@BlueM00NYou need to unlock them through Fireside gathering if you want to open them early 13th-15th November. You can always host one unlisted on fireside gathering main page. but the hosting needs to be at least 1 hour before it can be officially used.
Here is what I got from 130 packs + 5 golden packs:
7 Legendary cards and not counting with High Exarch Yrel, just an honorble mention. not the highest roll but not the worst at least
Quite happy with the pulls, I'm very glad I got The Golden C'thun At least. Thankfull for the Tickatus pull, always wanted it. Now I need more Warlock cards for the complete set.
Zephrys should be able to see that the board has exact lethal and that there is a secret that stands in the way for that to happen.
Zephrys totally didn't see the secret for me despite that I had more than enough lethal damage, he gave me damage burst cards instead.
well I want zephrys to offer Weapon removal and secret removal when on board directly instead of worst/best case scenario all the time, for versatile plays, instead of offering 3 different removals with same kind of effect.
best to have all 3 in hand and going second, the extra can be grim rally turn 1, Coin the cannon turn two play patches, grim rally one of them and attack with cannon
a board of a 3/4 and "2/2 x 6" deal "2 x 6" damage to random enemies.
opponent will rage quit or just rage play.
Grim rally + a minion from hand buffs your minions constantly
if you play first, then hold patches and grim rally only so that you can trade away minions immediately on turn 2 by killing one patches with grim rally, sacrifice a minion and grim rally whenever you can from hand only, opponent might concede on turn 2 though.....
Priests "Galakrond Invoke" is good but not broken, it is still random priest minions, could end up with wrong minions that you can't utilize. you can't build around this invoke effect, it is just a RNG Fiesta. And also all the invoke minions/spells will generate more minions to your hand. you might get hand issues too.
Destroying up to 4 minions is pretty strong for being a battlecry, will struggle against token decks that can generate multiply minions
If we Observe the trailer, Brann riding a Dinosaur(Like a beast riding Hunter) Finley is using Melee (Like a paladin), Reno seems to flex out magic that the ground shakes like an magnitude(Mage), and Elise already confirmed as druid due to hero skin, and she is wielding mana at the end of trailer.
The "Rafaam Themed" Warlock deck should get better, right now it feels meh for Warlocks, Hopefully the new cards will make Warlock go meta, I mean Rafaam is supposed to be the strongest or at least the trickiest ones.
I have high hopes for this expansion(and the next one)
0
@BlueM00N You need to unlock them through Fireside gathering if you want to open them early 13th-15th November.
You can always host one unlisted on fireside gathering main page. but the hosting needs to be at least 1 hour before it can be officially used.
Here is what I got from 130 packs + 5 golden packs:
Deck of Lunacy
Greybough
Inara Stormcrash
Grand Empress Shek'zara
Tickatus
C'Thun, the Shattered (Golden Pack)
N'Zoth, God of the Deep
High Exarch Yrel (free from Journal lvl up)
7 Legendary cards and not counting with High Exarch Yrel, just an honorble mention. not the highest roll but not the worst at least
Quite happy with the pulls, I'm very glad I got The Golden C'thun At least. Thankfull for the Tickatus pull, always wanted it.
Now I need more Warlock cards for the complete set.
0
Zephrys should be able to see that the board has exact lethal and that there is a secret that stands in the way for that to happen.
Zephrys totally didn't see the secret for me despite that I had more than enough lethal damage, he gave me damage burst cards instead.
well I want zephrys to offer Weapon removal and secret removal when on board directly instead of worst/best case scenario all the time, for versatile plays, instead of offering 3 different removals with same kind of effect.
1
Here is my list of 167 packs:
Ysera, Unleashed
Chenvaala
Dragonrider Talritha
Murozond the Infinite
Nithogg
Frizz Kindleroost
Kronx Dragonhoof
Shu'ma
Dragonqueen Alexstrasza
9 Legendary cards
19 Epics 1 Golden
All Rares 11 golden
11 golden common
Not the best outcome but daang I'm happy I got all neutral legendaries, they did matter the most.
0
Ship's Cannon
Patches the Pirate
Grim Rally
These cards can wreck the brawl on turn 2
best to have all 3 in hand and going second, the extra can be grim rally
turn 1, Coin the cannon
turn two play patches, grim rally one of them and attack with cannon
a board of a 3/4 and "2/2 x 6" deal "2 x 6" damage to random enemies.
opponent will rage quit or just rage play.
Grim rally + a minion from hand buffs your minions constantly
if you play first, then hold patches and grim rally only so that you can trade away minions immediately on turn 2 by killing one patches with grim rally, sacrifice a minion and grim rally whenever you can from hand only, opponent might concede on turn 2 though.....
0
Priests "Galakrond Invoke" is good but not broken, it is still random priest minions, could end up with wrong minions that you can't utilize. you can't build around this invoke effect, it is just a RNG Fiesta. And also all the invoke minions/spells will generate more minions to your hand. you might get hand issues too.
Destroying up to 4 minions is pretty strong for being a battlecry, will struggle against token decks that can generate multiply minions
0
Here is my discard warlock version:
Sacrificial Pact
Malchezaar's Imp
The Soularium
Silverware Golem
Fist of Jaraxxus
Cataclysm
Can beat almost every deck(except for that Grave Horror priest deck)
0
You Need to have your "Location" active on your PC Settings
0
From my 133 Packs I got 12 Legendaries:
Untapped Potential
Elise the Enlightened
Unseal the Vault Golden
Sir Finley of the Sands
High Priest Amet
Vessina
Supreme Archaeology
Hack the System
Zephrys the Great
Siamat
Octosari
King Phaoris
Still missing a few good legendary cards I want from this expansion. But happy with the results.
2
Unless Rafaam can summon imps on opponents side that has a bad deathrattle effect, i don't know what to say.
Very bonkers card that revives a minion with reborn on it.
Giving a minion reborn is broken on strong deathrattle effect minions too
7
If we Observe the trailer, Brann riding a Dinosaur(Like a beast riding Hunter) Finley is using Melee (Like a paladin), Reno seems to flex out magic that the ground shakes like an magnitude(Mage), and Elise already confirmed as druid due to hero skin, and she is wielding mana at the end of trailer.
Brann=Hunter
Finley=Paladin
Reno=Mage
Elise=Druid
0
Warlock Hype again!!!
The "Rafaam Themed" Warlock deck should get better, right now it feels meh for Warlocks,
Hopefully the new cards will make Warlock go meta, I mean Rafaam is supposed to be the strongest or at least the trickiest ones.
I have high hopes for this expansion(and the next one)
0
I Voted Hunterrace
I was thinking between Hunterrace or Bunnyhopper since they were the names that were mentioned a lot before this championship appeared.
I choose Hunterrace for his name.
After I voted I watched DisguisedToast stream and he voted for him too for certain reasons.
Turns out, it was the right choice.
0
YES,I got golden Fel Lord Betrug and chef nomi
on my bonuses from pre-order
If your legendaries aren't shown when logged in, just check collection for your golden and regular legendary
0
got 8 Legendary from 131...
I also got the full set of Mage cards
Oblivitron
Vereesa Windrunner
Khadgar
Golden Kalecgos
Nozari
Arch-Villain Rafaam
The Boom Reaver
Jepetto Joybuzz
0
Maybe they Print Dragons Next Expansion For a "Dalaran Counterattack"