• 6

    posted a message on New Paladin Rare Card Revealed - Sword of the Fallen

    2 mana draw and play three secrets. This is definitely good enough to see play if Paladin has strong enough secrets and secret synergy.

    Posted in: News
  • 2

    posted a message on New Paladin Epic Card Revealed - Conviction

    It gives +3 to two and three minions at 5 and 10 upgrades mana respectively.

    Posted in: News
  • 5

    posted a message on New Priest Legendary Card Revealed - Xyrella

    Now you just need to find a way to give Xyrella the Apotheosis buff while she's in your hand.

    Posted in: News
  • 7

    posted a message on New Druid Legendary Card Revealed - Plaguemaw the Rotting

    Both Kel'Thuzard and Whitemane are also several orders of magnitude more expansive than this card is. Might still not be strong enough to see play but there's a huge difference with it costing 4 mana instead of 8 or 6.

    Posted in: News
  • 9

    posted a message on New Rogue Rare Card Revealed - Paralytic Poison

    Poison in WoW has always been categorized as nature damage, this is why this is a nature spell. Maces are one type of weapons Rogue use and in early WoW could specialize in. Their attacks would randomly grant a chance to stun if I recall. In this sense the immunity also makes sense. If your target is paralyzed/stunned it can't attack back, hence the Rogue not taking any counter attack damage.

    This makes perfect sense as a Rogue card.

     

    Posted in: News
  • 2

    posted a message on New Demon Hunter Epic Card Revealed - Sigil of Flame

    The only card where Warlocks have some kind of delayed trigger is corruption and corruption never saw play, nor did Blizzard ever expand anything further on corruption.

    Warlocks identity is clearly power at a cost sacrificing health, cards or even their own mana crystals to gain an advantage in some fashion and that has been reinforced for pretty much all previous sets.

    Secondary mechanics are things like hand/deck disruption and destruction see Tickatus.

    Tertiary is demon synergy, which is placed so low because tribal synergies have been shared by other classes.

    Saying that this should be a Warlock spell is not understanding Warlock class identity.

    Posted in: News
  • 2

    posted a message on Firework Elemental

    No. It deals 12 to a minion instead. The minion restriction for a target is still in place. Though I guess you could use Silas Darkmoon to give your opponent that 1/4 that causes them to take the damage it takes and then use firework elemental to ping them for 12 but that's convoluted and super not practical.

    Posted in: Firework Elemental
  • 3

    posted a message on New Paladin Rare Card Revealed - Carnival Barker

    Hobgoblin is that you?

    Posted in: News
  • 2

    posted a message on New Shaman Rare Card Revealed - Whack-A-Gnoll Hammer

    This feels like more of a Paladin card than Shaman. Though I guess there was that hammer which gave a mech stats as a deathrattle in Shaman back in GvG

    Posted in: News
  • 2

    posted a message on New Warrior Legendary Card Revealed - Ringmaster Whatley

    This is also a warrior exclusive cards and warriors don't have any beasts or murlocs in their class cards.

    Posted in: News
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