Ancient Harbinger
At the start of your turn, put a 10-Cost minion from your deck into your hand.
Texto temático
"honey, can u run down to the store and pick up some 10 cost minions? thx"
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
Combo with Y'Shaarj, and also good with summoning Deathwing without discarding your hand but without the board clear, situational uses
It would only put Deathwing into your hand, not into play. Unless you're speaking of Y'Shaarj putting Deathwing into play?
oh yeah, got confused with that. Thanks for the correction :D
Theoretically, you could get 7 x C'Thun in a Rogue deck with Gang Up.
Assuming you used Master of Disguise on Ancient Harbinger, you could draw a C'Thun at the beginning of each turn after a 1 turn delay to play the first one and used Gang Up on it.
Pseudo Sludge Belcher
I'm pretty sure this card will be an auto include in any cthun deck considering that the deck's strategy revolves so heavily on drawing cthun and blowing the opponent out with missiles. Don't think it will see much play in other decks though.
Well more precisely, auto include in all deck based on any Old God.
if i have this card and Mana Wraith on my board, next turn will summon 9 mana minion like Malygos?
oh wait, puts a minion in my hand not battlefield, nvm lol
Well now I know whose assumptions were accurate :P
https://youtu.be/DWvkMKB7QdI?t=382
It would make MUCH more sense with the cost of 9 mana (and ofc proportionally better stats).
A rly bad arena card btw.
As far as Arena goes, the fact that it's an epic should keep it out of most Arena runs.
Yes, but on the other hand when you do get an epic, it is always hard to get anything decent and this card doesn't help - you now what I mean : P
this card sucks!
not really because every turn it survives your guranteed a 10 mana minion from your deck
Almost garantees you will get an Old God next turn, ... or Deathwing or Varian Wrynn
or Sea Giant or Frost Giant
Slight problem: Since each old god seems to cater to a different deck archetype, I'm not going to be running more than 1 of them at a time. Add in the slowness of the draw (wait at least 3 turns after drawing*) before it can be played and....yeah I'm not seeing it. Effectively, this is a 4/6 for 6 with soft-taunt that at best draws a card you can't play for 3 turns*. Given the current emphasis on aggro and tempo decks this is too slow and doesn't own the board enough to see real play. Then again, I'm far from a professional so I could be wrong.
*Unless you are ramp druid, in which case...MAXIMUM VALUE!!!!