I wish
- OldSeaCaptain
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Member for 8 years, 3 months, and 27 days
Last active Sun, May, 7 2023 06:34:05 -
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Fluxflashor posted a message on The HearthPwn Tavern Is Closing Its DoorsPosted in: News -
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kingsdefender posted a message on RenoJackson's LEGEND Aggro Freeze MagePosted in: RenoJackson's LEGEND Aggro Freeze MageAbout time I change my battletag...
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IceBlock posted a message on Top & Most Popular Boomsday Decks of the Week From HearthPwn for October 1Year of the raven: every class exept priest
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seatleson posted a message on [EZ R5+]Secret Tempo MagePosted in: [EZ R5+]Secret Tempo MageThis deck is very weak against spell hunters. The reason is because secrets like Explosive Runes and Mirror Entity will never trigger against a deck that doesn't play minions. 2 of your 3 secrets are dead cards against them, leaving you only with Counterspell.
Also, cards like Sorcerer's Apprentice and Arcane Keysmith don't survive to Explosive Trap and Deathstalker Rexxar.
Also, Leper Gnome instantly dies to Candleshot.
In order to improve your winrate against Spell hunters, you would need to change a lot of cards:
1. Change Leper Gnome for Fire Fly (reason: survives Candleshot)
2. Change Mirror Entity for another secret like Spellbender or Splitting Image (reason: Spell hunter doesn't play minions)
3. Change Arcane Keysmith for Masked Contender (reason: survives Explosive Trap, Deathstalker Rexxar and even Flanking Strike)
That's to start: Additionally you could try:
4. Change Sorcerer's Apprentice for Spellzerker (reason: survives Explosive Trap and Deathstalker Rexxar)
5. Change Arcane Missiles for Shooting Star (reason: with +2 spell damage can kill 3 wolves from Greater Emerald Spellstone)
6. Change Bloodmage Thalnos for Stargazer Luna (reason: survives Explosive Trap, Deathstalker Rexxar and even Flanking Strike)
7. Change Explosive Runes for Spellbender or Splitting Image (reason: Spell hunter doesn't play minions)
Those changes will improve your winrate against spell hunters. But note that changing Explosive Runes will hurt your win rate against everything else.
Finally, you can always add a Chief Inspector to destroy their secrets. -
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jainaishot posted a message on The Evolution of Archetypes In Rastakhan's Rumble - New Cards & Decks SpotlightPosted in: NewsHearthpwn's guide is more exciting than the cards themselves!Good job guys!
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Reinan23 posted a message on [LEGEND] Keleseth Pirate Rogue (59%WR) UPDATEDPosted in: [LEGEND] Keleseth Pirate Rogue (59%WR) UPDATEDSpirit of the Shark, Gluttonous Ooze, Spellbreaker, Zilliax, another 1 cost minion... your choice :)
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Rumi posted a message on New Priest Card Reveal - Sand Drudge & RegeneratePosted in: NewsRegenerate + auchenai soul priest = degenerate
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Dr_Scaphandre posted a message on BlizzCon 2018 - Final Year of the Raven Expansion Announcement, Future of AdventuresPosted in: NewsAll I want is for Adventures to come back, and I mean ACTUAL Adventures. The kind you pay for and get 45 cards from.
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bearhuggerus posted a message on Whizbang the WonderfulPosted in: Whizbang the WonderfulI wish it was a "free legendary" (kinda like C'thun).
While pretty bad, it would be a cool way to highlight the classes for new players.
And considering they most likely don't have a deck, or have like one, it is still better than running bunch of basic cards with pack filler -
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DarkDenius posted a message on The Black KnightPosted in: The Black KnightHello, fellows. This time I'm remaking The Blck Knight. It used to be very rarely seen card, which really shined like in Naxx times, when half of matches contained Sludge Belchers, Deathlords and other popular these times taunts. Then meta got switched to high-tempo-aggro side, and this card faded away out of common edge. A lot of people said that BK would rise after WOG, as it had a lot of taunts. It didn't. It was used a few times, though.
Anyway, let's talk about it's current position. It is still very unpopular, just because most of tier 1 or 2 decks dont have at least medium taunts. Mages, warlocks, pirate warriors dont utilise them mostly, or if they do, it's like 1-2 taunt per deck, which makes your The Black Knight very unreliabl. A lot of ties my enemy played like Bog Creeper, for example, and i couldnt draw my BK for 3-5 turns. And thenI drow him, when enemy has no taunts at all for the rest of the game. This unreliability makes this card unpopular tech. Nowadays cards should have multipurpose or not-high drawbacks. Like a card could be playable on a board just to conquest the board, to threat, or to fulfill its purpose. BK has 2 mana tempo loss, which is quite terrible. If he destroys at least 4 mana taunt, his tempo is huge, as for 2mana you deal 4-x damage, ignoring divine shields. Otherwise this card is very poor to play with no battlecry.
Nowadays Taunt Warrior is somewhat popular, so against those BK should always find a valuable target to destroy, for example Direhorn Matriarch. Stonehilldefender is also seen in decks, which justifies that your opponent gonna pick quite a big taunt minion. Tirion Fordring is as popular as it's always beenm but Ashbringer kills BK, unless you Ooze it. And N'Zoth, the Corruptor still can bring some deathrattle-taunts back,which is gonna hurt. Primordial Drake is another big and popular taunt, so it's another target for our taunt-hater. Tar Creeper sees a lot of play, and this it quite decent taunt to be killed, as it would otherwise hurt your minions for 3, and require 5 damage to get rid of. Some elementals who grant taunts are also in rare use, so against those playing The Black Knight can give you the upper hand, but such matchups are pertty rare as well.
Aggro decks dont really use taunt, so these matchups will make you hate The Black Knight, because instead of him you could have drawn an AOE, healing, your taunt minion or another tool to sustain.
So, time to make a conclusion about about this card at this meta. Overall it's unreliable,as i said, because you either meet decks that have 0-2 taunts, which you cant counter if you dont draw the BK, obviously, and this happens to me like most of the time, when i try using this card. Or those minions are just too small to make you satisfied for playing the tech. Against some matchups it can be a very good tempo turn, but those ones are pretty rare. So, Do I craft it? No, this card is not essential for your collection at the moment. Do I dust it? If you are ready to humiliate yourself playing only cancer, aggro decks not bellow tier 1-2, you dont need such cards. Dust it with no doubts and craft more face/zoo types of cards, get easy wins, Legend and be happy. Other people who can have fun experimenting with decks, keep in mind that in future expansions meta can chage, there will be taunts that can make people use The Black Knight in decks, who knows. I personally have it golden, it has pretty neat burping, just in case it starts being popular.
If you enjoyed this one, here is the thread of all my reviews, if you would like to hear my opinion about other legendary cards:
P.S. My older review, which is one year old.
Quote from DarkDenius >>Greetings. As I promised, The Black Knight review would come after some time of the new meta. I think now i can review it as it is.
A little backstory. I was paying attention to that card's popularity before and after the WOG. That legendary used to be around 1.45-1.85% of deck presence in a while, but after the announcement of new expansion's taunts its popularity raised to 3.42% in one week and to 5.52% in another. I think it's a great number, if you are somehow familiar with statistics.
Now, time for my usual-styled review. I crafted this card right after expansion arrival, and that was kinda a good decision. If you already have all neutral top-tier legendaries and dont need class ones, The Black Knight may be your crafting choice. It really helps you to sustain most of druid decks, as they run several huge taunts(C'Thun druid runs 5-7, just for note), so most of the time you will have a target for its battlecry. Against shaman it may help you with dealing with random-Evolved taunts, Thing from Below and some others. Some warlocks also run Defender of Argus, Sunfury Protector, so her you have usae of Black Knight. Against Paladin you will be happy to get rid of Tirion Fordring, but then The Black Knight will just die from Ashbringer. Still acceptable, ciuse it's 1 less durability of the weapon. Against Hunters it will be useful to destroy Misha or a Houndmastered beast.
Against C'Thun decks, that are very popular at the moment, it may be handy if they play Twilight Geomancer, as a future answer to taunted Old God, or to get rid of Crazed Worshipper, Twin Emperor Vek'lor. So, as you can see, this card will find a good place in control or defensive midrange decks.
About tempo of this card: If it has its battlecry applied, your tempo is great, because you play Chillwind Yeti for 4 mana and destroy enemy taunt(which costs at least 4 mana) for 2 mana. But if you drop it just for a minion on a board(which i wouldnt recommend in any case, unless you are sure that you won't face a taunt in your match), it is just a 2 mana waste. Not a big loss, but unpleasant.
Now, the disadvantages that i discovered. This card is useful, but still very situational. THere are a lot of times when you have perfect target for it, but you just cant draw it. And then you draw it when there is nothing to kill. Very awkward situations, but they have place.
Against aggro it's a dead card. Maybe against some kind of Evolve-aggro shaman or hunter with Houndmasters it would somehow work, but it's too slow in such matchups. Against freeze-mage or miracle rougue it won't help you either.
So, to sum up, i would say that this legendary is useful, no doubt, but he is very meta-oriented and situational. If its all about high aggression and tempo, you better not to run him(As used to be before WOG), so it's not an universal tech. It can be somewhat substituted with Sylvanas Windrunner, becuase she can steal a pesky taunt, not just destroy it. (Personally, i prefer running both in my control decks, to have more answers to enemy threats).As i said, if you worried about crafting it, check first if you have all nessessary top-tier legendaries, or if you really face a lot of unpleasant taunts. If your answer is positive, go ahead and craft him, because he is a part of the Expert set and always will be Standart-acceptable. WOG has revived this legendary to what it was back in these days.
UPDATE: Hail the aggro-zoo meta. This legendary now is in even worse place than it used to be before WOG. People wanna go face, no need in taunts.
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Is this an out of season April fool's joke?
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Yes, you are correct, because of keyword "summoned" is used rather than "played".
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Battletag: Saramath#2289
Region: NA
Trade Only: Yes
You go first. (done this multiple times)
DONE Thanks to Lilouarchy
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Never skip Math again.
15+15+7= 37 packs
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Yeah, it just feels so bad crafting it now, when he is rotating out soon. :(
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Replacement for justicar? Ragnaros? Thanks
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Thank you, really good explanation.
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Nope, Djinni works only for targeted spells casted by "you". Confuse behaves as expected.
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I am glad you did. :)
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One pack is aprox 100 dust. Dust has almost 1:1 ratio with gold, so anything above 150 dust per ticket is not worth it.
Your suggestion of 400 dust min. means that you need 11 WINS to guarantee break even! 8 WINS with really good rewards is first time you can even break even.
Sorry, I understand your idea of double Free to play currency, but you need to do some basic math before creating these suggestions.