Class
Rarity
clear all

Malygos's Flamestrike

Deal 8 damage to all enemy minions.

Apocalypse {0}

Choose an enemy to take Critical Damage from all Roles this turn. Deal @ damage to them.

Apocalypse 1

Choose an enemy to take Critical Damage from all Roles this turn. Deal @ damage to them.

Apocalypse 2

Choose an enemy to take Critical Damage from all Roles this turn. Deal @ damage to them.

Apocalypse 3

Choose an enemy to take Critical Damage from all Roles this turn. Deal @ damage to them.

Apocalypse 4

Choose an enemy to take Critical Damage from all Roles this turn. Deal @ damage to them.

Backdraft {0}

Deal @ damage to all other characters. Deathblow: Repeat this ability.

Backdraft 4

Deal @ damage to all other characters. Deathblow: Repeat this ability.

Corrupted Flame 1

Deal 5 damage to
all enemies.
Fire Combo: Deal 12 instead.

Dragon Breath {0}

Deal {0} damage to an enemy, or restore {1} Health to a friendly character.

Dragon Breath 1

Deal {0} damage to an enemy, or restore {1} Health to a friendly character.

Dragon Breath 2

Deal {0} damage to an enemy, or restore {1} Health to a friendly character.

Dragon Breath 3

Deal {0} damage to an enemy, or restore {1} Health to a friendly character.

Dragon Breath 4

Deal {0} damage to an enemy, or restore {1} Health to a friendly character.

Dragonqueen's Gambit 4

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Dread Fire

Deal damage equal to this Merc's Attack to all characters.

Engulfing Flames

Deal @ damage to the enemies opposite this Merc. Excess damage hits both neighbors.

Fire Breath {0}

Deal @ damage.
Repeat for each
Dragon you control.

Fire Breath 1

Deal @ damage.
Repeat for each
Dragon you control.

Fire Breath 2

Deal @ damage.
Repeat for each
Dragon you control.

Fire Breath 3

Deal @ damage.
Repeat for each
Dragon you control.

Fire Breath 4

Deal @ damage.
Repeat for each
Dragon you control.

Fire Stomp {0}

Deal @ damage
to all enemies.
Repeat for each enemy that hasn't acted yet.

Fire Stomp 1

Deal @ damage
to all enemies.
Repeat for each enemy that hasn't acted yet.

Fire Stomp 2

Deal @ damage
to all enemies.
Repeat for each enemy that hasn't acted yet.

Fire Stomp 3

Deal @ damage
to all enemies.
Repeat for each enemy that hasn't acted yet.

Fire Stomp 4

Deal @ damage
to all enemies.
Repeat for each enemy that hasn't acted yet.

Firebolt

Deal @ damage.

Inferno {0}

Deal {0} damage
to all enemies.
Fire Combo: Deal another {1} damage.

Inferno 1

Deal {0} damage
to all enemies.
Fire Combo: Deal another {1} damage.

Inferno 2

Deal {0} damage
to all enemies.
Fire Combo: Deal another {1} damage.

Inferno 3

Deal {0} damage
to all enemies.
Fire Combo: Deal another {1} damage.

Inferno 4

Deal {0} damage
to all enemies.
Fire Combo: Deal another {1} damage.

Scorch {0}

Deal @ damage. Repeat for each other Elemental you control.

Space Maker {0}

Deal {0} damage.
Gain +{1} Attack.

Space Maker 1

Deal {0} damage.
Gain +{1} Attack.

Space Maker 2

Deal {0} damage.
Gain +{1} Attack.

Space Maker 3

Deal {0} damage.
Gain +{1} Attack.

Space Maker 4

Deal {0} damage.
Gain +{1} Attack.

BURRRRNNNN!!!

Destroy All Minions

Candle Breath

Draw 3 cards. Costs (3) less while you're holding a Dragon.

"And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"

Meteor

Deal 15 damage to a minion and 4 damage to adjacent ones.

When you absolutely, positively have to kill all the dinosaurs.

Trial by Fire

Summon five 1/1
Val'kyr with Rush.
When one dies, give
the others +1/+1.

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grafit
  • Collectible

Well, in ya go.

Blastwave {0}

Deal @ damage to all enemies. Deathblow: Repeat this ability.

Cascading Fireball {0}

Deal @ damage to an enemy. Deathblow: Repeat this on one if its neighbors.

Cascading Fireball 4

Deal @ damage to an enemy. Deathblow: Repeat this on one if its neighbors.

Dragonqueen's Gambit {0}

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Explosive Shot {0}

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 1

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 2

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 3

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 4

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Fire Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Fire Damage.

Fireblast {0}

Deal 17 damage.

Fireblast 1

Deal 5 damage.

Fireblast 2

Deal 8 damage.

Fireblast 3

Deal 11 damage.

Fireblast 4

Deal 14 damage.

Firestorm {0}

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 1

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 2

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 3

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 4

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Flame Buffet {0}

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 1

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 2

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 3

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 4

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Living Bomb {0}

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 1

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 2

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 3

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 4

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Magma Blast {0}

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 1

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 2

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 3

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 4

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Spit Fire

Deal @ damage to an enemy.

Spreading Flames

Set an enemy Aflame, dealing 3 damage to an enemy and spreading to a neighbor at the end of the turn.
(Removed by healing.)

Spreading Flames 3

Set an enemy Aflame, dealing 10 damage to an enemy and spreading to a neighbor at the end of the turn.
(Removed by healing.)

Spreading Flames 4

Set an enemy Aflame, dealing 12 damage to an enemy and spreading to a neighbor at the end of the turn.
(Removed by healing.)

Blackrock 'n' Roll

Give all minions in your deck Attack and Health equal to their Cost.

Thank goodness it's not called Black-ska Mountain.

Blast Wave

Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand.

If you’re burning and you know it, wave your hands!

Cataclysm

Destroy all minions. Discard 2 cards.

RUN FROM SKY CANDLES! THEY BURN! RUN!

Deep Breath

Deal @ damage to a
minion and its neighbors.
(Improved by number of
other spells in your hand.)

I SAID "RELAX!"

Don't Stand in the Fire!

Deal 10 damage randomly split among all enemy minions. Overload: (1)

Apparently the “Caution: Hot Surface” sign had burned up.

Dragonfire Potion

Deal 5 damage to all
minions except Dragons.

No one was brave enough to fire the dragon in person… so they made the potion do it.

Dragon's Breath

Deal 4 damage. Costs (1) less for each minion that died this turn.

Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.

Dragon's Fury

Reveal a spell from your deck. Deal damage equal to its Cost to all minions.

“C’mon Hucklemuck. She’ll never notice if we take just one little coin.”

Explosive Shot

Deal 5 damage to a minion and 2 damage to adjacent ones.

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tom Baxa
  • Collectible

Pull the pin, count to 5, then shoot. Then duck.

Flame Lance

Deal 25 damage
to a minion.

It's on the rack next to ice lance, acid lance, and English muffin lance.

Flame Lance

Deal 25 damage
to a minion.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Caverns of Time
  • Spell School: Fire
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Nutthapon Petchthai
  • Collectible

It's on the rack next to ice lance, acid lance, and English muffin lance.

JIVE, INSECT!

Transform a minion into
Ragnaros the Firelord.
Overload: (2)

"WHY IS NO ONE JIVING? I SPECIFICALLY REQUESTED IT!"

Rolling Fireball

Deal 8 damage to a minion. Any excess damage continues to
the left or right.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Descent of Dragons
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Rafael Zanchetin
  • Collectible

Why don't they ever run perpendicular?

Volcano

Deal 15 damage randomly split among all minions.
Overload: (1)

Many young shaman summon a volcano as their first school project.

BONEFLAME!!! {0}

Deal {0} damage. Deathblow: Gain +{1} Fire Damage.

BONEFLAME!!! 1

Deal {0} damage. Deathblow: Gain +{1} Fire Damage.

BONEFLAME!!! 2

Deal {0} damage. Deathblow: Gain +{1} Fire Damage.

BONEFLAME!!! 3

Deal {0} damage. Deathblow: Gain +{1} Fire Damage.