King Krush
Card Text
Charge
Flavor Text
The best defense against King Krush is to have someone you don’t like standing in front of you.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Voidwalker | Minion | Warlock | 1 | 1 | 3 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
The Black Knight | Minion | 4 | 4 | 4 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Stranglethorn Tiger | Minion | 5 | 5 | 5 | |
Defender of Argus | Minion | 4 | 3 | 3 | |
Abomination | Minion | 5 | 4 | 4 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Raging Worgen | Minion | 3 | 3 | 3 | |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Sorcerer's Apprentice | Minion | Mage | 4 | 3 | 2 |
Xavius | Minion | 6 | 7 | 5 | |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Ice Lance | Ability | Mage | 1 | 0 | 0 |
Cold Blood | Ability | Rogue | 1 | 0 | 0 |
Battle Rage | Ability | Warrior | 2 | 0 | 0 |
Bestial Wrath | Ability | Hunter | 1 | 0 | 0 |
Shadowform | Ability | Priest | 2 | 0 | 0 |
Lord Jaraxxus | Playable Hero | Warlock | 8 | 0 | 30 |
Rocker Rokara | Hero | Warrior | 0 | 0 | 30 |
Frostwolf Thrall | Hero | Shaman | 0 | 0 | 30 |
Barrens Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Dungeoneer Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Venerable Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Malfurion Stormrage | Hero | Druid | 0 | 0 | 30 |
Shan'do Malfurion | Hero | Druid | 0 | 0 | 30 |
Emerald Malfurion | Hero | Druid | 0 | 0 | 30 |
Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Shadow Gul'dan | Hero | Warlock | 0 | 0 | 30 |
N'Zoth | Hero | Warlock | 0 | 0 | 30 |
Shadowmoon Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Saraad | Hero | Mage | 0 | 0 | 30 |
Illidan Stormrage | Hero | Demon Hunter | 0 | 0 | 30 |
Demonic Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Skullbearer Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
I crafted this guy. (yes I actually did) . Thus far I enjoy using him. Especially with the new gadgetzan buff cards. Throwing out a 14/14 King Krush at round 9 is pure bliss.
Could be viable now, with all the goons synergy. I hope it sees some play, but i am not sure about it.
You know what... I'm starting to think that this card isn't that bad. Acts as a second Rag in a Midrange deck that doesn't run Call of the Wild
Sure he's bad, but nothing's more satisfying than hearing *bang bang BANG* and seeing him slam down, then claiming sweet victory :)
I got this card from the starter pack on my second account. I always planned on playing hunter so I was pretty happy with this!
I've heard he was a poor card but I wanted to see for myself.
King Krush has won me more more games in one day than all my other legendaries combined. I run it with two COW and it still has a place as a definite win condition. As the hunter power forces you to play aggressively, the 8 damage to face on turn 9 can quite often win the game.
King Krush actually won we a few games that COW would have lost. It was my last turn before death and the opponent had a strong field of minions - not even the taunt would have stopped me from dying the next round. KK saved the day once again!
Extremely underrated card IMO. Ragnaros is near useless for face damage against a full field of minions and is widely regarded as one of the best cards in the game. King Krush costs one more mana and you can direct it wherever you want (usually the face!)
P.S. Vs Leeroy? Can't be sniped or Knife Jugglered. Stays alive next turn. Beast synergy. You can have arguments for both but the very fact that KK is comparable to Leeroy and Ragnaros says it all really.
No one expects King Krush!!!
Just because you win games(at low ranks, probably) with a card doesn't automatically make it viable. KK is NOT comparable with Leeroy or Ragnaros. It is much worse.
In that game you described, Unleash the Hounds would likely achieve the same result. For 6 mana less.
Ragnaros is regarded as one of the best because he is not scared of silence and can do insane value trades without taking damage. Trading with KK is tempo loss and COTW is better.
Leeroy is straight up better in 99% of situations. If opponent has hunter secret, snipe is the first one you play around so you drop your minions in a specific order. Getting knife juggled is a 50% chance that decreases the more targets you have on the board. You can also do Leeroy + hero power on turn 8, which is your amazing KK face damage 1 turn earlier.
No one expects King Krush...because he sucks.
Hello, fellows. I was wondering about next Legendary card to review, and then i remembered that i got King Krush out of my first ever donated Starter Pack. So i thought, why not to describe this one. Presonally, i dont like this legendary(most players dont either), and consider it as the worst class one from the Expert set.
Why? Let's look at other class legendaries. In most of them we either see a powerful class spirit, or we have some synergies with other class' cards. Cenarius utilizes the flexibility of Choose One effect; Archmage Antonidas turns spells(which is like 70% of Mage class) into powerful one(if we consider cheap spells to be converted); Edwin VanCleef uses the power of cheap rogue cards with Preparations, The Coins to grow monstrously; Prophet Velen can be used to turn some near-useless cards into overpowered ones, in terms of value; Al'Akir the Windlord can be used with Rockbiter Weapons, Flametongue Totems, Ancestral Spirits even, to make spectacular board moves or damage pushings; Tirion Fordring? Ehm, eheh, he gives you a weapon, has divine shield. And they call it very paladin-related. Whatever. Lord Jaraxxus spawns demons that can be used with other warlock spells like Shadowflame, Power Overwhelming, some demon synergies. And the entire thing is demonic, so usual warlock stuff; Grommash Hellscream has enrage, and warrior class is about charging and damaging his minions to get more value out of them, to deal more damage while things are wounded, still comboes with a lot of warror class cards, that enrages and buffs the attack of Grommy;
And what does King Krush? It's just a big ass dinosaur that charges. The effect is not even legendary-worthy. It could be just an epic. Big Bad Huffer. How can you combo him with other hunter cards? The only thing, that I came up with is using it with Bestial Wrath to deal 10 damage with charge + immunity. And noone else in the entire game plays this “astounding!” combo, just because it's a very poor tempo play, unlike Call of the Wild. And remember that it's a Hunter. He use to demolish his prey before they can even play something huge. He doesn't need this card. So, Krushy is just a weird Ragnaros the Firelord + Grommash Hellscream abomination. An adopted child of two male fathers. He is worse than Rag in terms of value, and worse than Grom in Chrage power. So if it was an epic, I would call it “Rag for broke people”, who cant afford to craf the original Firelord. Krush is worse, but more precise. So if you compare situations when you have to guaranteedly kill one specific minion on board, King Krush is more reliable. But he may die after the takes the prey down. And Rag doesnt.
King Krush doesnt change the situation that much, as other legendaries. Yep, you can kill an enemy minion. But then it would be a 9 mana point removal. Why not to use Hunter's Mark. for this? It's more specialised, but cheaper, and has other synergies. Yes, you can wait for lethal strike, but resent Call of the Wild does a lot better in terms of tempo and board presense. And still can be used for same purposes. And it was cheaper, so Krush is absolete nowadays. Too weak tempo play, too costly. Resently nerfed COW of being on 9 mana cant even sustain a comparison with Krush. It is still better in most cases. King is vulnarable to point removals or bust spell, Call is afraid of powerful mass removals(basically, Flamestrike, Auchenai Soulpriest + Circle of Healing and Equality + Consecration)
So, I came up with some ideas how would Krush's effect be worthy enough to be considered a hunter legendary:
Battlecry: Summon X amount of your beasts, that died this game. Like N'Zoth, the Corruptor, but with beasts. Too OP.
Battlecry: Give all your beasts in hand/deck/both +X/+X. It's a King, all in all. And a Legendary.
Change stats. 8 mana 8/8 charge. Just an accurate Rag. That would be the worst change, but it would be at least something better than the current position of the card. 9 mana 9/9 with charge is at least something, as he would be able to take down Giants, other popular 8/8s, and still be alive(at least would force to spend 1 damage on itself.). 9 mana 12/6 with charge would be also a Huffer on steroids, weak but painful. 6 mana 8/2 ith charge would be more playable, I guess, Like a costly removal to big creatures. Or Leeroy Jenkins impostor.
Give him Giant Sand Worm's ability with charge. That would be a spectacular legendary, that charges, clears board either entirely, or kills all it has and also hit face. That kind of King Krush would be a really cool and playable. And legedary-worthy.
Whatever, any changes would make this legendary Very hunter-styled and demandful, but not the current state.
So, to sum up, want to say that this Pseudeo-Legendary only has cool introduction Animation. Like, you can hear it, you can feel its coming. It is not Craft-Worthy. You may like this crd, but dont craft it, believe me. Just worthless spending of your precious dust. If you got him from packs/bungles, well, it's up to you. I personally remained him in my collection, just because I dont need dust at the moment. If I do, this one will be the first candidate to be disenchanted.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
My forum thread(Link)
This card is now the same cost as Call of the Wild and yet is much much worse.
At 8 mana it would be balanced, because it would be just like Rag except you can pick your target, which is a fair bonus for a class legendary.
this card is 1 mana more than call of the wild and its a legendary. really nice balance by blizzard.
A charge card with 8 hp... LeeRoy is better in almost every way. You can more easily buff him, you can faceless manip to get 12 damage instead of 8 for 9 mana, King Krush is pretty useless
Got him.Disenchanted him for the basically better but epic Call of the Wild....Jk I did not do this horrible thing ,but man the introduction of that epic spell (no pun intended) kinda killed the purpose of Krush.
Exactly. CotW is cheaper and gives you better bodies and pretty much the same damage for the changing minion. In hunter, 5 and 8 damage on turn 8+ are not that different thanks to your hero power.
did anyone tried to play this in place of 1 Call of the Wild?
Probably my favorite hunter legendary card, if my Tomb Spider draws one of these I will pick it 90% of the time. :)
First Legendary i got on a pack.
Can finally staple this card in every Hunter Decks with Hemet gone from Standart
He's not a bad card, really. Hunter just doesn't need it (currently, you never know). Give this card to say, Shaman or Druid, and everybody would call him Dr. 9.
Still, once I get him I will never DE. He's just too manly.
Druid's already got a dr. 9 tho
It's Dr.(6+3)