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    posted a message on Sphere of Sapience thoughts?
    Quote from guyopt >>

    currently its very bad, vs aggro its bad and vs control they destory it or even worse - sticky finger it.

    It's most definitely not bad against aggro, as long as you're playing it in the right deck. Sphere of Sapience is best in decks with polarized cards: some you want, some that do nothing. In those decks, Sphere can be game-winning, getting you your board clears and leaving your combo pieces on bottom (or the inverse against control). It also is great at preventing low-rolls like drawing Vargoth or Potion of Illusion. Easy craft for any deck fitting these qualifications (preferably one that does not attack with their hero).

    Posted in: Card Discussion
  • 1

    posted a message on Renolock farms Raza!

    The combination of Sir Finley and Grizzled Wizard in Renolock is not your innovation, it's been well known for some time. I often play Renolock, am confident in my list, and this guy seems to not be having success with this one, so I linked mine to him. Apologies if you took this to heart.

    Posted in: Renolock farms Raza!
  • -3

    posted a message on Renolock farms Raza!

    This is a better list: https://www.hearthpwn.com/decks/1363148-renolock

    Against Odd Warrior, apply pressure, don't tap and keep dumping cards, replace their hero power if you can and finish the game with Brann Loatheb into Zola Loatheb into another Loatheb to shut them out.

    Against Reno Priest, apply pressure with demons while digging for your Gnomeferatu, Sir Finley Mrrgglton and Grizzled Wizard. Try to rat their Raza right before their turn 5. If they play Polkelt, Gnomeferatu. If they play Anduin, replace their hero power. If they play Illucia, steal their key cards. If you have Brann, Zola, and Gnomeferatu, you could use them together to burn a bunch of their cards. Your goal should be to prevent the combination of Raza and Anduin. Spawn is irrelevant.

    Against Darkglare, you're kind of fucked. Stall as long as you can to set up for your big clears while making taunts, but, if they play Loatheb, you're pretty much done.

    I assume you're referring to Aggro Druid as I haven't seen a Token Druid in ages. That matchup may be challenging as you will not know  the archetype until after the mulligan, but it's a classic game of board control. Just win 4head

    Posted in: Renolock farms Raza!
  • 2

    posted a message on We need this!!!

    Darkglare Warlock is way more oppressive than Reno Priest. Nerf Loatheb first, than we can worry about Raza.

    Posted in: Card Discussion
  • 1

    posted a message on Pen Flinger OTK Help

    I'd recommend running as few minions as possible in order to utilize Elven Minstrel to tutor your combo pieces. The rest of the deck could be miscellaneous removal/stall/draw spells.

    Posted in: General Deck Building
  • 2

    posted a message on I'm worried that aggro will be a real problem.
    Quote from felixhana >>

    With Mindrender Illucia combatting Reno Priest's weakness to combo decks and Sphere of Sapience/Lorekeeper Polkelt combatting the deck's inconsistency, I feel like that's going to be the best deck, and it'll keep aggro in its place.

     nope. doesnt have good enough boardclear vs these crazy aggro these day, esp if you run the highlander version. It is still keep anti aggro decks like control warrior in check, as it always is

    Are you insane? Priest has the best board clears in the game, behind Warlock, and it takes a big highroll for aggro to compete, especially after the nerfs.

    Posted in: General Discussion
  • 1

    posted a message on What are the 5 strongest cards for you like now?

    1. Mindrender Illucia

    2. Lightning Bloom

    3. Secret Passage

    4. Voracious Reader

    5. Lorekeeper Polkelt

    Posted in: General Discussion
  • 2

    posted a message on New Mage/Rogue Epic Card Revealed - Potion of Illusion

    Echo of Medivh already exists.

    Posted in: News
  • 2

    posted a message on Petition to buff Krul the Unshackled

    Yes!

    The main problems with Krul right now are that he's a demon, so he's pulled from Voidcaller and ressed with Gul'dan, and that he's too slow.

    This fixes both, with the taunt making him more than just stats when cheated out against aggro, and the reduced mana cost means a great tempo swing of big demons when played on curve. Love it.

    Edit: I didn't realize he was an elemental. But, now that I think about it, it's kind of unnecessary as the taunt already makes him good to cheat out.

    Posted in: Warlock
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