Imprisoned Scrap Imp
Card Text
Dormant for 2 turns.
When this awakens,
give all minions in your hand +2/+2.
Flavor Text
His impish imports imply impressively impetuous impropriety.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Horrendous Growth | Minion | 2 | 2 | 2 | |
Horrendous Growth | Minion | 2 | 3 | 3 | |
Corrosive Breath | Ability | Hunter | 2 | 0 | 0 |
Draconic Lackey | Minion | 1 | 1 | 1 | |
Crazed Netherwing | Minion | Warlock | 5 | 5 | 5 |
Nether Breath | Ability | Warlock | 2 | 0 | 0 |
Seal Fate | Ability | Rogue | 3 | 0 | 0 |
Fiendish Rites | Ability | Warlock | 3 | 0 | 0 |
Small Repairs | Ability | Druid | 1 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Worgen Abomination | Minion | 7 | 6 | 6 | |
Deranged Doctor | Minion | 8 | 8 | 8 | |
Redband Wasp | Minion | Warrior | 2 | 1 | 3 |
Book of Specters | Ability | Mage | 2 | 0 | 0 |
Coffin Crasher | Minion | Priest | 6 | 6 | 5 |
Baleful Banker | Minion | 2 | 2 | 2 | |
Scythe | Weapon | 3 | 1 | 1 | |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Grim Necromancer | Minion | 4 | 2 | 4 | |
Defile | Ability | Warlock | 2 | 0 | 0 |
Ghoul Infestor | Minion | Druid | 5 | 5 | 5 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Corpse Widow | Minion | Hunter | 5 | 4 | 6 |
Army of the Frozen Throne | Ability | Death Knight | 6 | 0 | 0 |
Death Coil | Ability | Death Knight | 2 | 0 | 0 |
Plague Scientist | Minion | Rogue | 3 | 2 | 3 |
Cellar Spider | Minion | 3 | 1 | 3 | |
Pantry Spider | Minion | 3 | 1 | 3 | |
Book Wyrm | Minion | 6 | 3 | 6 | |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Hungry Ettin | Minion | 6 | 4 | 10 | |
Thaddock the Thief | Hero | Rogue | 0 | 0 | 40 |
Tactical Retreat | Hero Power | 1 | 0 | 0 | |
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Usher of Souls | Minion | Warlock | 4 | 3 | 5 |
Magehunter | Minion | Demon Hunter | 3 | 2 | 3 |
Secret Passage | Ability | Rogue | 1 | 0 | 0 |
Brittlebone Destroyer | Minion | Priest | 4 | 3 | 3 |
Zoo prolly cant use a value card that has (literally) no presence when played, despite benefiting the most from its type of effect.
Who knows though, maybe they give warlock a bonkers 1 drop that allows them to float a turn to make up for lost tempo.
This comment aged like a fine milk.
Kefir is rich in probiotics
If you can play this on turn 1 with the coin, then cast The Soularium + Shadow Council on turn 2 (draw 3, turn them into demons with +2/+2, then given everything in your hand another +2/+2 at the start of turn 3), your midgame would be absolutely insane. While not great, the highlight reels with this card could be cool.
So, now I think handlock has an entirely new way to play. You have your usual control methods with spells, but you pivot at a point by first playing this, and then the turn before he activates, play shadow council. I don't care what demon it is, at a free +4/+4 in stats, it's going to be good. It's going to require handlock to have enough tools to survive to the pivot, but if it does, would certainly be an interesting deck.
What board LMAO?
decent but you have to be able to keep board or it misses