• 2

    posted a message on Argent Braggart

    Pretty sure this is the card that makes Salhet's Pride see play. Run two Braggarts, a Murgur Murgurgle, maybe you also throw in aggressive minions like Brazen Zealot, maybe that's too aggressive as this seems more like a midrange-y package. Not sure what other 1-health minions make the cut, maybe Pen Flingers for value with Librams?

    Posted in: Argent Braggart
  • 3

    posted a message on Trueaim Crescent

    Looking at the old weapon art style, I can see why the frames needed to change, it's very hard to notice that this is a DH/Hunter card.

    Looking forward to playing with Trueaim Croissant

    Posted in: Trueaim Crescent
  • 8

    posted a message on Wandmaker

    DH liked Spellkin as their pool of 1-cost spells is both smaller and stronger on average than any other class.

    So seems like a decent card for DH; you're pulling either Mana Burn, Twin Slice or Consume Magic. We know that they're also getting Felosophy in the new expansion that might not be as good, though it hitting a Satyr Overseer or Battlefiend will be juicy

    Posted in: Wandmaker
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Shiftur#2174

    Region: EU

    Trade only?: YES, you go first

    Posted in: Players and Teams Discussion
  • 4

    posted a message on Curse of Weakness

    Don't think Pint-Size Potion is the best comparison for this card, as Priest uses attack drops for synergy. This is more of a variant on Frost Nova, letting you mitigate damage from a large board of minions. It has the downside that stronger minions still deal some damage, but the upside of giving you better trades.

    Also makes for a decent board clear with either Mossy Horror or Void Ripper, as if Warlock was ever lacking in board clears.

    Posted in: Curse of Weakness
  • 0

    posted a message on New Shaman Legendary - Shudderwock

    Saronite Chain Gang - summon a second Shudderwock

    Grumble, Worldshaker - return the 2nd Shudderwock to your hand and reduce its cost to 1

    Fire Plume Harbinger - set the cost of said Shudderwock to 0

    Nightblade/Kobold Apprentice - OTK the opponent by replaying Shudderwock over and over

    The Darkness - Shuffle infinite candles into opponent's deck, wasting their turn

    The only problem would be having to exclude battlecries that interfere with the combo. You can't repeat it infinite times if you've played any card draw/generation such as Fire Fly before playing Grumble, as it will eventually prevent Shudderwock from bouncing itself. Certain battlecries such as Fire Elemental or Hot Spring Guardian also add a degree of randomness to the whole thing, so you should avoid playing too many copies of them to ensure you don't accidentally lose.

    Posted in: Card Discussion
  • 2

    posted a message on The Glass Knight

    I remember when people first saw C'Thun's Chosen, some people said the statline and Divine Shield alone are enough to make it viable even in non-C'Thun decks. They were wrong, of course, but The Glass Knight has +1 health and the ability to regain Divine Shield, meaning I'm pretty sure it will see at least some play.

    My guess is that it will mostly see play in Genn Greymane decks with Truesilver Champion and possibly Chillblade Champion or Lay on Hands as recovery options. Or maybe even Shroom Brewer makes the cut, as you would also include Lesser Pearl Spellstone in the deck.

    Posted in: The Glass Knight
  • 1

    posted a message on Mistwraith

    Card text is a worse version of Questing Adventurer.

    However, this card is very different in how it works from Questing. The big difference between the two cards is that Questing is only really playable if you buff him on the same turn. You can't drop Questing Adventureas a vanilla 2/2 on turn 3. However, the Mistwraith being a 3/5 for 4 mana means you can drop it on curve, and have a decently high chance of it surviving.

    Also, due to having both a high reward for playing Echo cards, and still being decent without the reward, I doubt you'd even need that many Echo cards to justify running Mistwraith. Even a deck that only ran two Cheap Shots and a Face Collector could use it. Sure, 2/3 of the time Mistwraith won't get a buff. But if you do the math, considering you'll usually play 2-4 echo cards at a time, Mistwraith still ends up being pretty good.

    I will admit, however, that there is currently no viable Rogue dech archetype which has enough room to play minions that are "simply above average", as they're all heavily focused on synergy. Mistwraith could see play in a more minion-heavy Midrange deck, but considering how many spells Rogue naturally runs, it's doubtful there will be any room for minions played simply for stats.

    Posted in: Mistwraith
  • 0

    posted a message on Twig of the World Tree

    Turn 1 nothing

    Turn 2 Wild Growth

    Turn 3 Twig 

    Turn 4 Nourish

    Turn 5 Medivh

    Posted in: Twig of the World Tree
  • 7

    posted a message on Frozen Crusher

    TIL a neat interaction; Frozen Crusher with Windfury. Rather than being the most useless keyword you could ever give to this minion (How can Frozen Crusher attack twice a turn if it gets frozen after the first hit?), it instead perfectly cancels out the existing card text.

    After looking into how Freeze works on friendly minions with the introduction of Cryostasis, I learned that were you to freeze a minion, it would unfreeze either at the end of the same turn or your next turn, depending on whether it could attack before you froze it. 

    If you play a minion, and on the next turn you attack with it and then freeze it, if doesn't unfreeze. However, if you freeze it without attacking, it immediately thaws out.

    However, if the minion also has Windfury, you are allowed to attack once and it would still unfreeze on the same turn.

    Frozen Crusher normally has to attack before it gets frozen, therefore it can't thaw out until the end of your next turn. However, if it has Windfury, it immediately thaws out as it only attacked once before freezing. As a result, you can attack again on the next turn, thus meaning that giving Frozen Crusher Windfury functionally silences it. (Even if you cast Windfury on it after it attacked)

    Posted in: Frozen Crusher
  • 17

    posted a message on Animated Berserker

    You'd want to craft 2 golden copies, so they'd be animated Animated Berserkers.

    Posted in: Animated Berserker
  • 8

    posted a message on Ultrasaur

    Heard you were talkin' shit

    Posted in: Ultrasaur
  • 2

    posted a message on Emerald Reaver

    Shadowbomber but weaker

    Oh why couldn't they print more cards for Aggro Priest?

    Posted in: Emerald Reaver
  • 0

    posted a message on New Hunter Card - Crackling Razormaw

     Is this card confirmed to be real? It's not on the revealed card list.

    Edit: Had to refresh one second after writing that, it's now on the list.

    Posted in: Card Discussion
  • 0

    posted a message on The Caverns Below

    Quick question about interactions this card has with others (that might end up being answered post-release in a Toast video):

    If my opponent plays Druid of the Claw and transforms it into a 4/4 with Charge, and I use Gang Up on it, then he plays another and transforms it into a 4/6 Taunt, I Gang Up that too, and I play these 6 minions, will the quest be complete? I'll only have played 3 of a particular Druid of the Claw, but I'll also have played 6 total cards called Druid of the Claw. Will the quest recognise this?

    And what about different card sets? If I play two Imps summoned by Imp Gang Boss, and two summoned by Imp-losion, will the game recognise these as the same even though they're from different sets? And what if I play 2 Wisps from the Classic set, and 2 more wisps from TGT generated by Dark Wispers, will the quest be complete?

    If I bounce a 1/1 Jade Golem twice, and bounce a 7/7 Jade Golem twice, will the quest complete?

    Posted in: The Caverns Below
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