Ancient Harbinger
At the start of your turn, put a 10-Cost minion from your deck into your hand.
Texto temático
"honey, can u run down to the store and pick up some 10 cost minions? thx"
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
I'm not sure how I like it in decks around C'Thun and N'Zoth, the Corruptor, since they'd have to work as a curvetopper rather than a finisher...if you get the 10 drop you don't want to sit in your hand 5 more turns, but drop it immediately. Cthuns minions seem really curve focused, but they don't seem strong enough be able to compete with the minions of other curve focused decks, less you'd be able to afford playing a 4/6 along them. Nzoth seems to act as a curvetopper in something like a slower version of hunter, but you'd rather play Savannah Highmane than a 4/6 without any immidiat impact.
]It seems really good in a deck focused aroundDeathwing, Dragonlord to me , though. You'd pull out either one of the Deathwings, making the death rattle of the Dragonlord really strong. It would also activate the dearth rattle of a next turn chillmaw to regain tempo or a black wing corruptor. Like taurissan they'd have to remove it immediately, but the difference between 5 and 6 health is pretty big i think, so maybe they'd have to use a hard removal to kill it. Besides taurissan and the class 6 drops, there also isn't a good 6 drop for dragon decks yet. Maybe after Elemental Destruction, emebrace the shadows->Circle of Healing or Wild Pyromancer Equality?
If somebody pulls this out in area and you can't kill it...well, you're done. It's just a matter of time.
Apparently you were behind on turn 6. Can you turn it around? I'm guessing no. GG mate, GG.
Turn 9 - This + Frost Nova
Turn 10 -Yogg-Saron rng time ;)
Real men would leave it up and go face.
WHY DO PEOPLE THINK THIS CARD IS EVEN REMOTELY GOOD!?!?!?!? YOU DRAW ONE CARD at the START OF YOUR TURN, AND THE CARD IS A DEAD CARD AND THATS IF YOU HAVEN'T ALREADY DRAWN SAID 1 CARD ALREADY! Holy shit, it's a vastly shittier card than Nat Pagle and that's saying a lot lol. This is literally worse than Magma Rager. The only factor that works in this card's favor is the fact that it costs 6 mana, so it's better than a 3 drop when you topdeck it late game. This card is literally a Chillwind Yeti with 1 more HP, that costs 2 more mana and has almost no redeeming factors. I PROMISE you guys, this card will see 0 play even in decks containing more than 1 old god. Ban me from the site if I'm wrong.
If it survives to draw the card, you still have generally three to four turns before the creature can even be played (barring innvervate, or other shenanigans). Also, if your opponent does draw the creature, you now have a decent read of his hand and know to save certain removal or creatures for that turn.
It's at the start of your turn so that's bad, but if it were at the end of your turn the game would break in half.
Man I wish that were the case, then very exciting things would be happening!
If you call the absolute dominance of Old God decks exciting.
drawing a 1 10 mana card once if you didn't already draw it by turn 6 = game breaking in half
This is just a potential way to dig for your Old God if you're playing an Old God Deck.
Could be awesome in Rogue but overall the 10 drops in the game aren't good enough to warrant the high cost for this card.
hoow are c'thun and n'zoth not good cards n'zoth can summom 6 deatthrattle minions that died thats pretty damm good and c'thun is basically a finsher or to kill everything on the board
So if this survives, you win. But if it has survived, you were winning anyway!
old gods wanna say HELLO! and Deathwing... And Varian Wrynn ... And Sea giant ... And Frost giant
Except it has to survive
why does it has to be c'thun only thats just stupid
Coin, Innervate, Innervate,...Your move.
My mistake, I thought this said into the battlefield.
+1 to give you nice comment achievement