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    posted a message on New Demon Hunter Common Card Revealed - Crimson Sigil Runner

    DH basic set has to have relatively high card quality compared to every other basic and classic set collection because DH enters the game with a far lower cardpool then every other class in the game, certainly much less for wild and even in Standard they are lacking cards from 3 whole expansions. If Blizzard didn't do any of this then DH would probably be playing mostly neutral cards which would be a pretty poor statement considering they are the newest addition to the class roster.

    Posted in: News
  • 2

    posted a message on New Demon Hunter Legendary Card Revealed - Altruis the Outcast

    Don't forget that DH has a 0 cost card that generates another 0 cost card. And there's also the potential for eyebeam to cost 0 as well.

    Posted in: News
  • 2

    posted a message on New Warrior Legendary Card Revealed - Ancharrr

    Well, not sure this is going to be very good in the current standard format as Rogue is pretty much the only class which got any exclusive pirates this year so the pirate package for warrior might not be strong enough to justify running this. Especially since it curves after Bloodsail Raider competes with Southsea Captain for curve and it doesn't even curve into Cpt. Greenskin.

    Posted in: News
  • 2

    posted a message on New Mage Legendary Card Revealed - Chenvaala

    Fuel for the mana cyclone deck. Not only do you get to cycle a ton of spells, you also create 5/5s with them.

    Posted in: News
  • -1

    posted a message on New Hunter Rare Card Revealed - Clear the Way

    Sidequests don't start in your hand. They are flexible in when you play them. Plus, this triggers on Summon so it works on the 6 mana twinspell which summons a 5/5 rush wyvern or any other card which summons multiple rush minions.

    Posted in: News
  • 2

    posted a message on New Expansion Preview Trailer

    I guess this means we get to choose whether the League of Explorers or EVIL wins at the end of the expansion.

    Posted in: News
  • 1

    posted a message on An opinion: Zephrys is inherently problematic.

     No, I don't see Zephrys as a problem as such. Sure, it does offer the best possible solution for given situations. Especially once you figure out how to manipulate Zephrys into giving you what you want it to give.

    Is it a problem when Druid or Hunter have access to Twisting Nether out of nowhere? Especially if it's a 10 mana Twisting Nether? No, not at all. They could run a similar card already, it's called Deathwing. Using Zephrys for Twisting Nether is like playing Deathwing only without discarding your hand and no 12/12 on the board that in itself is something I'd say is fair as a neutral option. Especially the condition of either being singleton or having to wait until all duplicates are out of your deck before you get one (!) single situationally perfect card does make this card fair. That's what tech cards are for. Just look at Zephrys as the perfect tech card for a situation. You don't have to cram your deck full of oozes, anti-secret tech, BGHs or whatever and dilute your decks strategy.

    If Hearthstone actually did things similar to Magic and made matches a best of 3 and allowed side boarding, then Zephrys might overall be less acceptable but I'd still inherently think of him as fair.

    Moving on to the topic of class identity. A single specific tech card does not break class identity at all. Especially because, to me, the basic and classic set should give a fundamental understanding of what each class is about in terms of flavor and that expansions are often in a position where they can modify this to some extent.

    Just an example. Blizzard said card generation is a weak suite of Shaman and, yes, that may be the case for the Basic&Classic set but for the block Rise of Evil, Saviours of Uldum and ??? this is evidently not the case. Between Sludge Slurpers, Cabel Rats, Lackeys and doubling up on Battlecries nobody will deny that Shaman has more card generation than their own hand size limit can keep up with.

    For Warrior Into the Fray and Armagedille would break the class identity. Yes, they are not direct board buffs but both cards are able to buff multiple minions (in their hand). And Dr. Boom's Delivery Drone and Omega Assembly both are powerful card generation tools in spite of their supposed Limitation in that regard.

    So, I do not see any problem at all with Zephrys. I will also note here that Blizzard themselves noted that neutral minions are perfectly acceptable to make up for a class's weakness and again, if a class with weak boardclear can use a 10 Mana Twisting Nether one time. Or a class with little healing gets a Lay on Hands once, then there's no issue with that.

     

    Posted in: Card Discussion
  • 2

    posted a message on New Paladin Card Revealed - Micro Mummy

    Nozari and Kalecgos aren't dragons? Boy, I guess Blizzard will have to rewrite their lore now.

    There's also Bronze Herald for non named dragon. And they added Brightwing, another dragon.

     

    Posted in: News
  • 13

    posted a message on New Warrior Card Revealed - Livewire Lance

    This is just one stat away from being a vanilla weapon with the upside that it pretty much draws you two card. This is far from being weak.

    Posted in: News
  • 2

    posted a message on New Warrior Card Revealed - Plague of Wrath

    From the pages of "How to clear your board." and "Minions? What minions?"

    Posted in: News
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