Class
Rarity
clear all

Volcanic Potion

Deal 2 damage to all minions.

The secret ingredient in Kazakus's award-winning chili recipe.

Blistering Bullet {0}

Deal @ damage. Transform into a Worgen.

Blistering Bullet 1

Deal @ damage. Transform into a Worgen.

Blistering Bullet 2

Deal @ damage. Transform into a Worgen.

Blistering Bullet 3

Deal @ damage. Transform into a Worgen.

Blistering Bullet 4

Deal @ damage. Transform into a Worgen.

Chi Bomb {0}

Deal damage equal to double your Healing Power to all enemies.

Explosive Trap {0}

The first time this Merc is damaged this turn, deal
{0} damage to all enemies.@The first time this
Merc is damaged,
deal {0} damage
to all enemies.

Explosive Trap 1

The first time this Merc is damaged this turn, deal
{0} damage to all enemies.@The first time this
Merc is damaged,
deal {0} damage
to all enemies.

Explosive Trap 2

The first time this Merc is damaged this turn, deal
{0} damage to all enemies.@The first time this
Merc is damaged,
deal {0} damage
to all enemies.

Explosive Trap 3

The first time this Merc is damaged this turn, deal
{0} damage to all enemies.@The first time this
Merc is damaged,
deal {0} damage
to all enemies.

Explosive Trap 4

The first time this Merc is damaged this turn, deal
{0} damage to all enemies.@The first time this
Merc is damaged,
deal {0} damage
to all enemies.

Hearthfire {0}

Give your characters +{1} Health. Upgrade Arcane Surge to be (2) Speed.

Hearthfire {0}

Give your characters +{0}/+{1}. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 1

Give your characters +{1} Health. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 1

Give your characters +{0}/+{1}. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 2

Give your characters +{1} Health. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 2

Give your characters +{0}/+{1}. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 3

Give your characters +{1} Health. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 3

Give your characters +{0}/+{1}. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 4

Give your characters +{1} Health. Upgrade Arcane Surge to be (2) Speed.

Hearthfire 4

Give your characters +{0}/+{1}. Upgrade Arcane Surge to be (2) Speed.

Towering Inferno

Gain Taunt until the end of the next turn. After an enemy Attacks this Merc, gain +2 Fire Damage.

Arson Accusation

Choose a minion. Destroy it after your hero takes damage.

We didn't start the fire!

Blazing Power

Give a minion +1/+1.
Repeat for each damaged
friendly character.

Apply heat directly to the damaged area.

Embers of Strength

Summon two 1/2
Guards with Taunt.
Manathirst (6): Give
them +1/+2.

Remember, remember, the 1/2's of Ember.

Exhaust Backfire

Deal 2 damage to all enemy minions.

Explosive Trap

Secret: When your hero is attacked, deal 2 damage to all enemies.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Brandon Kitkouski
  • Collectible

It traps your food AND cooks it for you!

Explosive Trap

Secret: When your hero is attacked, deal 2 damage to all enemies.

It traps your food AND cooks it for you!

Explosive Trap

Secret: When your hero is attacked, deal 2 damage to all enemies.

It traps your food AND cooks it for you!

Flamecannon

Deal 4 damage to a random enemy minion.

Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.

Flamecannon

Deal 4 damage to a random enemy minion.

Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.

Forged in Flame

Destroy your weapon, then draw cards equal to its Attack.

Don't worry, your wounds are self-cauterizing!

Greater Ruby Spellstone

Add 3 random Mage spells to your hand.

Heat Wave

Deal 2 damage
to an enemy minion and
its neighbors. Quickdraw:
To all enemies instead.

This is the hottest summer of your life <i>so far</i>.

Ignite

Deal @ damage. Shuffle an Ignite into
your deck that deals
one more damage.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: United in Stormwind
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

"So there I was in the Deadmines, I had VanCleef by the throat, and I was just about to let him have it when... <sniff> What's that smell?"

Improved Explosive Trap

Secret: When your hero is attacked, deal 3 damage to all enemies.

Jam Session

Give a friendly minion
+3/+3. Deal 1 damage
to all other minions.
Overload: (1)

Their skills will make you jelly.

Lava Shock

Deal 2 damage.
Unlock your Overloaded Mana Crystals.

Chocolate lava cake is shockingly delicious.

LAVA!

Deal 2 damage to all minions.

Lesser Ruby Spellstone

Add 1 random Mage spell to your hand. @(Play 2 Elementals to upgrade.)

The final stone undid its master Spun into wards by nameless caster Azari wailed a savage roar Now sealed in nether, evermore.

Perpetual Flame

Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)

Flame is perpetual.* *<i>Perpetual only applies to current turn.</i>

Ruby Spellstone

Add 2 random Mage spells to your hand.
@

Smelt

Give a random minion in
your hand +3/+3. Lose
3 Armor to do it again.

  • Type: Ability
  • Class: Warrior
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Grafit
  • Collectible

Due to his heightened olfactory system, Kha'zgoroth is cursed with always being the one that dealt it.

The Fires of Zin-Azshari

Replace your deck with minions that cost (5) or more. They cost (5).

One heck of a hot tub.

Volcanomancy

Choose a minion. When it dies, deal 3 damage to all other minions.

Do it again, this time with Pompeii and circumstance.

Black Flight

Become Immune to Attacks, then deal @ damage to all enemies at the end of turn.

Jadeflame Buffet {0}

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 1

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 2

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 3

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 4

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Altar of Fire

Destroy the top 3 cards of each deck.

"I now pronounce you, Crispy and Fried."

Blazing Invocation

Discover a Battlecry minion.

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: The Witchwood
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Dan Scott
  • Collectible

A lot of shaman have started vaping their invocations.

Blazing Transmutation

Choose a minion.
Discover one that costs
(1) more to transform
it into.

Congratulations! Your minion evolved into a Fire type!

Boom!

Deal 3 damage to all enemy minions.

Burning Heart

Deal 2 damage to a minion. If it survives, give your hero +3 Attack this turn.

A 100% ethically sourced fire elemental heart is very hard to come by. This one definitely wasn't.

Celebrate Fire Festival

Give your minions +2/+2.

Firebloom Toxin

Deal 2 damage.

First Flame

Deal 2 damage to a minion. Add a Second Flame to your hand.

You never forget your first love: fire.

Flame Geyser

Deal 2 damage.
Add a 1/2 Elemental to your hand.

Oh, a wise geyser eh?

Flame Geyser

Deal 2 damage.
Add a 1/2 Elemental to your hand.

Oh, a wise geyser eh?

Plague of Flames

Destroy all your minions.
For each one, destroy a
random enemy minion.

This is fine.

Scalding Geyser

Deal 2 damage.
Dredge.

”Wow, what’s that land formation called?” “It s’cald a Geyser.”

Scalding Geyser

Deal 2 damage.
Dredge.

”Wow, what’s that land formation called?” “It s’cald a Geyser.”

Second Flame

Deal 2 damage to
a minion.

Soulfire

Deal 4 damage.
Discard a random card.

Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.

THE CANDLE

Deal 4 damage to all enemy minions. Shuffle this into your deck.

Wildfire

Your Hero Power
deals 1 more damage
this game.

The Barrens were a lush jungle. Then this happened.

Broodmother's Rage {0}

Passive: After another friendly Dragon dies, deal @ Fire damage to all enemies.

Broodmother's Rage 1

Passive: After another friendly Dragon dies, deal @ Fire damage to all enemies.

Broodmother's Rage 2

Passive: After another friendly Dragon dies, deal @ Fire damage to all enemies.

Broodmother's Rage 3

Passive: After another friendly Dragon dies, deal @ Fire damage to all enemies.

Cannon Barrage {0}

Passive: Eudora's cannons fire twice.

Fireball Volley {0}

Passive: Whenever your characters play a Fire ability, cast Fireball 1 at a random enemy.

Flametongue Totem {0}

Passive: Deal @ damage to a random enemy at the start of each turn.

Improved Fireball {0}

Passive: Fireball now hits a random neighbor.

Improved Fireball 2

Passive: Fireball now hits both neighbors.

Infernal Combustion {0}

Passive: After a friendly Fire ability damages and kills an enemy, deal @ damage to all enemies.

Rod of the Archmage {0}

Fire Damage +@ (Increases each turn)

Thriving Bomb {0}

Start of Game: Mark a random enemy. If it takes damage this turn, deal @ damage to it and its neighbors.

Burning Adrenaline

Deal 2 damage to the enemy hero.

Crown of Kael'thas

Deal 10 damage randomly split among ALL characters.

DIE, INSECT!

Deal 8 damage to a random enemy.

Effigy

Secret: When a friendly minion dies, summon a random minion with the same Cost.

Elemental Evocation

The next Elemental you play this turn costs (2) less.

It's just lighter fluid.

Explosive Rune

Summon an 'Explosive Rune.'

Explosive Runes

Summon two 'Explosive Runes.'

Flame Missiles

Deal 5 damage randomly split among all other characters.

Flame Missiles

Deal 10 damage randomly split among all other characters.

Forbidden Flame

Spend all your Mana. Deal that much damage to a minion.

WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.

Hot Streak

Your next Fire spell this turn costs (2) less.

It's easy to catch fire when you're on fire.

Immolate

Deal 4 damage to each hero.

Immolate

Deal 7 damage to each hero.

Rakanishu

Deal 4 damage to a random enemy.

Shard of Sulfuras

Deal 5 damage to ALL characters.

Soulfire

Deal 4 damage.
Discard a random card.

Spreading Flames

Draw 4 cards.