Ancient Harbinger
At the start of your turn, put a 10-Cost minion from your deck into your hand.
Texto temático
"honey, can u run down to the store and pick up some 10 cost minions? thx"
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
they want a combo driven game. The more combo cards you need the more packs you will buy. -AR For Profit Company.
So now i can get my deathwing out earlier xD Screw you old gods
This card will likely need support due to its poor stats, but i could see it get used.
I thought it originally read "put a 10 drop from your deck on the battlefield". This card is awful lol. It's a nat pagle that draws you a guaranteed dead card if you're lucky and haven't drawn it already, and the effect can only happen once! If my opponent played this, I wouldn't even bother killing it. It's a worse Pit Fighter
when would you ever play multiple 10 drop minions? I could maybe see that happening in an astral communion druid, but you wouldn't play harbinger in that deck because you don't want to draw your 10 drops before communion lol. If this card drew ALL of your 10 drop minions, and it did it at the END of your turn, or if it was a battle cry, it would still be bad.
if you thought the card says put a 10 drop into the battlefield this card would be OP AF. what I'm wondering is why you made fun of the card even when you thought it said that.
do you know how to read?
do YOU know how to read???? I said "I thought", as in I originally looked at it for 4 seconds, then realized it. And it wouldn't even be OP. First off, there are hardly any 10 drops in the game and most of them have giant battle cries and mediocre bodies. 2nd off, it says "at the START of your turn" meaning that you have to have a 6 mana card with 6 hp that did nothing on the turn you played it live for a turn. There are already cards like emperor thaurrisan, and archmage antonidas that have WAY more devastating effects if they live a turn than getting a 7 7 or a 12 12 on the board. And emperor automatically goes off at least once. Not to mention that the harbinger only works if you haven't already drawn your 10 drops, and you'd never play more than 2 max 10 drops and you wouldn't be able to play this before turn 6, so you only have like a 50 50 chance of not drawing them because you've already gone through half your deck by that turn anyway.
oh yeah and there's already a FOUR drop in the game Voidcaller that summons a 9 7 with an ability when it dies and doesn't require living a turn
I get the feeling you only play aggro or are one of those people who thinks C'Thun or N'Zoth, the Corruptor will be useless too, because actually playing either of those on turn 10 after you've spent all game buffing them will end the game.
Moop, stop it, please. I could write pages upon pages why you're wrong on absolutely everything you said, but I'm not even sure if you're serious anymore.
.... And woah woah woah there, N'Zoth is going to be OP as hell. N'Zoth's going to completely ruin wild mode and probably ruin standard mode too. You DO NOT need to build a deck around N'Zoth because hes already the highest value card in the game if you get 2 decent deathrattles from him, and all the deathrattle cards are good enough to just casually throw into any deck. C'thun will be decent too, but the whole purpose of C'thun is to get the battlecry. The body is a bonus, but the battlecry is why you make a C'thun deck. So getting C'thun, or N'Zoth on the field from harbinger is bad.
actually, this card is pretty useless, the draw mechanic of hearthstone is at the start of each turn draw a card, therefore by turn 10 you should have drew 10 cards plus the 3 or 4 that you get in your starting hand. by turn 10, which is when you can actually play the card you get from this card, there's about a 50 percent chance you would have drawn it already.
it's also not good to have a 10 cost card sit in your hand for 4 turns
plus it has to survive a turn lol. If this card was a battle cry, it'd still be a really bad card. Idk why you'd ever play this.
dat Art doe
Ancestor's Call
Such a subtle reference, "put a 10-cost minion *cough* Old God *cough* into your hand".
Sure, you can use it for other 10-cost minions as well but we all know why this was made.