (Patches Nerf)
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Total Deck Rating
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Hello everyone I'm bruisertheo, a casual-ish f2p-ish player reaching legend every month with unusual/heavily modified decks. I wanted to share with you this shaman deck, imho fun and reasonably fast to learn and play with, with a good wr against the most played decks on ladder right now.
Proof:
The general idea of the deck is to use shaman’s best and unique removal and buffing tools (the Evolve package, Murmuring Elemental + battlecries, Hex and Devolve) to create powerful swing turns and hard-to-deal-with boards whilst avoiding reactive cards that look good on paper but are terrible tempo-wise (like Healing Rain, Volcano, Crushing Hand, Doomsayer)
Thanks to Murmuring Elemental, Grumble, Worldshaker, and Zola the Gorgon the deck can bounce and duplicate strong battlecry minions, thus generating new threats without relying on card draw too heavily.
Note that these activator cards interact very well also amongst themselves; for example, targeting a Murmuring Elemental with Zola to stock on 2 copies of it for later use, or dropping a tempo Grumble, Worldshaker and targeting him with Zola getting an extra Grumble and, should they survive, 1 mana Grumbles and Zolas for infinite possibilities :D
GAME PLAN and WIN CONDITIONs
Against control decks/combo decks:
Hex or devolve their big threats and try to keep a board up at all times (nothing too fancy, a couple totems and a single dude from Saronite Chain Gang are enough to become a considerable threat when you drop your Thrall, Deathseer, Fungalmancer orBloodlust on them). Once you get a hold of a Coldlight Oracle + any other duplicator/bouncer (Murmuring Elemental, Grumble, Worldshaker, Zola the Gorgon) you can mill their deck down and stock on resources, making your opponents have to decide between developing their strategy, clearing your board and/or dumping their hands, forcing sloppy answer turns that can give you the win with either a board that sticks or committing 100% on milling them.
Against aggro decks:
Aggro decks are generally tougher to deal with, especially if they go wide a lot and fast (read: Dudadin) or start very explosively (read: Mana Wyrm, coin, second Mana Wyrm). Fortunately, the deck contains 2-drops designed to contain multiple small threats and being proactive at the same time. Primalfin Totem must be dealt with and often forces coin + weapon or absorbs precious burn damage.Jade Claws both give you a jade dude and allow you to immediately clear those nasty Sorcerer’s Apprentices and Knife Jugglers. If you expect 1/3 drops keep your Devolve and Maelstrom Portal handy to secure a clear with a combination of the two or just one + attack in. Again, the key is to always keep developing board, even through apparently awkward plays like Murmuring Elemental + Doppelgangster with no evolve in hand. If they fail to clear your board and commit to face, chances are you will melt their face waaaaay faster.
Kalimos, Primal Lord is the Mr. Wolf of the deck. He comes late, assesses the situation and does his thing ;)
REPLACEMENTS
Maelstrom Portal is a fantastic aoe that provides tempo gain, especially when combined with Wrath of Air Totem and Devolve. If you don’t own the Karazhan adventure you could try and play 2x Fire Fly or 2x Bloodsail Corsair + Patches (-1 Unstable Evolution) instead. Both solutions provide decent tempo and help in keeping your opponent’s aggressive board in check, and are still useful if drawn mid-late game.
Zola the Gorgon is a super-flexible, neutral legendary that I consider a safe craft. You can try and replace it with a strong, synergic battlecry minion like Tinkmaster Overspark, Mind Control Tech, Rattling Rascal or Dragonslayer.
Kalimos, Primal Lord is a great finisher/lifesaver/board clearer, a swiss army knife in a card. If you don’t own it you could try a second Fungalmancer or a Bonemare since they both have an immediate battlecry effect on board. Ysera, The Lich King, Al’Akir and all cards that can be easily stolen and generate value for your opponent are terrible replacements that I would avoid.
The same goes for Grumble, Worldshaker. If you have neither but can craft one I would go for Grumble 100%.
Eater of Secrets is a tech card. You could cut it, but I guarantee you that you would queue into mages constantly as soon as you remove it from the deck.
Everything else in the deck is hard to replace without it becoming another deck entirely.
WHY NO…?
Aya Blackpaw and more jade stuff? Going full jade is not a great idea since shaman is no druid and has no cards to easily survive the early game. Going full jade requires more removals and makes for a completely different deck.
Servant of Kalimos, Stonehill Defender, Rummaging Kobold? Aggro decks would mow you down while you try to get useful stuff from these.
Thing from Below,Corridor Creeper? The discount is hard to get with this deck, and they have 0 bounce/battlecry value.
MULLIGAN GUIDE
Always keep Jade Claws, Maelstrom Portal, Primalfin Totem and Devolve. Against warlocks, priests and hunters always keep Hex, even without coin. Against mages and hunters also mulligan for Eater of Secrets. Keep the Doppelgangster + Evolve combo if you have coin and don’t expect scary early threats. Jade lightning and Saronite Chain Gang are also very good with coin and should generally be kept since they help a lot in dealing with huge minions (Mountain Giant) or medium-sized, annoying minions (Dirty Rat, Kirin Tor Mage, Drakonid Operative, Doomguard). Against warlocks I would also keep Coldlight Oracle to mill a couple cards early, you can always bounce and copy the second one. Murmuring Elemental has no real good use in the early turns but can be situationally good depending on your hand.
The general rule for the mulligan is that the first few turns should be focused on containing your opponents’ aggression/combos and getting a few small minions to stick.
COMMON MATCHUPS
Big Priest
Good matchup. You can ruin his resurrect poll with hex/devolve and it’s an easy deck to mill. Avoid huge boards of small minions which are weak to Psychic Scream.
Control Warlock
Good matchup. Save Hex/devolve for the Voidlord and focus on milling them with the oracles.
Tempo Mage/ Control Mage/ Freeze Mage
Good matchup. There are no huge spells to counter and most minions create a copy of themselves. so they are not that weak to explosive runes. You can mill Freeze and Control mages easily enough and lock them out of their win condition.
Cubelock
Decent matchup. The trick here is to use hex/devolve wisely, since there are usually 5 big threats (not counting cube duplicates) that need being taken care of. Good thing is, they usually run 1 or no twisting nether, so a good evolve turn is hard for them to counter.
Dude Paladin / Murloc Paladin
Decent matchup. Jade Claws, Primalfin Totem and Devolve win you this matchup, so mulligan for them aggressively. If you manage to keep the board in the first few turns it will be hard for them to push through and you will probably get the win.
Shaman Mirror
Decent matchup. Whoever gets the better start and/or hits the doppelgangster + evolve combo first usually wins.
Kingsbane Rogue
Terrible matchup. It has a better mill engine, heals up, vanishes board. The best possible scenario is to go with a wide board and hit a good bloodlust turn.
Dragon Priest / Combo Dragon Priest
Terrible matchup. Arguably the strongest deck on ladder right now. Ditto. It has overstatted minions, excellent aoe, steals your stuff. Play your odds, possibly tech in dragonslayer .
Jade Druid
Terrible matchup. It has all the answers to a large board and trying to mill him does him a favor.
5 likes: general deck guide
10 likes: possible replacements / excluded cards
20 likes: mulligan guide
40 likes: matchups guide
cheerio!
Utter crap in the current meta of cubelocks and kingrogues
100% crap, dont try this at home
Thanks for posting and sorry you are getting so much hate. I haven't been incredibly successful, but I mean it when I say it has been the most fun I've had with Hearthstone in some time! I have had some very exciting games and interesting swings.
Playing with:
-1 Kalimos, -1 Zola, -1 Firefly, +1 Chain Gang, +1 Lightning Storm, +1 Mind Control Tech (probably going to swap out MCT soon)
Sry, this deck sucks big time!!! Winrate 30-40%...
Even if you put some healers, its not enough to win over any aggro, or even control decks... it also lacks of removal spells, bcs Devolve, Maelstrom Portal and Jade Lightning are not enough in most cases. You need many lucky draws to win with this deck... I dropped from rank 10 to 13 in no time... which I rarely experienced in 3 years playing as Shaman. Overall, fact is that Shaman is now one of the weakest hero in the game, but plz someone just put some decent deck to play with. Jesus help Shaman!
You can't drop from 10-13, it's impossible. If you're going to leave a comment about how bad you are at the game then at least get your facts straight.
This is a very fun deck. I've been playing it casually around rank 7 for a couple weeks now and if you know what you're doing you can definitely ladder with it.
Ive been having a blast with this deck. Dopplegangster/Zola/Mummering elemental are so fun together. I have had more luck personally removing the elemental package of firefire and kalimosand instead running Aya and another Chaingang
I think yuo should upload some demonstrations, cause this deck seems pretty hard to play
Haven't posted in a while, but I wanted to take a moment to say that this deck is great in the current meta. I went from Rank 15 to 4 with a very strong win ratio. I did find the mill mechanic a little hit-or-miss but can report that simply swapping in more jades works just fine. My win % actually went up, swapping in a Hot Spring and Jade Spirit for the Oracles and Aya for Grumble. Yes, I get that it isn't the same deck, but it's close and I wanted to give you props.
"F2p-ish"
Yeah I don't blame you for the hiatuses, the meta has become stale. I'm full f2p and missing about 5200 dust worth of puuup but deck looks solid. Zola, Thrall, Grumble, unstable. Appreciate the making of new shit though
The stars aligned my first match vs. a dudadin and I decimated him. I’ll keep playing the deck and see if i can break past rank 15 with it.
This deck is frankly weak and bad. I decided to play on it and see what it is capable of, but unfortunately there is not enough draw ( Coldlight Oracle is rather negative ). If you want to see what you will expect when playing for this deck, then watch my video! I really like the class of a shaman, but he is now weak and there's nothing to be done about it! (waiting for the new addon)
I replaced Kalimos, Primal Lord with Healing Rain because it is more stable.
Im at rank 3 right now, and im facing some but not too much mage. I replaced eater of secrets with a fire fly to help with aggro decks, and help trigger kalamos and can more easily double kalamos with murmuring elemental. Could be better depending on the meta.
Downvoted because of clickbait title, posting win percentage after less than 100 games played.
You see, I'm also working on an off-meta deck; Quest Warrior, and I had a 65% winrate with it in the first ~25 games...however, now, after 80 games played, the win percentage dropped to 51%, which is probably realistic for that deck in the hands of a pretty good Quest Warrior player (or a decent player overall).
I am still gonna update it probably, but I'll include the winrate after at least 100 games, it's the only fair way - the way you do it, someone who can't really evaluate the cards/decks properly, will craft all these cards, go on a losing streak of 10 games, and then blame you for it.
The deck might work, but come back after a 100 games and show us your 71% winrate then!
Everything you say is basically fine but it doesn't change the fact you're doing the "71% winrate" title for the likes...and all I'm saying, every deck can hit a 75% winrate or more, over a small sample of games like the one you used. The ONLY fair way to present your deck is with at least a 100 games, no matter what part of high ladder the sample is from.
After I finish my warrior experiment, I'll give this deck a try and hopefully come back to change my downvote to an upvote.
can you answer if you playing on casual or ladder please. I build a lot of my own decks and crush people on casual all the time. sometimes I will bring my deck to ladder, and after rank 15 - 12, the winrate drops down quite a bit. thx for your time and effort on the guide and everything else. cheers.
I would agree that 24 games is too small a sample size to be touting win rates. It is misleading, unless, of course, you only expect people to play about 24 games with the deck and roughly the same ranking vs approximately the same decks & players.
Not that this comment means anything other than that tho, great deck, great write-up, great work, thank you!
waste of time, 100% lossrate on frist 10 games...
Works well for me. Maybe you need to practice it more before posting.